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Sheik's Frame Data and Kill Percents

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saviorslegacy

My avater is not a Sheik avatar.
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SHEIK


Damage and Kill Percents
Kill percents were tested on a stop mario cpu in training mode at the far side of final destination.

A combo
First hit 2%
Second hit 3%
Multi hit 1%
Last hit 3%
*KILLS at 193%


f-tilt
4%
*KILLS at 214%


d-tilt
7%
*KILLS at 261%


u-tilt
First hit 5%
Second hit 6%

*KILLS at 224%


dash attack
Hands 6%
*KILLS at 222%
Head 4%
*KILLS at 300%+


FSmash
First hit uncharged 5%

Second hit uncharged 8%
*KILLS* at 108%

First hit fully charged 7%
Second hit fully charged 11%

*KILLS at 70%

DSmash
First hit uncharged 3%
Second hit uncharged 6%

*KILLS* at 130%

First hit fully charged 4%
Second hit fully charged 8%

*KILLS at 92%


USmash
First hit uncharged 15%
*KILLS* at 102%
Second hit uncharged 11%
*KILLS* at 130%

First hit fully charged 16%
*KILLS at 64%
Second hit fully charged 15%
*KILLS at 88%



Nair
Strong 8%
*KILLS* at 177%
Weak 5%


Fair
5%
*KILLS* at 196%


Dair
Air hit 8% *spikes*
*KILLS at 200%
Ground hit 2%
*KILLS at 235%

Uair
Multi hit 1%
hits 4 times *spikes*
Last hit 4%
*KILLS* at 180%


Bair
Strong sweet spot 11%
*KILLS* at 121%
Strong 10%
*KILLS at 131%
Weak 5%


Grab Pummel
3%


FThrow
First hit 5%
Second hit 2%
*KILLS at 300%+


DThrow
First hit 3%
Second hit 3%
*KILLS at 300%+


UThrow
First hit 3%
Second hit 2%
*KILLS at 300%+


BThrow
First hit 5%
Second hit 2%
*KILLS at 300%+


Neddle
6 hits in total at 1.2% each
*KILLS at 300%+


Burst Grenade
Grenade before it blows up 1%
Suck in damage hits twice for 1%
Explosion damage 12%
*KILLS* at 136%


Bouncing Fish
12%
*KILLS* at 135%


Vanish
First explosion 12%
*KILLS* 112%
Reappearing explosion 6%
*KILLS at 300%+



Frame Data
Jab1
Hits on frame: 2.0
Hitboxes end: 4.0
Max Hitbox Damage: 2.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 70

Jab2
Hits on frame: 2.0
Hitboxes end: 5.0
Max Hitbox Damage: 3.0
Max Hitbox BKB: 40
Max Hitbox KBG * Damage: 60.0
Max Hitbox Angle: 70

unknown substate 0x55
Hits on frame: 5.0
Hitboxes end: 7.0
Max Hitbox Damage: 3.0
Max Hitbox BKB: 115
Max Hitbox KBG * Damage: 180.0
Max Hitbox Angle: 40

Dash Attack
Hits on frame: 5.0
Hitboxes end: 9.0
Max Hitbox Damage: 6.5
Extra Shield Damage: 1
Max Hitbox BKB: 90
Max Hitbox KBG * Damage: 455.0
Max Hitbox Angle: 60

F-tilt
Hits on frame: 5.0
Hitboxes end: 9.0
Max Hitbox Damage: 4.0
Max Hitbox BKB: 158
Max Hitbox KBG * Damage: 80.0
Max Hitbox Angle: 84

U-tilt
Hits on frame: 5.0
Hitboxes end: 24.0
Max Hitbox Damage: 6.0
Max Hitbox BKB: 125
Max Hitbox KBG * Damage: 120.0
Max Hitbox Angle: 60

D-tilt
Hits on frame: 5.0
Hitboxes end: 7.0
Max Hitbox Damage: 7.5
Max Hitbox BKB: 80
Max Hitbox KBG * Damage: 262.5
Max Hitbox Angle: 70

F-smash release
Hits on frame: 12.0
Hitboxes end: 28.0
Max Hitbox Damage: 8.0
Max Hitbox BKB: 109
Max Hitbox KBG * Damage: 480.0
Max Hitbox Angle: 361

U-smash release
Hits on frame: 11.0
Hitboxes end: 16.0
Max Hitbox Damage: 15.0
Max Hitbox BKB: 86
Max Hitbox KBG * Damage: 750.0
Max Hitbox Angle: 93

D-smash release
Hits on frame: 11.0
Hitboxes end: 20.0
Max Hitbox Damage: 6.0
Max Hitbox BKB: 155
Max Hitbox KBG * Damage: 210.0
Max Hitbox Angle: 48

Nair
Hits on frame: 3.0
Hitboxes end: 31.0
Max Hitbox Damage: 8.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 160.0
Max Hitbox Angle: 361

