thumbswayup
Smash Master
I wish more people were like you.I played 6 hours of sacred Melee yesterday and it was awesome.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I wish more people were like you.I played 6 hours of sacred Melee yesterday and it was awesome.
devils advocate would say if they are beating you then you aren't that much better then they are.Wait what? Lagless? Unless I'm misunderstanding your comment... Marth dair (and many others)? I remember being annoyed because dair with a shff with Marth is what I like to consider sitting duck.
So L cancel only took a few hours to master? Tell me the secret. I've always wanted to play like Bombsoldier. I'm assuming you were able to do amazing things like he did in a few hours, am I right?
You are only stating that what took pros and other people months and years to master as something of little importance. Techiniques that come "automatically" (as you say so) now only shortens the gap (and that by a lot) between the amazing players and soso players. As Cactuar and Scar put it, this results to the game being less competitive (in their definition).
Here's a change in point of view. Let's say you are on the higher end of the Brawl scene. You know you are much more nimble, have more experience, etc. and know that you are a better player compared to your opponent. However all your matches come out very close and sometimes you lose. Wouldn't that make you angry? To Think that it takes so little time for people to catch up to you (with much less effort)..
I think that's one of the reasons why people who play the higher end fighting games are so dissapointed in the Brawl outcome and why woudln't they be?
Well I won't try and debate character mechanics, as while i think i a fairly good player I am by no means a devoted student of the game. What I will point out is that what you described seems in my mind to agree with what I said about Brawl having additional levels of skill added to it.I feel that your point on "memory" is not as strong as you think. Most characters can be simplified to very basic strats. These strats involve spamming 1-2 moves that give you decent priority while camping a point on the stage, then using stronger moves to punish an opponent for approaching you. There is no memory of moves used involved in this.
The biggest problem with brawl is that the mechanisms in the game that brawl supporters tend to give examples of when looking for "depth", don't really contribute to the argument. Attack power deterioration only matters to people that don't understand how easy it is to run away and spam aerials that have no lag until their KO power on an easily baited move (upb out of shield, run into instant upsmash, upsmash out of shield, etc) is returned. This takes a few seconds at most, and can be done in between hitting an opponent with any of those moves as they will be taking a significant amount of time floating back down to the stage.
Tournaments and casual play are unrelated. The people who didn't want to take the time to learn melee and just complained about advance techs and "glitches" don't deserve to play in tournaments they just deserved to be called casual players. And if they decided to join the tournament scene now because this game is holding their hand then ****ing shame on them. I love Brawl but only for casual play. I would never play this game on a tourney level though because of how easy it is now. Bein easier for me makes it easier for everyone else and that's not fun when you don't have to work for somethin. And I won't even comment on the second part as I have not seen Snake except by a nub friend of mine so I'm not sure what he's capable of.I too love both tournaments and casual play, but they aren't unrelated. Being a more accessible game will have MORE people competing on an advanced level, which will make those tourneys even more amazing once their attendance increases by leaps and bounds.
Scar is right, though. This isn't exactly the thread topic...
I'm a little confused. You seem to agree that at least one character offers a level of complexity equal to Melee (stop me if I'm putting word in your mouth.) If that's true, can you know this early that Brawl's metagame won't evolve? 39 movesets is a lot to take in in a week...
This is the worst devil's advocate ever, and yes it has been going on way too much. The assumptions are that the one player IS better than the other. You can't say "well then the assumptions must be wrong." This is simple principle.devils advocate would say if they are beating you then you aren't that much better then they are.
This is false. With less options and more time to think about these less options, thought ability is tested less. I have yet to see someone address this with a viable counterpoint.Thinking wise, both games should be about equal (I think so because I strongly believe that the offensive meta will develop itself). It's just in Melee the pace is faster so it's alot harder.
However the slower pace and more limited movement opens room for new stuff... the zoning game in Brawl is very different than the one found in Melee and has different objectives.
I think rock, paper, scissors is a bit of an exageration, but I do sort of see the logic that Brawl will have more strategic thinking but within a more limited framework. We'll see if things look different in months to come.If you simply mean that "more thinking" means that players must rely on some shallow thought process (as complex as rock, paper, scissors) very frequently, then yes you are correct. However this goes a long way to say that Brawl will allow less skilled players to win matches by arbitrarily guessing correctly, since there is infrequently a "best" response to these situations.
