saviorslegacy
My avater is not a Sheik avatar.
SHEIK
Damage and Kill Percents
Kill percents were tested on a stop mario cpu in training mode at the far side of final destination.
A combo
First hit 2%
Second hit 3%
Multi hit 1%
Last hit 3%
*KILLS at 193%
f-tilt
4%
*KILLS at 214%
d-tilt
7%
*KILLS at 261%
u-tilt
First hit 5%
Second hit 6%
*KILLS at 224%
dash attack
Hands 6%
*KILLS at 222%
Head 4%
*KILLS at 300%+
FSmash
First hit uncharged 5%
Second hit uncharged 8%
*KILLS* at 108%
First hit fully charged 7%
Second hit fully charged 11%
*KILLS at 70%
DSmash
First hit uncharged 3%
Second hit uncharged 6%
*KILLS* at 130%
First hit fully charged 4%
Second hit fully charged 8%
*KILLS at 92%
USmash
First hit uncharged 15%
*KILLS* at 102%
Second hit uncharged 11%
*KILLS* at 130%
First hit fully charged 16%
*KILLS at 64%
Second hit fully charged 15%
*KILLS at 88%
Nair
Strong 8%
*KILLS* at 177%
Weak 5%
Fair
5%
*KILLS* at 196%
Dair
Air hit 8% *spikes*
*KILLS at 200%
Ground hit 2%
*KILLS at 235%
Uair
Multi hit 1%
hits 4 times *spikes*
Last hit 4%
*KILLS* at 180%
Bair
Strong sweet spot 11%
*KILLS* at 121%
Strong 10%
*KILLS at 131%
Weak 5%
Grab Pummel
3%
FThrow
First hit 5%
Second hit 2%
*KILLS at 300%+
DThrow
First hit 3%
Second hit 3%
*KILLS at 300%+
UThrow
First hit 3%
Second hit 2%
*KILLS at 300%+
BThrow
First hit 5%
Second hit 2%
*KILLS at 300%+
Neddle
6 hits in total at 1.2% each
*KILLS at 300%+
Burst Grenade
Grenade before it blows up 1%
Suck in damage hits twice for 1%
Explosion damage 12%
*KILLS* at 136%
Bouncing Fish
12%
*KILLS* at 135%
Vanish
First explosion 12%
*KILLS* 112%
Reappearing explosion 6%
*KILLS at 300%+
Frame Data
Jab1
Hits on frame: 2.0
Hitboxes end: 4.0
Max Hitbox Damage: 2.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 70
Jab2
Hits on frame: 2.0
Hitboxes end: 5.0
Max Hitbox Damage: 3.0
Max Hitbox BKB: 40
Max Hitbox KBG * Damage: 60.0
Max Hitbox Angle: 70
unknown substate 0x55
Hits on frame: 5.0
Hitboxes end: 7.0
Max Hitbox Damage: 3.0
Max Hitbox BKB: 115
Max Hitbox KBG * Damage: 180.0
Max Hitbox Angle: 40
Dash Attack
Hits on frame: 5.0
Hitboxes end: 9.0
Max Hitbox Damage: 6.5
Extra Shield Damage: 1
Max Hitbox BKB: 90
Max Hitbox KBG * Damage: 455.0
Max Hitbox Angle: 60
F-tilt
Hits on frame: 5.0
Hitboxes end: 9.0
Max Hitbox Damage: 4.0
Max Hitbox BKB: 158
Max Hitbox KBG * Damage: 80.0
Max Hitbox Angle: 84
U-tilt
Hits on frame: 5.0
Hitboxes end: 24.0
Max Hitbox Damage: 6.0
Max Hitbox BKB: 125
Max Hitbox KBG * Damage: 120.0
Max Hitbox Angle: 60
D-tilt
Hits on frame: 5.0
Hitboxes end: 7.0
Max Hitbox Damage: 7.5
Max Hitbox BKB: 80
Max Hitbox KBG * Damage: 262.5
Max Hitbox Angle: 70
F-smash release
Hits on frame: 12.0
Hitboxes end: 28.0
Max Hitbox Damage: 8.0
Max Hitbox BKB: 109
Max Hitbox KBG * Damage: 480.0
Max Hitbox Angle: 361
U-smash release
Hits on frame: 11.0
Hitboxes end: 16.0
Max Hitbox Damage: 15.0
Max Hitbox BKB: 86
Max Hitbox KBG * Damage: 750.0
Max Hitbox Angle: 93
D-smash release
Hits on frame: 11.0
Hitboxes end: 20.0
Max Hitbox Damage: 6.0
Max Hitbox BKB: 155
Max Hitbox KBG * Damage: 210.0
Max Hitbox Angle: 48
Nair
Hits on frame: 3.0
Hitboxes end: 31.0
Max Hitbox Damage: 8.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 160.0
Max Hitbox Angle: 361
Fair
Hits on frame: 5.0
Hitboxes end: 8.0
Max Hitbox Damage: 5.5
Max Hitbox BKB: 125
Max Hitbox KBG * Damage: 220.0
Max Hitbox Angle: 50
Bair
Hits on frame: 4.0
Hitboxes end: 15.0
Max Hitbox Damage: 11.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 330.0
Max Hitbox Angle: 361
Uair
Hits on frame: 4.0
Hitboxes end: 25.0
Max Hitbox Damage: 4.0