Fair
Hits on frame: 5.0
Hitboxes end: 8.0
Max Hitbox Damage: 5.5
Max Hitbox BKB: 125
Max Hitbox KBG * Damage: 220.0
Max Hitbox Angle: 50

Bair
Hits on frame: 4.0
Hitboxes end: 15.0
Max Hitbox Damage: 11.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 330.0
Max Hitbox Angle: 361

Uair
Hits on frame: 4.0
Hitboxes end: 25.0
Max Hitbox Damage: 4.0
Max Hitbox BKB: 138
Max Hitbox KBG * Damage: 200.0
Max Hitbox Angle: 80

Dair
Hits on frame: 15.0
Hitboxes end: 34.0
Max Hitbox Damage: 8.0
Max Hitbox BKB: 90
Max Hitbox KBG * Damage: 240.0
Max Hitbox Angle: 280

Dair Landing
Hits on frame: 1.0
Hitboxes end: 2.0
Max Hitbox Damage: 2.0
Max Hitbox BKB: 150
Max Hitbox KBG * Damage: 80.0
Max Hitbox Angle: 40

Pummel
Hits on frame: 9.0
Hitboxes end: 10.0
Max Hitbox Damage: 3.1
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 361

F-throw
Hits on frame: 20.0
Hitboxes end: 22.0
Max Hitbox Damage: 5.0
Extra Shield Damage: 1
Max Hitbox BKB: 0
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 361

B-throw
Hits on frame: 15.0
Hitboxes end: 17.0
Max Hitbox Damage: 5.0
Extra Shield Damage: 1
Max Hitbox BKB: 0
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 130

U-throw
Hits on frame: 19.0
Hitboxes end: 21.0
Max Hitbox Damage: 3.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 0
Max Hitbox Angle: 361

D-throw
Hits on frame: 26.0
Hitboxes end: 31.0
Max Hitbox Damage: 3.0
Max Hitbox BKB: 75
Max Hitbox KBG * Damage: 0
Max Hitbox Angle: 80

unknown substate 0x250
Hits on frame: 34.0
Hitboxes end: 0.0
Max Hitbox Damage: 5.0
Max Hitbox BKB: 80
Max Hitbox KBG * Damage: 300.0
Max Hitbox Angle: 270

unknown substate 0x252
Hits on frame: 0.0
Hitboxes end: 3.0
Max Hitbox Damage: 5.0
Max Hitbox BKB: 100
Max Hitbox KBG * Damage: 0.0
Max Hitbox Angle: 45



Decay Information



To be discussed.

Special thanks to,

LessThanPi for pointing out that damage is dealt in decimals.
Tristan_Win for helping me collect some of the data and for posting the frame data on the Sheik boards.
Thinkaman for mining the frame data.
Original thread here:
http://smashboards.com/threads/frame-data-and-hitbox-values-for-every-character-wip.378789/


*updated*
Last updated on patch 1.0.4
 
Last edited:

saviorslegacy

My avater is not a Sheik avatar.
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I'll just finish off percents of her attacks and her kill percents then and use this thread for that.
 

Tristan_win

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=D

Welcome back Saviorslegacy! It's good to see another Sheik scientist!

edit nov 25 2014: I updated my numbers.

All testing was done with a training mode cpu Mario standing on the edge of FD and was hit outwards, unless stated otherwise. Numbers were recorded when the 'kill effect' happen. This allows DI to not be factor in these percents.


  • Usmash 102% off the top on battle field
  • Fsmash 108%
  • Vanish 112%
  • Tipper Strong Bair 121%
  • Dsmash 128% (more knock back, worst trajectory then usmash)
  • Usmash side hit 130%
  • Bouncing fish 131%
  • Strong Bair 133%
  • Side B 136% ...Once again roughly due to the windbox
  • Uair Top of Battlefield platform at 140% ....roughly...
  • Vanish Center of FD 138%
  • Fsmash Center of FD 157%
  • Tipper Strong Bair Center of FD 163%
  • Bouncing fish Center of FD 174%
  • Dsmash Center of FD 174%
  • Side hit Usmash Center of FD 175%
  • Strong Nair 177%
  • Fair 179%
  • Uair 184% (tested at the same height as Usmash, on Battlefield)
  • Jab finisher 205% ....roughly....
  • Tipper Ftilt off the top 209%
  • Dair 201% off the top, not spike hitbox.
  • Dash 222%
  • Utilt 230%
  • Tipper Dtilt off the top 264%

Horizontal 'killing effect' differences per stage
Bouncing fish on Mario.
FD 131%
BF 136%
Yoshi's 118%; 129% if you go by starting location