Hmm I think you have a bad attitude about this.Tournaments and casual play are unrelated. The people who didn't want to take the time to learn melee and just complained about advance techs and "glitches" don't deserve to play in tournaments they just deserved to be called casual players. And if they decided to join the tournament scene now because this game is holding their hand then ****ing shame on them. I love Brawl but only for casual play. I would never play this game on a tourney level though because of how easy it is now. Bein easier for me makes it easier for everyone else and that's not fun when you don't have to work for somethin. And I won't even comment on the second part as I have not seen Snake except by a nub friend of mine so I'm not sure what he's capable of.
No. This has nothing to do with attitude. It has to do with simple, obvious, observable gameplay mechanics. When there is no punishment game and a lot of guesswork involved, it becomes impossible to distinguish yourself from the masses without being able to read minds.Hmm I think you have a bad attitude about this.
You should be thinking ''It's easier for every1 now? So I'll have to work twice as hard now to separate myself from the back''
It absolutely IS NOT suspect. We played melee for years and understood not just advanced techniques, but the simple MOVESETS of each individual character. You'll notice for the returning characters in brawl that their movesets are almost identical to the ones they had in melee with some small modifications. Therefore, the people who understood how to string together these movesets for effectiveness would know exactly what to look for in brawl. Had I not played melee for the last year, I would be spamming forward and up smash in brawl like there was no tomorrow. Since I knew how to combo in melee, the moment i picked a new character in brawl I practiced each moveset to find the knockback and then see which attack could follow it up. Playing melee competitively also has taught me to think creatively in a gaming aspect, so when I play brawl I always am trying new things to see if they can effectively combo. I do this even though sometimes it means losing a match. I have already discovered many new things to do with the characters I use on my own, and none of this would have been possible if not for my knowledge in melee.On a side note I find the attitudes of many of the people on the other side of this debate to be quite arrogant. The assumption most run on is that only those who mastered the deepest elements of melee are capable of understanding the depth (or lack thereof) in brawl. As many so fervently point out, brawl is a different game in many aspects, and as such your 'expertise' in judging what is and is not deep gameplay is suspect.
LMAO well then QFT, what a dumb game hahaha. I hit someone with Ganon's dair and got punished for it.i was talking about in brawl
Well to make that point clearer I think that there's a difference between being able to think and think fast... some will be better at one, others will be better at the other.This is false. With less options and more time to think about these less options, thought ability is tested less. I have yet to see someone address this with a viable counterpoint.
big nuance thereBrawl rewards the first player (with no combo ability) and this second player (good spacing and combo ability) EQUALLY. I argue that this demonstrates, at least in part, that Brawl is a fundamentally flawed test ofSmashMelee-specific skill.
Yep, that's the key argument for the "superiority" of Melee. The more options there are available, the greater the variety of outcomes available.This is false. With less options and more time to think about these less options, thought ability is tested less. I have yet to see someone address this with a viable counterpoint.
This is what concerns me most about brawl.LMAO well then QFT, what a dumb game hahaha. I hit someone with Ganon's dair and got punished for it.
But you have to think between more options in Melee than you do in Brawl... shouldn't it therefore be a more difficult decision, especially when there actually is a best answer?Well to make that point clearer I think that there's a difference between being able to think and think fast... some will be better at one, others will be better at the other.
Right, and that's your argument, but I'm saying you're wrong. Combo ability SHOULD be tested in Brawl. Smash Combos are what separates Smash from other fighters. I claim that in this regard, Brawl fails to test Smash-specific ability. And in doing so becomes less like Smash and more like traditional fighters.big nuance there
Omg I waited so long for thisNo. This has nothing to do with attitude. It has to do with simple, obvious, observable gameplay mechanics. When there is no punishment game and a lot of guesswork involved, it becomes impossible to distinguish yourself from the masses without being able to read minds.
People come close to mindreading, but it boils down to random and arbitary guessing. Sometimes you get unlucky, and that's the way that people who have already worked twice as hard will still lose to people who don't deserve to win.
B-Run, I hate to say this, but you sir are a moron. I am not reading your post and immediately putting you on the Wall of Shame for blatantly not reading the opening post. Your post is in blatant violation ofevery single request I made in the opening two paragraphs of my thread.DISCLAIMER
There are plenty of threads in Brawl General Discussion where you can go and rant and rave and make no sense and everyone will join you. This thread is for INTELLIGENT discussion. If you want to whine, please go do so somewhere else.