Max Hitbox BKB: 138
Max Hitbox KBG * Damage: 200.0
Max Hitbox Angle: 80
Dair
Hits on frame: 15.0
Hitboxes end: 34.0
Max Hitbox Damage: 8.0
Max Hitbox BKB: 90
Max Hitbox KBG * Damage: 240.0
Max Hitbox Angle: 280
Dair Landing
Hits on frame: 1.0
Hitboxes end: 2.0
Max Hitbox Damage: 2.0
Max Hitbox BKB: 150
Max Hitbox KBG * Damage: 80.0
Max Hitbox Angle: 40
Pummel
Hits on frame: 9.0
Hitboxes end: 10.0
Max Hitbox Damage: 3.1
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 361
F-throw
Hits on frame: 20.0
Hitboxes end: 22.0
Max Hitbox Damage: 5.0
Extra Shield Damage: 1
Max Hitbox BKB: 0
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 361
B-throw
Hits on frame: 15.0
Hitboxes end: 17.0
Max Hitbox Damage: 5.0
Extra Shield Damage: 1
Max Hitbox BKB: 0
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 130
U-throw
Hits on frame: 19.0
Hitboxes end: 21.0
Max Hitbox Damage: 3.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 0
Max Hitbox Angle: 361
D-throw
Hits on frame: 26.0
Hitboxes end: 31.0
Max Hitbox Damage: 3.0
Max Hitbox BKB: 75
Max Hitbox KBG * Damage: 0
Max Hitbox Angle: 80
unknown substate 0x250
Hits on frame: 34.0
Hitboxes end: 0.0
Max Hitbox Damage: 5.0
Max Hitbox BKB: 80
Max Hitbox KBG * Damage: 300.0
Max Hitbox Angle: 270
unknown substate 0x252
Hits on frame: 0.0
Hitboxes end: 3.0
Max Hitbox Damage: 5.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 45
Decay Information
To be discussed.
Special thanks to,
LessThanPi for pointing out that damage is dealt in decimals.
Tristan_Win for helping me collect some of the data and for posting the frame data on the Sheik boards.
Thinkaman for mining the frame data.
Original thread here: http://smashboards.com/threads/frame-data-and-hitbox-values-for-every-character-wip.378789/
*updated*
Last updated on patch 1.0.4
Damage and Kill Percents
Kill percents were tested on a stop mario cpu in training mode at the far side of final destination.
A combo
First hit 2%
Second hit 3%
Multi hit 1%
Last hit 3%
*KILLS at 193%
f-tilt
4%
*KILLS at 214%
d-tilt
7%
*KILLS at 261%
u-tilt
First hit 5%
Second hit 6%
*KILLS at 224%
dash attack
Hands 6%
*KILLS at 222%
Head 4%
*KILLS at 300%+
FSmash
First hit uncharged 5%
Second hit uncharged 8%
*KILLS* at 108%
First hit fully charged 7%
Second hit fully charged 11%
*KILLS at 70%
DSmash
First hit uncharged 3%
Second hit uncharged 6%
*KILLS* at 130%
First hit fully charged 4%
Second hit fully charged 8%
*KILLS at 92%
USmash
First hit uncharged 15%
*KILLS* at 102%
Second hit uncharged 11%
*KILLS* at 130%
First hit fully charged 16%
*KILLS at 64%
Second hit fully charged 15%
*KILLS at 88%
Nair
Strong 8%
*KILLS* at 177%
Weak 5%
Fair
5%
*KILLS* at 196%
Dair
Air hit 8% *spikes*
*KILLS at 200%
Ground hit 2%
*KILLS at 235%
Uair
Multi hit 1%
hits 4 times *spikes*
Last hit 4%
*KILLS* at 180%
Bair
Strong sweet spot 11%
*KILLS* at 121%
Strong 10%
*KILLS at 131%
Weak 5%
Grab Pummel
3%
FThrow
First hit 5%
Second hit 2%
*KILLS at 300%+
DThrow
First hit 3%
Second hit 3%
*KILLS at 300%+
UThrow
First hit 3%
Second hit 2%
*KILLS at 300%+
BThrow
First hit 5%
Second hit 2%
*KILLS at 300%+
Neddle
6 hits in total at 1.2% each
*KILLS at 300%+
Burst Grenade
Grenade before it blows up 1%
Suck in damage hits twice for 1%
Explosion damage 12%
*KILLS* at 136%
Bouncing Fish
12%
*KILLS* at 135%
Vanish
First explosion 12%
*KILLS* 112%
Reappearing explosion 6%
*KILLS at 300%+
Frame Data
Jab1
Hits on frame: 2.0
Hitboxes end: 4.0
Max Hitbox Damage: 2.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 70
Jab2
Hits on frame: 2.0
Hitboxes end: 5.0
Max Hitbox Damage: 3.0