Vanish, incomplete
Rosalina 98%
+12 Mario
+6-7 Zzs
+8-10 De3
+11 Jiggly
| From edge, outward | From Center
Bowser | 128% | 152%
Dedede | 125% | 166%
Rob | 117% | 144%
Yoshi | 116% | 138%
Lucario | 112% | 140%
Sonic | 110% | 134%
Robin | 110% | 134%
Diddy Kong | 108% | 137%
Peach | 107% | 125%
Greninja | 106% | 130%
Zero Suit Samus | 100% | 125%
Pikachu | 100% | 123%
Rosalina | 100% | 119%
Mario | 112% | 138%
Marth | 106% | 135%
Little mac | 102% | 132%
Duck Hunt Dog | 108% | 136%
Toon Link | 109% | 130%
Villager | 111% | 133%
Jigglypuff | 94% | 109%
Kirby | 99% | 119%
Game & Watch | 98% | 115%
Wario | 117% | 146%


Usmash

| Kill effect
Boswer | 113
DK | 119
Dedede | 124
Charizard | 105
Bowser Jr. | 111
Ganondorf | 111
Samus | 104
Ike | 108
Wario | 108
ROB | 107
Captain Falcon | 108
Link | 105
Yoshi | 103
Shulk | 104
Mega man | 107
Lucario | 103
Dr. Mario | 102
Mario | 102
Villager | 98
Wii Fit Trainer | 96
Dark Pit | 101
Pit | 101
Robin | 99
Sonic | 99
Pacman | 99
Greninja | 95
Ness | 97
Toon Link | 96
Diddy Kong | 101
Palutena | 94
Duck Hunt | 101
Lucina | 100
Marth | 100
peach | 92
little mac | 98
falco | 92
Zero suit samus | 92
Meta knight | 92
Fox | 87
Olimar | 90
Pikachu | 91
Rosalina | 88
Kirby | 88
G&W | 85
Jigglypuff | 80


Bouncing fish from FD edge, hit outward

| Kill effect
Jiggly | 110
game and watch | 114
kirby | 117
Rosalina | 117
pikachu | 116
Olimar | 118
Fox | 115
Falco | 118
Charizard | 143
Lucario | 132%
Greninja | 126
Duck hunt dog | 126
ROB | 137
Female Marth | 126
Ness | 129
Captain Falcon | 134
Villager | 131
WFT | 130
Mario | 131
Pit | 130
Sulk | 134
Pac man | 129
Mega man | 133
Sonic | 129
Luigi | 131
Peach | 125
Bowser | 152
Yoshi | 136
Bowser jr | 136
Wario | 137
DK | 149
Diddy kong | 126
Link | 135
Zelda | 122
Sheik | 120
Ganondorf | 141
Toon link | 128
Samus | 139
Zero suit samus | 118
Little mac | 120
Meta knight | 118
Dedede | 146
Robin | 129
Ike | 137
Marth | 126
Palutena | 126

 
Last edited:

BRoomer
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LessThanPi
Um... the attacks actually do decimal damage but only display whole numbers.

needles only have 6 not 7.
 

saviorslegacy

My avater is not a Sheik avatar.
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Um... the attacks actually do decimal damage but only display whole numbers.

needles only have 6 not 7.
Grrrrr, I forgot about that. I was really confused because I was counting 6, but doing 7 damage.
So what, is it like 1.2% or something?
 

BRoomer
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yeah something like that. It also does more damage the closer you are.
 

saviorslegacy

My avater is not a Sheik avatar.
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All kill percents have been updated.
My plan is to show how decay will change the trajectory of the opponent next.
 

lRasha

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I've heard that the blast zones have supposedly been reduced on the Wii U. Has this effected Sheik's kill percents favorably? In a Jigglypuff thread, I've seen their results change.
 

moy00

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Do we know the "Hits on frame" for grabs ?
 
Last edited:

saviorslegacy

My avater is not a Sheik avatar.
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I've heard that the blast zones have supposedly been reduced on the Wii U. Has this effected Sheik's kill percents favorably? In a Jigglypuff thread, I've seen their results change.
I'll have to test this.
Do we know the "Hits on frame" for grabs ?
We do not. We also have no data on her special moves.
 
Last edited:

Orion*

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thanks a million, this saved me a lot of time and effort over the thanksgiving holiday. how did you test the frame data??

also, any chance on getting shield stun tested?? Knowing what is 100% safe or not, vs assuming x is safe until we get usmashed oos or something makes a big difference in how we can approach playing the character
 

lRasha

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yeah something like that. It also does more damage the closer you are.
I'm just now seeing this one month old post... Thank you for pointing that out!! For awhile I was confused on the dmg for needles. When I watched videos, I would see different damage when people used them.

Also, thanks to the people putting up stats!
 
Last edited:

Tristan_win

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thanks a million, this saved me a lot of time and effort over the thanksgiving holiday. how did you test the frame data??

also, any chance on getting shield stun tested?? Knowing what is 100% safe or not, vs assuming x is safe until we get usmashed oos or something makes a big difference in how we can approach playing the character
http://pastebin.com/PzTjdtx8

He didn't.
 

Tristan_win

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This thread does have useful info but the frame data is poorly organize and the killing percents are from training mode. In light of better put together threads with similar information this thread which last post was back in Nov is outdated.
 
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