Link to Roy's Complete Frame Data: http://kuroganehammer.com/Smash4/Roy
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366 is the Autolink angle. It knocks people in the direction you're moving.One question: When a move has 360+ degrees in knockback, what does that mean?
I mean shouldn't 366 technically be 6 degrees or am I just missing something obvious?
Also while I have no doubt as to the accuracy of your info and I truly thank you for all you do, I think that you shouldn't just throw away Indigo's work so casually. I mean he also put a lot of effort into it I am sure.
Not trying to start any kind of fight, and again, thanks for everything you do for the community.
No, it doesn't, it starts auto-canceling on frame 47.So, the second swipe of nair auto cancels? Interesting. Great stuff!
Oh, I was looking at the landing lag portion and it was blank for the second hit so I assumed it auto canceled. Whoops.No, it doesn't, it starts auto-canceling on frame 47.
That is exactly right.So let me get this straight : Fair is IASA frame 30 and autocancels on frame 33.
If you SHFair you suffer the Fair landing lag, but you can input another move before landing.
Does that mean that Roy's SH is between 30 and 33 frames long or am I missing something ?
Do you think a separate link in the header would be good? like, "character attributes" or something?Thanks and good luck with that haha.
Also a small suggestion for your site : make a direct link to the stat pages (like /smash4/weight) in the smash 4 directory. I had no idea the lists were there until I accidentally clicked on one in a character sheet.
Something like this?Imo a small section above the character section would be good, but it can be in the header or under the character section as long as it's easily accessible.
And now that I think about it you could also add some compilation of comparative roll, dodge and edge data. Maybe that's asking too much lol, but I could help if you want.
I too use his jab to interrupt strings and opponent movement. Depending on the hit (either weak hit other strong hit of jab) can net me a guaranteed follow up. Another good way to interrupt would be dtilt which gives you space.Anyone else (or is it common practice) use his Jab kind of like an interrupt? It's just quick enough to throw out there to stop an attack in its tracks or stop a string. It feels like when I land enough of these it staggers their line of thought which affects their playing style.
Dominating are characters with great normals or specials, generally have a high damage output, are fast and can KO fairly easily.Bit of a noob question, what's a 'Dominating' style? Is that saying he can do near anything because of his high damage and speed stats?
That was literally just asked 2 posts above yours and answered the very post above yours....What does Dominating/Pressure mean?
What does Dominating/Pressure mean?
Dominating are characters with great normals or specials, generally have a high damage output, are fast and can KO fairly easily.
I saw it afterwards.That was literally just asked 2 posts above yours and answered the very post above yours....
Correct me if I'm wrong, but this means a frame-perfect shorthop fair, you can save yourself 2 frames of landing lag by inputting a nair right before you hit the ground?So let me get this straight : Fair is IASA frame 30 and autocancels on frame 33.
If you SHFair you suffer the Fair landing lag, but you can input another move before landing.
No, because nair does not have any early autocancel frames.Correct me if I'm wrong, but this means a frame-perfect shorthop fair, you can save yourself 2 frames of landing lag by inputting a nair right before you hit the ground?