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Ryu Moveset Analysis

Diagonal_Smash

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Everything in the leak looked very clean. I saw hadoken, shoruken, and hurricane kick. However, I thought it was weird that he seemed to have two down tilts. Anyone else notice that?
 
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His neutral special is most likely the Hadoken

His side special is most likely the Tatsumaki Senpukyaku also known as the Hurricane Kick.

His down special is most likely a focus attack although it has also been speculated to be a parry but I believe it to be a focus attack. In Street Fighter 4, characters can charge an attack called the focus attack. It's a powerful melee attack that has super armor while charging and around fully charged is unblockable. It also puts people in a crumpled state. I wonder how this attack will work in smash.

His up special is most likely a Shoryuken. It's simply an uppercut.

Also i'm not the biggest Street Fighter fan so correct me if I got anything wrong.
 
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PlateProp

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They show Ryu doing a focus attack in the video, I'm pretty sure it will be his fsmash though
 

Nexin

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Since down b is being talked about a lot right now, I'll put my two cents in on the issue. Based off the fact that there is a black aura around Ryu, I'm almost certain that it is a Focus Attack. The same black aura appears around characters in SF4 whenever they use that move.

I can see how many people would think it is the parry though. The picture makes it look like a counter.
 
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PlateProp

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Since down b is being talked about a lot right now, I'll put my two cents in on the issue. Based off the fact that there is a black aura around Ryu, I'm almost certain that it is a Focus Attack. The same black aura appears around characters in SF4 whenever they use that move.

I can see how many people would think it is the parry though. The picture makes it look like a counter.


It matches sf3 parry exactly man
 

adom4

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Side-B doesn't seem to put Ryu into helpless, it could mean a lot for his recovery.
 
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http://www.twitch.tv/crediar/v/6141885 Here is some gameplay. So his focus attack is indeed his down special. When it comes in contact with a player, it puts them in tons of stun then they fall to the floor like a crumple state. He has two final smashes. One is a Shinku Hadoken. The other is the Shin Shoryuken. These are activated depending on distance.
 
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Nexin

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http://www.twitch.tv/crediar/v/6141885 Here is some gameplay. So his focus attack is indeed his down special. When it comes in contact with a player, it puts them in tons of stun then they fall to the floor like a crumple state. He has two final smashes. One is a Shinku Hadoken. The other is the Shin Shoryuken. These are activated depending on which special attack you choose. Also his forward smash is an EX Hadoken. Not sure if it has a certain name but that's what i'll call it for now.
EX Fireball confirmed with SF style inputs.
I can forget about Ryu being my secondary. Looks like I'm going to have a second main.
 

CyberHyperPhoenix

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http://www.twitch.tv/crediar/v/6141885 Here is some gameplay. So his focus attack is indeed his down special. When it comes in contact with a player, it puts them in tons of stun then they fall to the floor like a crumple state. He has two final smashes. One is a Shinku Hadoken. The other is the Shin Shoryuken. These are activated depending on which special attack you choose. Also his forward smash is an EX Hadoken. Not sure if it has a certain name but that's what i'll call it for now.
Aren't they are activated based on range?

Close up is Shin Shoryuken and Shinku Hadouken is when you are out of range.
 

Nexin

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Better start practicing the DP input then. If up b activates a final smash, I wonder if the original command would as well.
 
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So, how good to you think Ryu's Shoryuken recovery will be. I can't imagine it will be great, like reaching the ledge from the bottom of the off stage zone, but I think it will be resonable. What say you guys. Is Ryu's recovery going to be decent, or will he recover as bad as Little Mac?
 

Pyr

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So, how good to you think Ryu's Shoryuken recovery will be. I can't imagine it will be great, like reaching the ledge from the bottom of the off stage zone, but I think it will be resonable. What say you guys. Is Ryu's recovery going to be decent, or will he recover as bad as Little Mac?
Side B seems to cover a ton of horizontal distance, so it might not be too bad.
 
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So, how good to you think Ryu's Shoryuken recovery will be. I can't imagine it will be great, like reaching the ledge from the bottom of the off stage zone, but I think it will be resonable. What say you guys. Is Ryu's recovery going to be decent, or will he recover as bad as Little Mac?
There is no way his recover will be as bad as Little Mac's. So far, it seems pretty good.
 