Max Hitbox BKB: 40
Max Hitbox KBG * Damage: 60.0
Max Hitbox Angle: 70
unknown substate 0x55
Hits on frame: 5.0
Hitboxes end: 7.0
Max Hitbox Damage: 3.0
Max Hitbox BKB: 115
Max Hitbox KBG * Damage: 180.0
Max Hitbox Angle: 40
Dash Attack
Hits on frame: 5.0
Hitboxes end: 9.0
Max Hitbox Damage: 6.5
Extra Shield Damage: 1
Max Hitbox BKB: 90
Max Hitbox KBG * Damage: 455.0
Max Hitbox Angle: 60
F-tilt
Hits on frame: 5.0
Hitboxes end: 9.0
Max Hitbox Damage: 4.0
Max Hitbox BKB: 158
Max Hitbox KBG * Damage: 80.0
Max Hitbox Angle: 84
U-tilt
Hits on frame: 5.0
Hitboxes end: 24.0
Max Hitbox Damage: 6.0
Max Hitbox BKB: 125
Max Hitbox KBG * Damage: 120.0
Max Hitbox Angle: 60
D-tilt
Hits on frame: 5.0
Hitboxes end: 7.0
Max Hitbox Damage: 7.5
Max Hitbox BKB: 80
Max Hitbox KBG * Damage: 262.5
Max Hitbox Angle: 70
F-smash release
Hits on frame: 12.0
Hitboxes end: 28.0
Max Hitbox Damage: 8.0
Max Hitbox BKB: 109
Max Hitbox KBG * Damage: 480.0
Max Hitbox Angle: 361
U-smash release
Hits on frame: 11.0
Hitboxes end: 16.0
Max Hitbox Damage: 15.0
Max Hitbox BKB: 86
Max Hitbox KBG * Damage: 750.0
Max Hitbox Angle: 93
D-smash release
Hits on frame: 11.0
Hitboxes end: 20.0
Max Hitbox Damage: 6.0
Max Hitbox BKB: 155
Max Hitbox KBG * Damage: 210.0
Max Hitbox Angle: 48
Nair
Hits on frame: 3.0
Hitboxes end: 31.0
Max Hitbox Damage: 8.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 160.0
Max Hitbox Angle: 361
Fair
Hits on frame: 5.0
Hitboxes end: 8.0
Max Hitbox Damage: 5.5
Max Hitbox BKB: 125
Max Hitbox KBG * Damage: 220.0
Max Hitbox Angle: 50
Bair
Hits on frame: 4.0
Hitboxes end: 15.0
Max Hitbox Damage: 11.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 330.0
Max Hitbox Angle: 361
Uair
Hits on frame: 4.0
Hitboxes end: 25.0
Max Hitbox Damage: 4.0
Max Hitbox BKB: 138
Max Hitbox KBG * Damage: 200.0
Max Hitbox Angle: 80
Dair
Hits on frame: 15.0
Hitboxes end: 34.0
Max Hitbox Damage: 8.0
Max Hitbox BKB: 90
Max Hitbox KBG * Damage: 240.0
Max Hitbox Angle: 280
Dair Landing
Hits on frame: 1.0
Hitboxes end: 2.0
Max Hitbox Damage: 2.0
Max Hitbox BKB: 150
Max Hitbox KBG * Damage: 80.0
Max Hitbox Angle: 40
Pummel
Hits on frame: 9.0
Hitboxes end: 10.0
Max Hitbox Damage: 3.1
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 361
F-throw
Hits on frame: 20.0
Hitboxes end: 22.0
Max Hitbox Damage: 5.0
Extra Shield Damage: 1
Max Hitbox BKB: 0
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 361
B-throw
Hits on frame: 15.0
Hitboxes end: 17.0
Max Hitbox Damage: 5.0
Extra Shield Damage: 1
Max Hitbox BKB: 0
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 130
U-throw
Hits on frame: 19.0
Hitboxes end: 21.0
Max Hitbox Damage: 3.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 0
Max Hitbox Angle: 361
D-throw
Hits on frame: 26.0
Hitboxes end: 31.0
Max Hitbox Damage: 3.0
Max Hitbox BKB: 75
Max Hitbox KBG * Damage: 0
Max Hitbox Angle: 80
unknown substate 0x250
Hits on frame: 34.0
Hitboxes end: 0.0
Max Hitbox Damage: 5.0
Max Hitbox BKB: 80
Max Hitbox KBG * Damage: 300.0
Max Hitbox Angle: 270
unknown substate 0x252
Hits on frame: 0.0
Hitboxes end: 3.0
Max Hitbox Damage: 5.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 45
Decay Information
To be discussed.
Special thanks to,
LessThanPi for pointing out that damage is dealt in decimals.
Tristan_Win for helping me collect some of the data and for posting the frame data on the Sheik boards.
Thinkaman for mining the frame data.
Original thread here: http://smashboards.com/threads/frame-data-and-hitbox-values-for-every-character-wip.378789/
*updated*
Last updated on patch 1.0.4
Last edited: