AlfaStryke
Smash Apprentice
Hey guys, AlfaStryke here. You people asked for it and now you got it. AlfaCollusion returns with probably MORE collusion than ever!!!!! This event will have PM, Brawl AND Melee up in this Mother Effer
Oh Baby!!!
WHEN:
Sept 20th 2014
WHERE:
OSU UNION!!!!
1739 North High Street, Columbus, OH
Interfaith Prayer and Reflection Room 3rd Floor
PRICE:
Venue without a setup - $5
Venue w/ full setup (Wii/Gamecube and tv) - FREE!!!!!!!!!!!!!!!!!
Brawl Singles - $10
Project M Singles - $10
Project M Doubles - $5 per person/ $10 team
Melee Singles - $10
Melee Doubles - $5 per person/ $10 team
SCHEDULE: (Note that this is the tentative schedule!)
12:00 - Registration
1:00 - Brawl Singles Start
1:30 - PM Doubles Start
2:30 - Melee Pools Start
3:30 - Project M Pools
4:30 - Melee Singles Bracket
5:30 - Melee Doubles Bracket
6:30 - Project M Singles Bracket
11:00 - Closing up shop
PAYOUTS
Brawl, Melee, and PM
Singles < 32:
1) 60%
2) 30%
3) 10%
Singles > 32:
1) 55%
2) 30%
3) 10%
4) 5%
Doubles
1) 55%
2) 30%
3) 15%
Project M Ruleset
General Rules
Doubles Rules
Melee Ruleset
General Rules
Doubles Rules
Brawl Ruleset
General Rules
Doubles Rules
Pre-Registration
To make things work MUCH easier and smoother, please pre-register using the Google Docs link below so I can have a general idea of who is going to play what event... Thank you
https://docs.google.com/spreadsheets/d/1Mur_1FQ-B65qblpGqWfK9jZvvyN7GM9bmA0UuKdsQzA/edit#gid=0
Oh Baby!!!
WHEN:
Sept 20th 2014
WHERE:
OSU UNION!!!!
1739 North High Street, Columbus, OH
Interfaith Prayer and Reflection Room 3rd Floor
PRICE:
Venue without a setup - $5
Venue w/ full setup (Wii/Gamecube and tv) - FREE!!!!!!!!!!!!!!!!!
Brawl Singles - $10
Project M Singles - $10
Project M Doubles - $5 per person/ $10 team
Melee Singles - $10
Melee Doubles - $5 per person/ $10 team
SCHEDULE: (Note that this is the tentative schedule!)
12:00 - Registration
1:00 - Brawl Singles Start
1:30 - PM Doubles Start
2:30 - Melee Pools Start
3:30 - Project M Pools
4:30 - Melee Singles Bracket
5:30 - Melee Doubles Bracket
6:30 - Project M Singles Bracket
11:00 - Closing up shop
PAYOUTS
Brawl, Melee, and PM
Singles < 32:
1) 60%
2) 30%
3) 10%
Singles > 32:
1) 55%
2) 30%
3) 10%
4) 5%
Doubles
1) 55%
2) 30%
3) 15%
Project M Ruleset
General Rules
- Game Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
- Items are disabled.
- Input buffer is disabled
- All chain grabs and infinites are legal
- Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
- You may not choose the last stage you have won on during a set, unless agreed by both players.
- If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a 1 stock, 3 minute match is played.
- Playing as Giga Bowser is banned
Doubles Rules
- Team Attack enabled
- Sharing stocks is allowed
Stage List
- Final Destination
- Battlefield
- Smashville
- Pokemon Stadium 2
- Dreamland (64)
- Fountain of Dreams
- Yoshi’s Story (Melee) [Singles Only]
- Distant Planet [Doubles Only]
Counter-Pick Stages- Yoshi’s Island (Brawl)
- Lylat Cruise
- Wario Ware
- Green Hill Zone
- Skyworld
Match Procedure- Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
- Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or second Stage Strike
- Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), the first player removes two(2) and the second player then chooses from the remaining two(2) stages.
- The players play the first match of the set
- Winning player of the preceding match bans two stages from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
- The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match may change their controller port.
- The next match is played
- Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
Melee Ruleset
General Rules
- Game Settings: 4 Stocks, 8 Minute Time Limit
- Items are disabled.
- Stalling with moves such as Jigglypuff's Rising Pound or Peach's Wall Bomber is banned
- Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
- Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
- You may not choose any stage you have won on during a set, unless agreed by both players.
- A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed.
- Playing as Master Hand is banned
Doubles Rules
- Friendly Fire enabled
- Life stealing stocks from a teammate is allowed
Stage List
Neutral Stages- Final Destination
- Battlefield
- Yoshi’s Story
- Dream Land
- Fountain of Dreams [Singles Only]
- Pokemon Stadium [Doubles Only]
Counter-Pick Stages- Pokemon Stadium [Singles Only]
- Kongo Jungle 64 [Doubles Only]
Match Procedure- Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
- Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
- Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
- The players play the first match of the set
- Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
- The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match may change their controller port.
- The next match is played
- Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
Brawl Ruleset
General Rules
- Game Settings: 3 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
- Items are disabled.
- Meta Knight’s infinite dimensional cape tactic is banned.
- All other chain grabs and infinites are legal
- There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player is over the Ledge Grab Limit, they automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned and constitutes intentionally making the game unplayable. Examples include becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
- You may not choose the last stage you have won on during a set, unless agreed by both players.
- If time runs outs and ledge grabs do not determine a winner, the tie is determined by most stocks, and then if still tied, by percentage.
- If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For this tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
- If a match is ended via suicide move, the initiator of the move wins.
- Coaching is not allowed during a match
Doubles Rules
- Team Attack enabled
- Sharing stocks is allowed
- If time runs out and a player is over the ledge grab limit, that team loses if no one on the opposite team is over the limit
- If time runs out and ledge grabs do not determine a winner, the match is decided by the team with most stocks, and if still tied, by the team with lower total percent
- If a player is using Pokemon Trainer, Lucario or Sonic, either team may request team colors to be changed to make it easier to tell the difference
Stage List
Neutral Stages- Battlefield
- Final Destination
- Lylat Cruise
- Smashville
- Yoshi's Island (Brawl)
Counter-Pick Stages- Battleship Halberd
- Pokemon Stadium 1
- Castle Siege
Match Procedure- Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
- Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
- Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
- The players play the first match of the set
- Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. This ban is only chosen one and lasts for the entire set.
- The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match may change their controller port.
- The next match is played
- Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
Pre-Registration
To make things work MUCH easier and smoother, please pre-register using the Google Docs link below so I can have a general idea of who is going to play what event... Thank you
https://docs.google.com/spreadsheets/d/1Mur_1FQ-B65qblpGqWfK9jZvvyN7GM9bmA0UuKdsQzA/edit#gid=0
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