Nike.
Smash Hero
This year marks the 8th San Japan, San Antonio's biggest once-a-year anime convention. With over 14,600 attendees last year, we expect this to be our biggest event to date. This year will include just about every smash bros game including Melee, Project Melee, Brawl, and WiiU. With this being the first year for Smash WiiU, we anticipate at least 100+ entrants that doesn't include anybody from the competitive scene. We hope to see as much of Texas traveling to this as possible!
http://www.san-japan.org/
San Japan: 8-Bit (2015) will be located at the Henry B. Gonzalez Convention Center & San Antonio Grand Hyatt Hotel & Marriott Riverwalk hotel in downtown San Antonio, Texas. It will be happening on July 31st – August 2nd, 2015. The Convention Center is directly next door to the Grand Hyatt. The hotel is nearby the Rivercenter Mall. Inside the Rivercenter Mall is a large food court with a large variety of low-cost eateries (less than 5 minute walk from the convention). Everything is at the heart of famous River Walk with the famous Alamo a short walk from the hotel.
Henry B. Gonzalez Convention Center
200 East Market Street
San Antonio, TX 78205
Grand Hyatt
600 East Market Street
San Antonio, Texas 78205
Phone: 1-210-224-1234
[Directly next to the Henry B. Gonzalez Convention Center]
Marriott Riverwalk
889 East Market Street
San Antonio, Texas 78205
Phone: 1-210-224-4555
[Directly across the street from the San Antonio Grand Hyatt]
Friday
10:00am Gameroom Opens
11:00am Brawl Singles (32 player cap)
2:00pm Project M Doubles (16 team cap)
4:00pm Project M Singles
11:00pm Gameroom Closes
Saturday
10:00am Gameroom Opens
11:00am Smash WiiU Doubles
12:00am Melee Doubles
2:00pm Melee Singles
3:00pm Smash WiiU Pools
11:00pm Gameroom Closes
Sunday
9:30am Smash WiiU Singles
4:00pm Gameroom Closes
San Japan is a 3 day Anime Convention and requires a badge to attend. The prices for badges:
Pre-registration is an option. Badges can be purchased at:
http://www.san-japan.org/reg/info
I HIGHLY recommend purchasing online! Pre-Registration allows you to:
http://www.san-japan.org/reg/info
I HIGHLY recommend purchasing online! Pre-Registration allows you to:
- A chance to skip the Registration line at the convention. Pickup your badge from the Pre-Registration line (with a valid, government-issued, photo ID or barcoded Confirmation email or PayPal receipt), which generally moves faster than the regular on-site Registration line.
- Showing initiativeto get your badge taken care of now so you’re not fumbling with money when it comes time to get your badge or spending a long time in lines and less time actually enjoying the convention.
- The ability to pick up your badge on Thursday night so you can enjoy the convention from the very beginning on Friday morning when it all starts. Can’t make it until Friday or Saturday? Rest assured, your convention badge will be there.
- Receive a pre-printed badge showing your support. Let everyone know that you supported San Japan before this year’s convention even began.
- Receive a guaranteed confirmation that you’ll be at San Japan. You will receive a custom receipt via e-mail letting you know that you have a badge waiting for you.
Smash
There will be no online registration to enter any smash game. HOWEVER, Those planning on entering can pre-register on Friday in the gameroom. This saves you the trouble of registering right before the tourney begins and there's a mass wall of players registering at the same time. That way you can enjoy the rest of your con experience without worrying about it.
Super Smash Bros Brawl Singles: $5 (32 Player cap)
Project Melee Singles: $5
Project Melee Teams: $5 Per Player, $10 Per Team (16 Team Cap)
Super Smash Bros Melee Singles: $5
Super Smash Bros Melee Teams: $5 Per Player, $10 Per Team
Super Smash Bros for Wii U Singles: $10
Super Smash Bros for Wii U Teams: $10 Per Player, $20 Per Team
Super Smash Bros Brawl Singles:
1st place: 60%
2nd place: 30%
3rd place: 10%
Project Melee Singles:
1st place: 60%
2nd place: 30%
3rd place: 10%
Project Melee Teams:
1st place: 60%
2nd place: 30%
3rd place: 10%
Super Smash Bros Melee Singles:
1st place: 50%
2nd place: 25%
3rd place: 15%
4th place: 10%
Super Smash Bros Melee Teams:
1st place: 60%
2nd place: 30%
3rd place: 10%
Super Smash Bros for Wii U Singles:
1st place: 40%
2nd place: 20%
3rd place: 15%
4th place: 10%
5th place: 5% each
7th place: 2.5% each
Super Smash Bros for Wii U Teams:
1st place: 50%
2nd place: 25%
3rd place: 15%
4th place: 10%
Super Smash Bros Brawl
General Rules
- Game Settings: 3 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
- Items are disabled.
- Meta Knight’s infinite dimensional cape tactic is banned.
- All other chain grabs and infinites are legal
- There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player is over the Ledge Grab Limit, they automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned and constitutes intentionally making the game unplayable. Examples include becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
- You may not choose the last stage you have won on during a set, unless agreed by both players.
- If time runs outs and ledge grabs do not determine a winner, the tie is determined by most stocks, and then if still tied, by percentage.
- If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For this tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
- If a match is ended via suicide move, the initiator of the move wins.
