stelzig
Smash Lord
I used to have the timing, but I just find it the hardest to consistent with because sliding is too fast, but tapping is hard to do fast enough (X>A).
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I think I'm starting to realize this. Lol.Sheik's ultimate goal is to hit grab
Stop trying to do longer block strings
GreedYeah, that's kinda the point.
I spent the two last weeks watching vids of KK vs Foxes, as he says you have to get grabs outta Fox (which seems logical), and I don't see any pattern.
He just grabs whenever Fox runs into him, or goes down a platform
Which means I have to read the opponent more and try a lot.
This is the annoying point of this MU indeed, if you wanna have fun against Fox, you first have to catch him -_- And THAT is no fun.
But once he is in your hands, or out of the stage... U know what I mean XD
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KK, I was watching your set against Chillin @TBH2 and something hit me.
I've already seen it in other videos of you, I guess it's an habit and I'm not sure if you're aware of it.
Everytime a Fox recovers with his UpB vertically and he goes above the edge, 99% of the time you wait and then run in > Fair while he's falling down from UpB.
In all the videos of you against Fox I've seen, you miss the Fair like 2 outta 3 times.
Here are my questions :
Did you notice that already ?
Do you think it's the best thing you can try ?
If no, what would be the optimal solution ?
Oh yeah, lolz! This is classic. Spotdodge > dsmash whenever you get close. Charge shot to punish any big hit or knock-down and cause a huge shift in momentum. Samus' spotdodge is pretty broken.Yeah. I got gimped because I went in for a grab, they spotdodge, and dsmashed, then jumped and shot their fully charged shot at me. It was bad. Everything took me by surprise.
If Samus is just doing WD back > standing missile, you go get her. Those missiles can be stuffed by literally anything. Your needles also break through them completely (as long as you shoot more than one) and rack damage up on Samus. The crouch animation you go into while throwing them also lets you duck under a lot of missiles, which can also be said of your DA. Utilt, all I can really tell you is to not run into it. We usually use that move as a mix-up to stuff bad approaches. If you pay attention to your spacing, you won't be hit by it.I just didn't know what to do about them doing WD Back > Missile, uptilt, fsmash and ****. lol.
I just played really dumb, and didn't know if there was anything special I can/should do.
I wasn't on a recording setup, so yeah, it sucks. Thank though. :3
I started this game playing everyday against a Samus main haYeah. I got gimped because I went in for a grab, they spotdodge, and dsmashed, then jumped and shot their fully charged shot at me. It was bad. Everything took me by surprise.
I just didn't know what to do about them doing WD Back > Missile, uptilt, fsmash and ****. lol.
I just played really dumb, and didn't know if there was anything special I can/should do.
I wasn't on a recording setup, so yeah, it sucks. Thank though. :3
cross up and mix up dash grabs and dash attack is pretty goodYep, that's the problem with tether grabbers. We can poke at shields, and Samus is exceptionally good at doing so safely, but we can't actually force you to do anything. At the end of the day, you can dodge our grabs on reaction (18 frame grab vs 10-12 frame human reaction time) and we can't really do much against your shield game. If you just WD up and shove a shield in our face, we can jab at it, but most of us will probably back off to a nice tilt distance.
Just watch M2K/KirbyKaze and do whatever they do vs a Lv. 1 / 4 CPUHow do you guys practice tech skill by yourself with Sheik? people all have their ways of warming up with said "shadowboxing" and stuff so what do you guys do?
What I do is go off the stage, fast fall, the immediately jump and do an nair. That's what I do to fox and falco. Once you do the nair though make sure that momentum you go from the jump is used to go back to the stage without and up-b.I've got a question. What is a safe poke beneath the stage to get foxes and falcos goin for the edge with their sweet spotted phantasms and firebirds/firefoxes?
like what if i down tilt at the very edge? will that extend past and below the stage? or how about down smash? what about a fast fall bair? I really don't want to risk going off the stage with a guessing aerial. I lose too much stage control should i guess wrong
Is there anything that can be done on reaction? perhaps, prepare for a forward tilt when falco is a certain height above the stage and then once he passes a certain height falling down, prepare another move such as rising back air to put a hitbox at the edge?
VERY TRUE when playing a good falco one combo and you're already at 60%. It seems to me that with Sheik its about who punishes harder. Correct me if I'm wrong but when the opponent is at 0% your best option is to rack up percent with pokes or go for a grab and take advantage of it. If you think about it sheik is pretty weak, she doesn't have any killer moves such as Marth's tipper, Fox's upsmash etc. Yeah her Fair is good but not compared to those other characters.Another of Sheik's major strength is her tech-chase ability, thanks to 'tailor-made' traits like her dash speed, DA, and boost grab, and the combos she can set up using it. I feel a major weakness of hers is that she seems to be the perfect combination of weight and falling speed to be combo'd pretty hard by the likes of pretty much every good character (spacees, Jiggs, other Sheiks, Marth, Peach, and Falcon).