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Shadow Project (Project M eddtion)

Adhdcrazzy

Smash Rookie
Joined
Dec 21, 2013
Messages
2
Im posting this to gather information into how I can add one of the manny shadow mods into project M.

Heres my issue, I would like to add shadow with modified physics to Project M without haveing to put him over an exsisting character. I know Its impossible to have him seperate entierly but my hope is by utilizing the clone engine or something similer I could add him. My current Idea is to add an extra sonic chracter slot and replace that with the desiered mod then proceeded to change his phisicas to complie with project M.

The Issues Im Having

1. Intergrateing a new sonic character slot (with or without the clone engine)
2. General PAS phisiscs ajustments

I have been fooling around with brawl box (obliviously) and have been attempting to learn how to mach shadows phsics to sonics and then adjusting them from there. However I have been unsuccesful in my attempts to do so, so a link to a more indepth toutorial would really help. Also i have been messing around with intergrating the clone engine into project M with little to no succes. It is my understanding that project is clearly using a form of the clone engine to add the characters they have already added, if possible I would like assistince in understanding how to use there system and added the character on my own.

I figuer im not the only one working on this and would like as much assistence as possible
 

QQQQQQQ7777777

Smash Champion
Joined
Apr 27, 2013
Messages
2,300
Im posting this to gather information into how I can add one of the manny shadow mods into project M.

Heres my issue, I would like to add shadow with modified physics to Project M without haveing to put him over an exsisting character. I know Its impossible to have him seperate entierly but my hope is by utilizing the clone engine or something similer I could add him. My current Idea is to add an extra sonic chracter slot and replace that with the desiered mod then proceeded to change his phisicas to complie with project M.

The Issues Im Having

1. Intergrateing a new sonic character slot (with or without the clone engine)
2. General PAS phisiscs ajustments

I have been fooling around with brawl box (obliviously) and have been attempting to learn how to mach shadows phsics to sonics and then adjusting them from there. However I have been unsuccesful in my attempts to do so, so a link to a more indepth toutorial would really help. Also i have been messing around with intergrating the clone engine into project M with little to no succes. It is my understanding that project is clearly using a form of the clone engine to add the characters they have already added, if possible I would like assistince in understanding how to use there system and added the character on my own.

I figuer im not the only one working on this and would like as much assistence as possible
please tell me you arn`t a native speaker because this is painful to read. As of right now we non-PMBR members do not have access to the clone engine or any other way to add a slot.
 

Adhdcrazzy

Smash Rookie
Joined
Dec 21, 2013
Messages
2
Sorry about that post. I wrote it on my phone and didn't read it over.

Is there no way to change the .gct file for project M to allow more slots?
 

NameChange

Banned via Warnings
Joined
May 3, 2012
Messages
217
You should be asking yourself is there even a way to understand the clone engine

And both answers are no
 

PM666

Smash Cadet
Joined
Feb 27, 2013
Messages
60
The clone engine is very simple to use but I also would like to know what I'd have to edit/change to make shadow more compatible
 

Handy Man

Smash Ace
Joined
Jan 1, 2013
Messages
916
Location
SoCal
The clone engine is very simple to use but I also would like to know what I'd have to edit/change to make shadow more compatible
BrawlEx and Project M's clone engine are completely different and are not compatible together.

Also, talk about necro posting. :p
 

WalkingAngel

Smash Journeyman
Joined
Mar 5, 2014
Messages
266
NNID
WalkingAngel
3DS FC
1289-8866-4008
BrawlEx and Project M's clone engine are completely different and are not compatible together.

Also, talk about necro posting. :p
*cough*Project Ex*cough*
*cough*Project M unbound*cough*
 

Handy Man

Smash Ace
Joined
Jan 1, 2013
Messages
916
Location
SoCal
*cough*Project Ex*cough*
*cough*Project M unbound*cough*
Project M Unbound is just Brawl with Project M codes thrown into it. It's unstable and buggy, not officially made by the PMBR, and it's really just a fancy custom build of Brawl. Anything that's possible in Project M Unbound might not be possible in other versions of Project M.
 
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