From @
kamus_aran
:
Smash and air attacks
Shield More - Be ready with that defense ^_^
From @
Colin Steele
:
Don’t use Samus’s jab (opponent can grab or tilt before the 2nd hit connects)
- Review footage - 3:30 - Need to practice timing use of charge beam effectively
Use charge shot over up+b to contest aerials
Less aggressive more defensive (same advice as above)
- Waiting out my opponent (make them desperate)
- Example idea: bait a dash attack, respond by rolling and grabbing or firing charge shot.
Spacing:
- Mid/Close Range - Don’t roll: shield and be ready to spot-dodge (clarification, please? what do you mean by spot-dodge?)
- Landing: move as far away from the opponent as possible
- Landing: if they’re rushing towards me, move towards them and air dodge for safety from a dash attack or up-smash (recovering from high distances is something I’m working on. I tend to tense up and press buttons randomly, which has messed me up by limiting my recovery options)
- Good to use rockets to create a wall: Improve by learning how to control how my opponent crosses that wall
- Learn to space properly for dash attack - No hitbox on startup (not good for close quarters). Works well paired with missile wall
From @
Y
YourOpinionIs
:
Reduce predictability
Up+B: Good when unexpected, but risky
- A miss gives them a free hit
- Alternatives: upsmash, intercept with uair (also risky though — probably not best against lucario’s dair as well), if opponent is faster, shield and grab when he lands
- Use missiles from a safe distance to force an approach (spacing is important because too close means I’ll suffer a hit due to wind down)
Review footage 2:47 - Guess you mean 3:47 - Understood. Will watch out for using slow ending aerial attacks
Don’t use aerials to approach
Properly time/space attacks to hit where they’ll end, not where they are currently.
Good missile pressure, recommend throwing in dash grabs (similar to earlier recommendation)
- Down throw + uair/fair for combos
Don’t forget basic mechanics -.- period of invulnerability (am over-eager to get back to smashing, lol)
Be careful with Samus’s aerials
- Practice using uair/bair
- Fair only good when high enough off the ground
From @
SmashWolf
:
Over-used (?) charge shot - Use it only when you’re sure it’ll hit/only hope/mindgames
Use less up+B (seeing a pattern here -.-)
- Alternative - uair to set up juggling/being safer
No jabs - punishable
- Alternative - dtilt (hard to punish, hitstun + disjointed hitbox)
- Alternative - back shorthop to missile
- Alternative - high percents only - ftilt
Use different missiles at different ranges
- Use super missiles at close range for extra damage and hitstun
- Intermix super missiles when my opponent is out of range of homing missiles for greater pressure (will have to work on better consistency on this)
Use pivot grabs, especially against rollers