1. Columbo
2. Marty McFly
3. Ash
1. Shrek
2. Po
3. Dominic
2. Marty McFly
3. Ash
1. Shrek
2. Po
3. Dominic
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1. I'd much rather you submit the items along with the movesets as a bit of package deal so we they can mesh as well as possibleCharacter specific item for Marty: Hoverboard
Character specific item for Shrek: Onions (whynot)
Wasnt sure if I should do 2 but thanks also I don't do movesets very well1. I'd much rather you submit the items along with the movesets as a bit of package deal so we they can mesh as well as possible
2. Giving a description of what the items do could go a long way
Again, I've wanted the character exclusive item to be suggested with the moveset, so they could mesh as well as possible. So with that regard, as much as I appreciate the creativity here, I'm gonna reject it for now unless you a make full-on movesets as wellJob #15: I considered suggesting the Hoverboard, but honestly, I think it'd be better suited to being a part of his moveset somehow. So, that leaves us in an interesting situation where we'd want to represent another item from the Back to the Future series, but not something Marty himself might use as an attack. This actually lead me to:
Item Name: Kirk Gibson Jr. Slugger 2000 Adjustable Bat
Item Origin: Back to the Future Part II (1989)
My concept for this is that it works a little like the Homerun Bat over in Smash, though differs slightly in a couple of ways. Attacking with the bat normally does low damage, but charging it up has the player hold the bat behind them as it extends, before smashing it forward. At full charge, it's one of the more powerful attacks in the game - and has surprising disjointed range as well as low starting lag - but has high endlag as the bat retracts once more. Given it's unlikely that Griff Tannen would actually end up making it into the game in some way, I felt his bat would at the very least be a pretty cool inclusion.
Job #16: Shrek's an interesting series when it comes to items because honestly, there's quite a lot to choose from! However, I decided to go with one that Shrek himself might not use, but felt like a logical inclusion regardless.
Item Name: Dulocian Barrel
Item Origin: Shrek (2001)
I couldn't actually find a .GIF of what I originally had in mind, but this'd be fun too. When attacked, the barrel will break and fire a spurt of mead forth with high knockback but low damage. However, if you clamber on top of the barrel, it's possible to run on top of it a little like Donkey does, with the barrel doing some damage to opponents if it hits them as it rolls. Notably, it's still possible to hit characters from the top of the barrel, and jumping off is still easy and possible.
Job 18 - Back to the Future stage: Hill Valley
View attachment 361174Hill Valley is the town where the trilogy is set in. I imagine this to be a rather simple stage, maybe even a walk-off one, with a few trees and a couple of platform to shake things up. However, the catch is that sometimes the fabled DeLorean will appear and project the stage and the fighters into different years. Thus, the stage has four different variations: 1885, 1955, 1985, and 2015, each coming with some sort of stage hazards that fit the time period (like in 1885 you will see cowboys shooting at you while in 2015 the top half of the stage is littered with flying cars), while not altering the general stage layout very much. You always start in 1985, which is the default and hazard-less version of the stage.
Job 19 - Shrek stage: The Swamp
View attachment 361175
I mean, how could I not reference Shrek's iconic swamp? However, I wanted to make this stage somewhat unique or, at least, consistent with its source material. In this stage, you fight on top of Shrek's house. The highest part of the trunk is actually a small, flat platform, while the rest of the stage consists of slope and very slippery surfaces. You really want to stay at the center of the swamp, while you also want to keep opponents out of you swamp, just like Shrek does during the first movie.
I know these were not the most exciting ideas ever, but at least I hope they make somewhat sense.
This'll only be affecting the supports for now, but I may consider opening up to votes whether we use the ticket system for all items in the future. Not now though. Anywho, song time!Looking a bit ahead but I feel the items system should be themed after theme park tickets. One category of these tickets can be "Assist Passes". These passes will allow help from a character at a certain time by filling a queue meter. You can pre-select assists before the beginning of the match if you choose to have them on. I also think that there can be a synergy system between support characters and fighters as characters from the same series will give you a very slight stat buff or do what the assist does in a very slightly better way.
Looking a bit ahead but I feel the items system should be themed after theme park tickets. One category of these tickets can be "Assist Passes". These passes will allow help from a character at a certain time by filling a queue meter. You can pre-select assists before the beginning of the match if you choose to have them on. I also think that there can be a synergy system between support characters and fighters as characters from the same series will give you a very slight stat buff or do what the assist does in a very slightly better way.