If you want to say "rofl u guyz r arguin im just gon play brawl," or "This argument is irrelevant" or whatever it is that clearly will not benefit the conversation, you are not alone, people agree with you, but this is the wrong thread. Please post it somewhere else!
Actually I read this part and am going to respond.If you have some imaginary concept of skill that is measured only by how quickly you can hit buttons, and that person should win, you are wrong. The person who should win is the person who makes the most correct choices. This means whoever plays the strategy to best beat his opponent and has the technical skill and knowhow to realize that strategy will win, always.
Omg... I'm really sorry then for making you talk alot lol. I think that I was simply waiting for the word ''guessing'' to come out.Why have you been waiting for this? I have brought it up a thousand times. It is the core of my argument.
Without a legitimate punishment game, individual matches can easily be settled by someone who is REALLY good at prediction randomly guessing wrong. I am not interested in this kind of skills test.
Melee had this aspect in it, and it rewards people for being good at guessing, but it rewards them in good proportion. It's not the entire game.
Edit: PockyD is an extension of my subconscious. I give you permission to take everything he has said (and hopefully will say) as something I would respond with.
You've just summed up an entire thread of dichotomized, unpersuadable debauchery.I think this thread relates to a pretty good philosophical question that the ancient Greeks pondered about for ages. Is being a god (Melee) better than being mortal (Brawl)?
Wall of shame? I'm so crushed...B-Run, I hate to say this, but you sir are a moron. I am not reading your post and immediately putting you on the Wall of Shame for blatantly not reading the opening post. Your post is in blatant violation ofevery single request I made in the opening two paragraphs of my thread.
That's got to be one of the worst analogies I've read on these boards since, well... yesterday.You've just summed up an entire thread of dichotomized, unpersuadable debauchery.
I find it odd that some hold an elitist opinion towards competition/fighting games...all this detrimental attitude towards "guess-work" is like advocating one should bring a gun to a Wrestling Match just to win...but whatever.
Anyway, I'm only here to ask this:
It seems to me, Scar, that you're implying that the "better player" should never lose.
"Yes" or "No"?
Actually I like Brawl and Melee equally... but just like you I moved on because almost every1 moved on.Well BigRick I think that you and I have reached an agreement. We agree that Brawl is more about guessing and prediction, and I think that it's disproportionately focused on because it's completely random and arbitrary. You seem to have no problem with the amount of guessing going on.
If that's the case then Brawl is your game of choice whether it's less competitive than Melee or not. If you want to continue discussing the consequences of guessing and how it clearly and directly yields better players losing to worse players simply by luck, then sure, we can do that.
No. I am of the opinion that a worthwhile competitive game should very frequently end with the better player winning in a reasonably short contest. Best of 3 with finals being best of 5 is appropriate in Melee.I find it odd that some hold an elitist opinion towards competition/fighting games...all this detrimental attitude towards "guess-work" is like advocating one should bring a gun to a Wrestling Match just to win...but whatever.
Anyway, I'm only here to ask this:
It seems to me, Scar, that you're implying that the "better player" should never lose.
"Yes" or "No"?
You should have more respect than to run into a discussion (whether you think it's fruitful or not is irrelevant, your peers are clearly discussing something) and to completely disregard someone's direct wishes.This whole guessing game you say everybody is playing is completely off base. First, either you are correct in your prediction or you are wrong, there is nothin random about it. Just because you can't be 100% correct 100% of the time doesnt mean that there's something wrong with the game. Second, find ways to reduce your vulnerability when you go on the attack. It really is that simple. There's ton's of punishment to be had for incorrect choices, you just haven't found them yet.
This must be why I never see really good players post a lot outside of the Back Room.
in the end, I think Brawl requires more application of strategy and on-the-spot thinking, as opposed to abusing the same tired, yet brokenly effective techniques over and over again and that's whats driving the Melee pros crazy
There's a lot wrong with the retelling of the past in this, and it's not just calling L-Canceling and SHFFLing glitches.When Melee was released 7 years ago, there was no wavedashing. There was no l-cancelling, shffl, or any of the other innumerable combos and "glitches" that now define Melee's gameplay. It took years to realize the potential of these glitches and actualize their impact on the competitive scene. What people don't realize is that the Smash community will find replacements for all of these techniques and find new ones. I think that we need to give Brawl some time to blossom into a more competitive game. It might take a few years to establish itself as a highly competitive game. We should also hold off on labeling people as either "pro-brawl" or "pro-melee." Grouping and labeling are just going to perpetuate the negative vibes that keep reverberating around these forums.