Nexin

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So, how good to you think Ryu's Shoryuken recovery will be. I can't imagine it will be great, like reaching the ledge from the bottom of the off stage zone, but I think it will be resonable. What say you guys. Is Ryu's recovery going to be decent, or will he recover as bad as Little Mac?
I saw it in another thread here. It's kind of hard to tell there, but it looks pretty decent when it comes to range.
 

Pyr

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Since all his B moves have an additional effect when the motions of the move are used, maybe it's just bad if that input isn't used?
 

adom4

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So, how good to you think Ryu's Shoryuken recovery will be. I can't imagine it will be great, like reaching the ledge from the bottom of the off stage zone, but I think it will be resonable. What say you guys. Is Ryu's recovery going to be decent, or will he recover as bad as Little Mac?
Side-B doesn't put into helpless so it's not that bad.
 

Graizen

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Move

Tip

Hadoken

A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It’ll disappear after a set distance.

Hadoken

Input the commands from the original series to increase the Hadoken’s power. Use it in midair to make Ryu glide slightly.

Hadoken

Quickly input down, down-forward, forward for 1.25x power. You might have to practice a bit to really figure out howtodo a Hadoken.

Hadoken

Input back, down-back, down, down-forward, forward to unleash a fiery Shakunetsu Hadoken that can deal multiple hits.

Shoryuken

When you enter the original commands, Ryu is momentarily invincible, the move is stronger and looks different…and his shout even changes!

Shoryuken

Input the commands from the original series to become invincible until the move is complete. The move needs no recovery time after landing.

Shoryuken

Input forward, down, down-forward for 1.2x attack power. Think you can pull it off? SURE YOU CAN!

Tatsumaki Senpukyaku

Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering.

Tatsumaki Senpukyaku

Input the commands from the original series to power up the attack. One thing to remember: you can’t use it repeatedly in midair.

Tatsumaki Senpukyaku

Enter down, down-back, back for 1.16x power. Increasing the strength also increases the move’s speed and travel distance.

Focus Attack

Ryu will hold his stance until you release the button or a certain amount of time has passed. Then he’ll unleash the punch.

Focus Attack

By turning the opposite way the moment Ryu punches, he will strike in that direction instead.

Focus Attack

Hitting an opponent with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack!

Focus Attack

You can cancel this move by pressing left or right twice quickly, either while charging or right after the punch connects.

Focus Attack

Ryu can take one hit while readying for this move. This is true until right before he attacks, even when charging the move to maximum power.

Side Smash Attack

Ryu steps forward and unleashes his Joudan Sokutogeri. The tip of his foot is the strongest part, but it won’t hit a small crouching enemy.

Strong Down Attack (Strong)

You might have seen this kick in the original games. Just like in those, you can cancel the move after striking by going straight into a special.

Strong Down Attack (Strong)

Hold down the attack button while crouching to use this move. You can cancel it into a special even if the foe is shielding, but only if you hit.

Strong Down Attack (Weak)

Use this attack by crouching and tapping the attack button. If you hit a downed opponent with it, you’ll knock them back to their feet.

Strong Side Attack (Strong)

Keep up the pressure on a guarding enemy with Ryu’s Collarbone Breaker, a double hit that’s good for shield breaking.

Up Air Attack

This uppercut hits the enemy twice and has a deceptively large range. It’s fairly easy to hit enemies directly over you.

Front Air Attack

Hitting an enemy with Ryu’s foot has higher launch power, while his upper leg is perfect for shield breaking. It’s a good move for combos.

Down Air Attack

This is the only attack in Ryu’s arsenal that has a meteor effect. If it hits, your victim will fly diagonally downward.

Upward Throw

This move kicks a grabbed opponent straight upward. As Ryu brings his leg back down, he’ll hit anyone else unlucky enough to be in the way.
 

swordsman09

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He has two final smashes. One is a Shinku Hadoken. The other is the Shin Shoryuken. These are activated depending on which special attack you choose. Also his forward smash is an EX Hadoken. Not sure if it has a certain name but that's what i'll call it for now.
Hang on. If we go by this, wouldn't a Shinku Tatsumaki work as well?
 
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Ignore my previous comment here. So, reading the descriptors for Ryu, he doesn't seem too bad. The combo inputs seem to only extend to the specials so far, and if that's all, mastering those shouldn't be too difficult. At least Ryu isn't getting any insane 20 button/joystick input super combos that we know of.
 