- Coaching is not allowed during a match
Doubles Rules
- Team Attack enabled
- Sharing stocks is allowed
- If time runs out and a player is over the ledge grab limit, that team loses if no one on the opposite team is over the limit
- If time runs out and ledge grabs do not determine a winner, the match is decided by the team with most stocks, and if still tied, by the team with lower total percent
- If a player is using Pokemon Trainer, Lucario or Sonic, either team may request team colors to be changed to make it easier to tell the difference
Stage List
Neutral Stages
- Battlefield
- Final Destination
- Lylat Cruise
- Smashville
- Yoshi's Island (Brawl)
Counter-Pick Stages
- Battleship Halberd
- Pokemon Stadium 1
- Castle Siege
Match Procedure
- Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
- Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
- Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
- The players play the first match of the set
- Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. This ban is only chosen one and lasts for the entire set.
- The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match may change their controller port.
- The next match is played
- Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
Project Melee
General Rules
- Game Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
- Items are disabled.
- Input buffer is disabled
- All chain grabs and infinites are legal
- Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
- You may not choose the last stage you have won on during a set, unless agreed by both players.
- If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a 1 stock, 3 minute match is played.
- Playing as Giga Bowser is banned
Doubles Rules
- Team Attack enabled
- Sharing stocks is allowed
Stage List
Neutral Stages
- Final Destination
- Battlefield
- Smashville
- Pokemon Stadium 2
- Dreamland (64)
- Fountain of Dreams
- Yoshi’s Story (Melee) [Singles Only]
- Distant Planet [Doubles Only]
Counter-Pick Stages
- Yoshi’s Island (Brawl)
- Pokemon Stadium 1
- Lylat Cruise
- Wario Ware
- Green Hill Zone
- Norfair
- Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
- Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or second Stage Strike
- Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), the first player removes two(2) and the second player then chooses from the remaining two(2) stages.
- The players play the first match of the set
- Winning player of the preceding match bans three stages from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
- The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match may change their controller port.
- The next match is played
- Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
Super Smash Bros Melee
General Rules
- Game Settings: 4 Stocks, 8 Minute Time Limit
- Items are disabled.
- Stalling with moves such as Jigglypuff's Rising Pound or Peach's Wall Bomber is banned
- Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
- Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
- You may not choose any stage you have won on during a set, unless agreed by both players.
- A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed.
- Playing as Master Hand is banned
Doubles Rules
- Friendly Fire enabled
- Life stealing stocks from a teammate is allowed
Stage List
Neutral Stages
- Final Destination
- Battlefield
- Yoshi’s Story
- Dream Land
- Fountain of Dreams [Singles Only]
- Pokemon Stadium [Doubles Only]
Counter-Pick Stages
- Pokemon Stadium [Singles Only]
- Kongo Jungle 64 [Doubles Only]
Match Procedure
- Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
- Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
- Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
- The players play the first match of the set
- Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
- The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match may change their controller port.
- The next match is played
- Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
Super Smash Bros WiiU
General Rules
- Game Settings: 3 Stocks, 8 Minute Time Limit
- Miis must have a “1111” moveset and a “medium” weight.
- Items are disabled.
- Accidental pausing mid match forfeits a stock.
- You may not choose any stage you have won on during a set, unless agreed by both players.
- A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed.
Doubles Rules
- Friendly Fire enabled
- Life stealing stocks from a teammate is allowed
Stage List
Neutral Stages
- Battlefield
- Final Destination (any version)
- Smashville
- Town and City
- Dreamland
Counter-Pick Stages
- Lylat Cruise
- Pokemon Stadium 2
- Castle Siege
- Delfino Plaza
- Halberd
- SkyLoft
- Kongo Jungle 64
- Duck Hunt
Match Procedure
- Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
- Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
- Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
- The players play the first match of the set.
- Winning player of the preceding match bans 2 stages from the full list of stages, both Neutral and Counter-Pick.
- The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The next match is played
- Repeat Steps 5 through 9 for all subsequent matches until the set is complete.
We need as many setups as we can possibly get!!!! CRT's and gamecubes/wii's for Brawl/PM/Melee as well as TV's and WiiU's for Smash4. Gamecube adapters are extremely important too. This event is going to get a ton of entrants for every game due to interest from con people. I cannot stress how important a setup is for San Japan.
I am in talks with San Japan staff about some sort compensation to those who can.
TBA
Cell: 210 324 4295 (call or text)
Email: aaronsterling20@gmail.com
Facebook: https://www.facebook.com/profile.php?id=100008852777497
If you have any questions relating to the con in general, contact San Japan Staff at:
http://www.san-japan.org/other/contact
I run weekly and monthly Smash WiiU tournaments in San Antonio, TX. Our weeklies are every Thursday Night at Otaku Cafe and Monthlies are one Saturday a month and also take place at Otaku Cafe. The next monthly, called WINGS5, is set for June 27th, 2015. If you live in the San Antonio area and wish to get involved in the competitive Smash4 scene, these are where the best players go! For more information:
San Antonio Smash4 Smashboards Thread
http://smashboards.com/threads/san-antonio-smash-4-thread.371315/
San Antonio Smash 4 Facebook Group
https://www.facebook.com/groups/SanAntonioSm4sh/
WINGS5
Facebook link: https://www.facebook.com/events/852739804799777/
Smashboards link: http://smashboards.com/threads/6-2715-smash-wiiu-wings-5-san-antonio-tx.402794/
Otaku Cafe
Address: 5525 Blanco Rd, San Antonio, TX 78216
Website: https://www.facebook.com/rikric.otakucafe
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Ultra Arcade, just down the road from Otaku Cafe, also hosts weeklies. Every Sunday you can attend and enter Melee and Smash4 tournaments! The best players in the city for both games usually attend.
Ultra Arcade
Address: 5946 Blanco Rd, San Antonio, TX 78216
Website: http://www.ultraarcade.com/
Facebook: https://www.facebook.com/groups/277341675767828/
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