I am willing to go to time for every match in that MU and get by on 2% heals if it makes the Rosalina MU not 70:30. I don't think Namco would leave us hanging like that.
Mad respect for you man. And I agree.
I actually don't believe that pac-man will end up anything lower than high tier. I don't really think that pac-man
needs a secondary persay, it would just make his 2 annoying matchups (fox and rosa) easier.
After using meta knight, I've realized that while I love his combos and ability to weave through traps, I find him very boring. You have to bait and punish, and you have a similar gameplan every match.
I LOVE the options that pac-man has and his creativity-driven gameplan(s).
He can be played in a multitude of different ways effectively. He doesn't have one playstyle.
It's for that reason, that I think I may stick with having Pac-Man and Pit as mains. I love their options. I'm definitely going to put more work into pac-man though. I want to find ways to make our unfavorable matchups easier.
Customs already remedy this a bit. On-fire hydrant is beautiful for fox or any other rush down character (even though we don't struggle against any other rush down cheracter in smash 4)
Freaky fruit/meteor trampoline give us the easy kill set ups that we lack, and dire hydrant is a HUGE danger to luma and is fast enough to dodge GP.
How is that MU? Pit is interesting in this game and definitely fits me more than sonic. I would love for him to body her.
Pit goes even or has a slight advantage against rosa IMO. He completely wrecks her offstage, and has the range/priority to deal with her on stage. However, most importantly, Pit/dark pit have very good options to take care of luma.
Customs give the pits the piercing arrows that skewer Luma, and impact orbitars that smack Luma away. Dark pit's electroshock arm is even better, since it always sends Luma offstage from the middle of fd.
I just love his versatility and options.
It's part of the reason why I use Pac-Man; so many options and creative uses for tools.