- An overview of the tech chase vs Fox and Falco
- An overview of Sheik's edgeguarding vs different styles of recovery
- An overview of Sheik's combo game
- Practice methods for certain techs
- Chain grab percents
- Other (please specify)
1. Explanations for Movement Techniques (how to perform)
This has been covered dozens of times in so many guides. What's really missing is...
2. Explanations of Movement Techniques (why it's useful)
...this. From my beginner perspective, doing the movements (foxtrots, wavedashes, et al) isn't difficult and just comes with 10-20 minutes of practice. The problem is figuring out when to use them in an actual match, and conditioning myself to do so. Understanding where the benefits of using them comes from helps with that, I think.
3. Explanations for Attacks in Moveset
Again, this is already covered a lot in the Sheik forums: "bair and fair and nair are awesome, dair is combo fodder and uair are situational, needles needles needles, tilt like a madman." Unless this means going in depth and developing effectual flowcharts for what moves link into what (and what all is guaranteed), then by all means.
4. An Overview of Sheik's Positioning Game in Combat
Spacing? I don't personally need it that much, but it's definitely a key idea. Shield pressure just doesn't work without it.
5. An Overview of the Tech Chase vs. Fox and Falco
This seems oddly specific, and the Tech Chase is all about reading the opponent's movements. Get a buddy and practice.
6. An Overview of Edgeguarding
This seems overly broad, on the other hand, and matchup specific in many cases.
7. An Overview of Sheik's Combo Game
seems like what I'd like 3 to be.
8. Practice Methods for Certain Techs
If it's something like the Trials guide in the Captain Falcon forum, it'd be a great addition.
9. Chain Grab Percents
This is something that anyone can figure out, honestly. Go into training to get a rough idea then have your buddy DI mixup to sharpen it up.
#7 GMV, and a definite nod to #2 as well, though I feel a big part of the combo game utilizes those movements anyway, and having them explained in tandem would reveal their usefulness.