Now, when I refer to "Ryu's Effect on Future DLC Characters", I don't mean which game or company characters come from, I'm referring to gameplay and mechanics.
Looking at how Ryu is played, having access to inputs, having two versions of his jab, tilts, final smash, and three of his specials, and being able to dash-cancel his down special, I think it is safe to say that Ryu has one of the most complex and unique gameplay styles in Smash.
This is what makes me wonder, where will the team go from there?
Will they continue to use a similar formula like they've done for most of the character or will they try to push for more unique or complex characters?
What do you all think?
Looking at how Ryu is played, having access to inputs, having two versions of his jab, tilts, final smash, and three of his specials, and being able to dash-cancel his down special, I think it is safe to say that Ryu has one of the most complex and unique gameplay styles in Smash.
This is what makes me wonder, where will the team go from there?
Will they continue to use a similar formula like they've done for most of the character or will they try to push for more unique or complex characters?
What do you all think?