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Fast-fall fair should not work in that situation, even with latest fair plus reversed up-B for maximum height, assuming you hit fox before he starts moving. I was in love with run-off fast-fall fair for a while, and that height is just a no-go. I've personally concluded that it's only good if the opponent is very high percent and just a little off from sweet-spot ledge-grab area.Needles can always cover the sweetspot if you time it correctly. You could potentially run off fastfall early fair and it might reach (don't quote me on that). As long as you fair early enough you can still recover from the fastfall. Someone else mentioned turnaround grab ledge for invincibility, which might be good if he rides along the wall so you can invincible ledgehop nair to stagespike him/react if he techs.
Taki missed the tech twice though which makes this questionable to me. If he hits the first tech, he likely ends up in a better position than sheik does - so you just have to understand that risk you're taking and surprise the opponent.I was watching a match today.
How safe is this backair that he did? I was kinda of surprised it didn't trade or anything.
Agree to disagree my opinions are different from playing KJH so much who rarely misses his techs.^^These are good points, but I think the bair itself is okay. Had he teched, the fair would still have hit, and if he'd wall jump teched, that's put him at a perfect rising bair height. Of course, instead of the fair he probably coulda regrabbed ledge and covered with a rising nair since fox's distance from ledge is ambiguous enough that he probably would've just gone straight up.
But WD -> Bair actually covered most options. It would've hit a straight vertical FF and every one in between.
No it definitely wasn't. He didn't collide with the wall,The fair definitely was techable though.
Watch closely the angle that Taki chose in this situation. He chooses something slightly lower in an attempt to ride the wall for tech opportunities. Had the angle been anywhere between sheik's legs as she slid off, the firefox would have hit sheik and the edgeguard would have failed.I was watching a match today.
How safe is this backair that he did? I was kinda of surprised it didn't trade or anything.
It was not, the collision would've shown and the fox would've bounced to right at least a little bit. Also I tested a bit in pal, there fair started knocking fox down at 38% (before hit). NTSC fox is heavier than pal fox, so probably a bit more is needed.I'm not sure about the fair at the end, it looked ambiguous whether it sent into tumble
Sheiks that I play as fox hardly ever use wavelanding and movement around the stage. Use that to your advantage.Foxes are starting to get faster. at least in my area. what are some other good techniques in neutral game/baiting against foxs besides empty hops and WD back>punish? is this MU even winnable on FD lol
Dash dancing, and extra-long-dash-dancing, work as decent baits.Foxes are starting to get faster. at least in my area. what are some other good techniques in neutral game/baiting against foxs besides empty hops and WD back>punish? is this MU even winnable on FD lol
It's only 1 bair. He got caped.What is this wizardry at 4:40 with the two bairs? https://www.youtube.com/watch?v=MBD8au4jQbg
After getting the basics like movement and recovery, learn grab follow ups as well as tilt follow ups depending on the character you are facing. Next I would say learn to tech chase the fast fallers into oblivion. Gimping as sheik will always benefit you when done correctly, so learning how to gimp with needles or bair/nair from ledge would be important. Also never forget about your needles.So I main fox, and I'm looking for a secondary main. I really want it to be sheik. Are there any tips for starting off with her?
1. a. To grab the ledge for an edgeguard quicklySo recently I just picked up Melee and decided to get involved in the competitive scene. By extension, I also started playing Sheik as my main, and I've had some questions on my mind.
1. What situations should I wavedash in? I hear it's a good spacing tool, but I've never really understood what they meant by that.
2. What should my mindset be when playing Sheik against the space animals? Usually I just get juggled into infinity by shines and I'm left clueless as to how to deal with it.
3. How the **** do I fight Jigglypuff
Run in -> back flip fade away -> fair or landing(emptyhop)How viable in the match is sheiks:
run in fade away fair > jab> jab> d smash
Run in> fade away> waveland forward> f tilt
Run in d smash or hold u smash (when you're expecting them to spot doge from a grab or dash attack)
wd oos>dash>boost grab
I want to know which would be the best to do and how often they should be used.
Ya I think for this, I am mostly thinking of these different options when playing a fox.Run in -> back flip fade away -> fair or landing(emptyhop)
Are good enough on their own. The extra jab jab dmash really depends on crap like.. opponents %, how close they are to you, if you're hitting their shield, what they like to do out of shield... so start with the first two steps. and build it from there. think about spacing and tricking your opponent.
The wavelanding forward or backwards is really tricky to use... because you can't do a move while youre actually wavelanding.. you have to wait for the animation to end in order for the ftilt to come out...so that's a long time when combined with the jumping and fading away.
backwards is probably more useful than forwards, forwards is probably more useful when you're dropping from a platform.
wd oos -> dash -> boost grab
it's pretty good, but JC grab might be better. JC grab doesn't put sheik's body out there as much, so you can grab spacie if they mess up a shine after you get out, since you'll be spaced or something like that. boostgrab is better if the opponent is really far away or right on top of you as your boosting, because it has a bigger grab box.
if you wd oos, the opponent should be recognizing to be on the defensive ASAP so you probably won't be getting these raw grabs as often as you'd like. wavedash oos -> ftilt is good for the reason that you can be spaced for it right away.
run in -> crouch -> dsmash
is really good, you don't have to hold it just crouch until you see the spotdodge and then do it. that way you can also CC if you get him by a jab.
Mixing up your options, even when one option may seem worse, will make all your decisions better in the long run. Sometimes you gotta play the player, other times you gotta play the matchup.
When are they out of CC %? I remember hearing that F-tilt will knock down around 26% but that seems way to early. Also, for the Jiggs matchup, I don't get to play it a lot but one of my practice partners has a jiggs that he will randomly pull out for fun. He gets me with Dair into rest a lot, is it guaranteed if I dont SDI out?2. a. Get them out of crouch cancel percent. Throw needles at them, get them with bairs, hit them with well-spaced forward airs. If you can somehow get a grab, then tech-chase them to increase their percent. If they are aggressive, shorthop nair out of shield will add some nice percent and usually reset things to neutral..
IIRC ftilt knocks Fox down at ~24% to 27% if he is NOT crouch cancelling, otherwise it's a lot higher. You're better off initiating tech chase with a grab which I'm sure everyone else said.When are they out of CC %? I remember hearing that F-tilt will knock down around 26% but that seems way to early. Also, for the Jiggs matchup, I don't get to play it a lot but one of my practice partners has a jiggs that he will randomly pull out for fun. He gets me with Dair into rest a lot, is it guaranteed if I dont SDI out?
If you don't SDI is it guaranteed? Or atleast a lot easier?I'm fairly confident you can nearly always SDI out of Dair-->Rest. Hbox tried to cheese me with it in pools at FPV and failed every time