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Jrzfine

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Move

Tip

Hadoken

A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It’ll disappear after a set distance.

Hadoken

Input the commands from the original series to increase the Hadoken’s power. Use it in midair to make Ryu glide slightly.

Hadoken

Quickly input down, down-forward, forward for 1.25x power. You might have to practice a bit to really figure out howtodo a Hadoken.

Hadoken

Input back, down-back, down, down-forward, forward to unleash a fiery Shakunetsu Hadoken that can deal multiple hits.

Shoryuken

When you enter the original commands, Ryu is momentarily invincible, the move is stronger and looks different…and his shout even changes!

Shoryuken

Input the commands from the original series to become invincible until the move is complete. The move needs no recovery time after landing.

Shoryuken

Input forward, down, down-forward for 1.2x attack power. Think you can pull it off? SURE YOU CAN!

Tatsumaki Senpukyaku

Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering.

Tatsumaki Senpukyaku

Input the commands from the original series to power up the attack. One thing to remember: you can’t use it repeatedly in midair.

Tatsumaki Senpukyaku

Enter down, down-back, back for 1.16x power. Increasing the strength also increases the move’s speed and travel distance.

Focus Attack

Ryu will hold his stance until you release the button or a certain amount of time has passed. Then he’ll unleash the punch.

Focus Attack

By turning the opposite way the moment Ryu punches, he will strike in that direction instead.

Focus Attack

Hitting an opponent with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack!

Focus Attack

You can cancel this move by pressing left or right twice quickly, either while charging or right after the punch connects.

Focus Attack

Ryu can take one hit while readying for this move. This is true until right before he attacks, even when charging the move to maximum power.

Side Smash Attack

Ryu steps forward and unleashes his Joudan Sokutogeri. The tip of his foot is the strongest part, but it won’t hit a small crouching enemy.

Strong Down Attack (Strong)

You might have seen this kick in the original games. Just like in those, you can cancel the move after striking by going straight into a special.

Strong Down Attack (Strong)

Hold down the attack button while crouching to use this move. You can cancel it into a special even if the foe is shielding, but only if you hit.

Strong Down Attack (Weak)

Use this attack by crouching and tapping the attack button. If you hit a downed opponent with it, you’ll knock them back to their feet.

Strong Side Attack (Strong)

Keep up the pressure on a guarding enemy with Ryu’s Collarbone Breaker, a double hit that’s good for shield breaking.

Up Air Attack

This uppercut hits the enemy twice and has a deceptively large range. It’s fairly easy to hit enemies directly over you.

Front Air Attack

Hitting an enemy with Ryu’s foot has higher launch power, while his upper leg is perfect for shield breaking. It’s a good move for combos.

Down Air Attack

This is the only attack in Ryu’s arsenal that has a meteor effect. If it hits, your victim will fly diagonally downward.

Upward Throw

This move kicks a grabbed opponent straight upward. As Ryu brings his leg back down, he’ll hit anyone else unlucky enough to be in the way.
The source of this information can be found here: https://sourcegaming.wordpress.com/2015/06/13/e3-update-pre-patch-notes/
 
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Hadouken is his neutral B. It does 5% (about). Flaming Hadouken (dunno what the name is) hits multiple times (really REALLY weak hits) and does 8% (about).

Focus Attack is his down B. Does 16% fully charged (?), 12% uncharged (?).

Shoryuken is his up B.

The Helicopter Kick is his side B. Hits multiple times (idk how many). The first hit does 12%.

FSmash does 16% uncharged.

USmash does 17% uncharged.

DThrow does 9% (two hits, idk if its 4% + 5% or the other way around).

BThrow does 12%.

NAir is the jab that looks like Little Mac's (I'm pretty sure).

FAir is the angled kick (I'm pretty sure).

BAir is the backwards ZSS looking kick.

UAir is the mini uppercut.

Ryu has two (at least) final smashes. One is a larger Hadouken that hits multiple times, dragging the target along. The other is a super Shoryuken. I'm assuming you get the Shoryuken final smash by inputting it with an upwards QC.

I'll have complete-ish frame data (hit on, FAF/endlag, damage, etc) by tomorrow assuming he releases then.
 
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