KosukeKGA
Smash Champion
Agh, Scar, what should I do against Marth's who just sit at the edge (Say it's FD)?!
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Do you shorthop with the X/Y buttons or with the control stick? I use the control stick so I can jump and do an areal with the c-stick at the same time.Okay, I have a certain "button dilemma." I don't know whether I should shffl with Z or the c-stick. I can do it with both, but the Z sometimes makes me do JC grabs. But with the c-stick I have "dead air time" after my shorthop before I get to the stick. Both feel comfortable. Should I go with Z, or just try to speed up with the c-stick?
I've seen Darkrain just run up and fsmash. This one sounds more Magus-ey though.A random tip you can do against Falco is if they grab the edge and LHDL you can CC jab->gentleman after the first laser and hit them before the 2nd comes out which is also right when they'd lose invincibility. Maybe people do this already tho I dunno.
Tee hee. I don't camp the ledge though. Mostly because I can do that anywhere on any stage at pretty much any percent.Most of my Marth experience is vs Cactuar, who will kill CF from virtually every grab or hit, so I have a very conservative style vs Marth, which will certainly factor into my answer.
Kongo Jungle is just great for Falcon in general. It's pretty much my go-to counterpick. Just make sure you know the ledge.
Since Scar doesn't doesn't like counter pick stages (which I totally understand why) I'll put the 2 most usefull against falco.
Brinstar and Kongo Jungle 64.
Hahaha Yeah no prob., I practice everyday, I'm trying to get the hang of it. Sure, I'll tell you if I find out a easy way. Agreed, Falco is gay. He has no R.A.P.E move like the knee, he is not manly, he's just a bird. No speed Matching Falcon's, Doesn't have manly golden nipple$, and all he does is spam laser. I mean No Offense to all Falco players, I'm Just giving you my own opinionlol Thx and I suck @ moonwalking too, if you figure it out let me know.
I'll respond about Falco too, gimme a bit to think about it. Falco is gay.
OMG forgot you were from PA. Well same area. v_v and see you there.1) Correct, it is not
2) I'm from Philadelphia
3) See you @ Event 52
Knee, meet down air. Down air, knee.He has no R.A.P.E move like the knee
That is Real ****, Approved. Yesz!!Knee, meet down air. Down air, knee.
getting extra momentum for a backwards jump. thats actually useful.LOL at Magus...does moonwalk have any other purpose then an edgehog?
if its M2K you can just start talking about how much he sucks because he lost to Mango.Magus what would you do vs a Marth who just sat near the edge waiting to grab you and throw you off? lol Sounds like M2K.
LMAOFalco is not manly, he's just a bird.
idk I think he cc'd it and then the fsmash ducked under the second one.But would that really work? >.> I mean the first laser should just interrupt it.
Talking about %s here is somewhat useless since it depends on %, DI, character, etc. This will work vs any DI that is too low for nair to hit. If you're landing when they are at 30-50, then you're probably going too slow anyways, but reliably uthrow>uair>regrab works very frequently starting at 30% on Marth.I was wondering a thing about uair->regrab when your opponent DI's down and away that you posted about earlier:
Does it work higher/mid percent (like 30-50 or so)? I can't do it.
Yes, it comes with experience so if you know people you don't mind pissing off, just do that over and over. Dash over, watch, dash again.Is it possible to do anything else out of the dthrow then tech chase on semi floaties if they DI down and away? There's supposed to be some pseudo-CG if they do this but I can never seem to reach them in time + I see lots of pros just tech chasing. Am I just to slow here also?
It depends on the character, but I do it when it works, which is when hitstun from uthrow is greater than the time it takes for me to jump and uair. Another time honestly is when I uthrow, run and jump towards them, and they're above me.When do you usually start comboing uthrow->arials? (which %)
idk But I do know that vs almost everyone, dthrow nair is way safer and almost always works @ low %s, and if they DI away then you can tech chase them as discussed before. So grab, dthrow, regrab if they DI in or tech chase if away, and if they're popped up in front of you in place for nair then nair the balls off them and combo from there.I usually see pros do uthrow->arials at earlier % then that, am I just timing it wrong or do the pros just use it even if it isnt a real combo? (maybe its just hard for the opponent to escape or something )
Roll. If you know you can punish after spot dodge then do it, but if you're risking getting hit, just roll. If you can't punish then it doesn't matter anyways.Falcon's spot dodge sucks
Of the neutrals, stadium is great b/c the sides are very small, dthrow knee vs peach at the edge will kill at like 50%. FD is usually not great b/c Falcon's recovery is better with more options, and landing on a platform is a very much-needed option. Fountain is horrible, YS depends on the other character (and is always electrifying), Battlefield is Jiano's usual counterpick, idk why but I don't like it b/c it gimps your dj, other than that it's great. And DL64 is great vs marth, and good in general.first off, what are falcons best stages?
Knee.next, this is kind of building off my last question. whats a good way to tack on damage without long combos?
You're hitting the button too fast, and uair doesn't have too much hitstun so it's kind of hard to combo uair>dj knee. But yeah, jumping while you're still in uair animation = not jumping.any tips on training? i have some trouble with some of the double jump knees,
lmao I had been doing it for 2 or 3 months before IKM came out and just recently got good enough to use it a lot. It's pretty tough, you really need to practice but eventually (like everything else) it becomes second nature.and for scar jumping... i cant even walljump off the ledge at yoshi's story properly.
Well idk about all that, but the reason why I was comboing you before you got the chance to combo me was because my nairs kept beating yours. Nairs are very important in Falcon dittos, work on your nair speed and much else will follow. Also your general strategy at this point in your progression towards 2nd most electrifying Falcon ever should probably be "blindly nair at people and then grab or combo if it hits."With that in mind, do you know of any other good techniques for spacing/mindgames?
Word.Well idk about all that, but the reason why I was comboing you before you got the chance to combo me was because my nairs kept beating yours. Nairs are very important in Falcon dittos, work on your nair speed and much else will follow. Also your general strategy at this point in your progression towards 2nd most electrifying Falcon ever should probably be "blindly nair at people and then grab or combo if it hits."
Learn nair.
note:(Note:i heard SS is good at moon walking because he's left handed..just a note)
I'm curious now though, try it vs a Marth literally any time between 30 and I think 45ish, uthrow uair grab. See if it works and get back to me.I probably don't dash & jc grab fast enough though + I dont have enough forward momentum in my shffl (since I start holding up for the uair during the jump).
Who is they? Marth? And no, vs most chars you should be able to uair uair knee almost all the time at mid %s, floaties that DI up will go too high though so you should just knee them over and over haha.So scar do they have to di into it for UAir-Uair-Knee
and ethier way is it Uair into instant knee or wait for the di?
Hell yeah bro I'll be sitting at the same TV the whole time recording friendlies for DIODIA.note:event 52 pleash
hey scar if you have time can i find you and play vs you? I need the sheik v falcon practice lmao