Hapajin
Smash Apprentice
- Joined
- Apr 6, 2014
- Messages
- 168
I noticed you using bombs quite a few times when you would retreat. Is that a pretty god option? I don't see that strategy used oftenvs.
@ HououGold79
Nice use of double jump D-Air.
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I noticed you using bombs quite a few times when you would retreat. Is that a pretty god option? I don't see that strategy used oftenvs.
@ HououGold79
Nice use of double jump D-Air.
In match ups where your opponent is forced to approach, yes they are, for shield pressure/force aerial approaches and to give you time to charge upI noticed you using bombs quite a few times when you would retreat. Is that a pretty god option? I don't see that strategy used often
So since you were using it against C. Falcon (a pretty fast character) were you just comfortable enough with the match where you felt like you could use the bombs?It's not as safe as it looks, the enemy can just dash/jump through it and attack you if he is quick enough but it's very good against slow characters and once the super missile is out it creates a wall of hitbox right in front of you.
I love your kills using wall jump! CS, n-air, d-air, whatever gets the stock.Made my third and final 3DS montage, I now have a Capture Card so all future ones will be pristine HD Wii U quality, for now though I hope you enjoy!
At 3:16 when you were hanging on the ledge and guarding against Cap's recovery, you did something that I'm not sure I've seen before. it almost looks like Samus used her shoulder ram animation from her dash attack but from the air? What am I seeing here?vs.
@ HououGold79
Nice use of double jump D-Air.
He did a Bair just as Captain Falcon Grabbed him with his up B, so that animation was Samus being released from the grabAt 3:16 when you were hanging on the ledge and guarding against Cap's recovery, you did something that I'm not sure I've seen before. it almost looks like Samus used her shoulder ram animation from her dash attack but from the air? What am I seeing here?
Ayy lmaoAlso, not in the replay, but you can get a gimp kill on yoshi with bombs if he uses he double jump and the bomb pushes him over the edge before he hits the ground.
Could he have teched that?vs.
Jab-lock @1:39.
Only the U-tilt-hit, if he doesn't tech that while landing then everything afterwards is free damage.Could he have teched that?
So regarding that last kill (which @ DungeonMaster has been trying to do for 3 weeks no less). I might have missed this in the various threads, sorry if it's already been covered, but what exactly are the inputs for ledge trump -> b-air combo?vs.
A very good Sheik. The last kill is guaranteed and IMO the best option to "gimp" Sheik.
Really nice play, watching this has actually changed my mind a lil bit about the mega bomb custom, I think I'll mess around with it some more.Since there isn't an abundance of Samus tournament videos out there I thought I'd share. Fair warning there was an SD on the first match, so he's not the best opponent (I was surprised he didn't go for any absorbs,) but I think it's worth a watch.
Also, I recommend no sound lol. Not stellar commentary.
Always open to tips. This was a few weeks back, and I actually managed to go 2-1 and get 9th in tournament before I had to leave early. I was pretty pleased considering it's the first time I went my secondary. She's a lot of fun
Thanks! I think mega bombs are reeeeeally solid. They seem to work the best for a majority of match ups (at least for my playstyle.) If I can get one out I generally get a free spot to camp and charge up for its duration.Really nice play, watching this has actually changed my mind a lil bit about the mega bomb custom, I think I'll mess around with it some more.
Not much tips I could offer besides this one thing that works for me against the less experienced Ness players, whenever I get D-thrown at low % I always DI above them, the less experienced players usually go for their F-airs anyway and miss, against the more experienced players though you'll usually just eat a single U-air.
Your Up B OoS on the last match for the kill (10:03) was really solid. I'm re-watching that part and I'm not sure how you were able to read that would be a safe option.2 things I'd note were I saw you going for Dair a lot whilst you were above Ness, generally Dair is too slow and low priority to beat out any Up Airs, particularly Ness' who has insane prio on all his Aerials, so AD/Mega Bomb/FF Uair are generally safer.
Also you can use the Mega Bomb as a frame trap of sorts if you get him off stage and lay it at the ledge, you can wait at the spot where he has to roll up and cover virtually all get up options, if he tries to wait out the bomb with his invincibility, Low Charge Shot!
Very solid overall though
A bo3 I had vs a good Mario, I go from good to garbage to good real quick