Oh, I definitely don't think Brawl is going to be as competitive as Melee, don't get me wrong.You're not putting words in my mouth. I have a paragraph explaining what I meant, but I'll explain it again. Pardon my impatience.
Snake offers things Melee doesn't. Melee offers things Brawl doesn't. So Snake is complex in a different way than Melee. The two games are different, and test different things, but fundamental flaws in Brawl prevent it from being anywhere near as good as Melee is from a purely competitive standpoint.
I feel that you have failed to demonstrate how it promotes MORE strategic thinking. Maybe you need to think strategically more frequently, but I feel that this is simply because the game forces you back at a neutral position way too frequently.
I also feel that Brawl cannot give you enough options in any given situation for you to make the claim that in any given situation Brawl promotes a deeper strategic thought process than Melee.
If you simply mean that "more thinking" means that players must rely on some shallow thought process (as complex as rock, paper, scissors) very frequently, then yes you are correct. However this goes a long way to say that Brawl will allow less skilled players to win matches by arbitrarily guessing correctly, since there is infrequently a "best" response to these situations.
This does nothing to further the point that Brawl's level of competitiveness approaches that of Melee.
@QED, yes, these are my exact frustrations. I feel that we both understand that certain players are not concerned with high levels of competition and I think it's important to point out that we are okay with that. I certainly am not trying to convince anyone to stop playing Brawl.
I do, however, want to point out obvious flaws with Brawl's mechanics and open the eyes of people who don't understand where we're coming from when we say that Melee is more competitive than Brawl.
I think I have to agree with this as well.Well BigRick I think that you and I have reached an agreement. We agree that Brawl is more about guessing and prediction, and I think that it's disproportionately focused on because it's completely random and arbitrary. You seem to have no problem with the amount of guessing going on.
If that's the case then Brawl is your game of choice whether it's less competitive than Melee or not. If you want to continue discussing the consequences of guessing and how it clearly and directly yields better players losing to worse players simply by luck, then sure, we can do that.
Honestly, I read the first post yesterday and forgot you had a "no useless argument" clause in effect. Tho I probably still would have said something along those lines, I just wouldn't have said it so much.You should have more respect than to run into a discussion (whether you think it's fruitful or not is irrelevant, your peers are clearly discussing something) and to completely disregard someone's direct wishes.
It's not random, if a person is consistantly wrong, they have bad predictions skills. It may seem random to the loser because he doesn't understand why he lost. There are people on this planet who can tell exactly what you are thinking about by just looking at you. I've spent the majority of my life watching how people react to certain situations and predict how people I've never met will do things based on what I see, its the same concept. The reason I'm doing so well in Brawl right now is because I know what people are going to do most of the time.At the bolded portion of your argument, before you decide what you're going to do, before the other person does what they're doing, any response is as good as the next. Any response is randomly better than the other, depending on what the other person does. This supports my hypothesis that the learning curve on the game is truly very small and the game itself has little competitive value, since people can arbitrarily guess right or wrong 200x in any given match.
again you go right back to your undeveloped understanding of the game. Punish all offensive actions? Find your autocancelling short hopped aerial attacks, 10x better than l-canceling. There is plenty of room to punish poor choices as long as one player or the other is playing aggressively. Correct choices will always keep you safe.To the rest of your post, there is no good reason for the game to punish nearly all offensive actions. If I need to look that hard for a good way to hit someone who just fell completely defenselessly in front of me, then the game is clearly flawed.
Maybe I wasn't clear... I already have found ways around all of your problems... I think playing defensively is a poor choice and I consistantly beat people who do play defensively. I play aggressively in Brawl and lose very few matches. I meant "you" literally, not the general kind. I already know how to play against the styles of play you deem unbeatable or too hard to get around. And I win almost every game I play, the times I lose are to other people who play aggressively. And I have played people like Azen and Ken in brawl a number of times. I know what I'm talking about."I haven't found it yet," may seem like a fine response but I really don't think it is. I have heard it a thousand times. We shouldn't have to look so hard to do extremely simple things. I don't remember any other fighting game punishing me so hard for doing something good.