TealOpal
Smash Rookie
- Joined
- Aug 5, 2015
- Messages
- 16
- NNID
- TealOpal
- 3DS FC
- 4468-1543-2301
Until Roy was introduced, Ike was the uncontested heavy hitter of the Fire Emblem series in Sm4sh. However, with Roy's introductions and buffs from Melee, I feel like we may have a new contender for that spot. Here are a few reasons as to why I feel this way:
• Roy's side-smash is possibly the best in the game, as it's both fast and is strangely powerful enough to kill at ludicrously low percentages. Ike's side-smash, while strong, is far to slow to be nearly as staggering as Roy's. It's a good kill move, but Roy's can be thrown out less sparingly due to its speed. It also has an easy-to-land sweet spot.
• Roy's Up-Smash is a multi-hitting move, allowing it to rack up extra damage before sending the foe flying. Even if it doesn't kill, it'll hurt. Ike's up-smash, while powerful in its own right, is both slower and doesn't hold combo potential as well as Roy's. Ike's up-smash, however, has wider range.
• Roy's down-smash is both quick enough and strong enough to be used as an effective tool for quickly distancing yourself from opponents who are pressuring you. Ike's can do the same, but not at nearly as safe a speed.
• Roy's up-special is, while less handy for recovering than Ike's, a terrifyingly effective tool for both damaging quickly and chaining combos. Ike's has enough startup for wise opponents to roll away from it.
Based on these few points alone, I find it believable that Roy may be a more effective heavy hitter than his series' resident heavy hitter. While Ike will always hit harder, Roy's more widespread practicality and diversity make him (In my opinion, at least) a more widespread terror in a lot of ways. It's amazing what a bit of speed added to powerful attacks can do for a character.
So, tell me, what do you think of this idea?
• Roy's side-smash is possibly the best in the game, as it's both fast and is strangely powerful enough to kill at ludicrously low percentages. Ike's side-smash, while strong, is far to slow to be nearly as staggering as Roy's. It's a good kill move, but Roy's can be thrown out less sparingly due to its speed. It also has an easy-to-land sweet spot.
• Roy's Up-Smash is a multi-hitting move, allowing it to rack up extra damage before sending the foe flying. Even if it doesn't kill, it'll hurt. Ike's up-smash, while powerful in its own right, is both slower and doesn't hold combo potential as well as Roy's. Ike's up-smash, however, has wider range.
• Roy's down-smash is both quick enough and strong enough to be used as an effective tool for quickly distancing yourself from opponents who are pressuring you. Ike's can do the same, but not at nearly as safe a speed.
• Roy's up-special is, while less handy for recovering than Ike's, a terrifyingly effective tool for both damaging quickly and chaining combos. Ike's has enough startup for wise opponents to roll away from it.
Based on these few points alone, I find it believable that Roy may be a more effective heavy hitter than his series' resident heavy hitter. While Ike will always hit harder, Roy's more widespread practicality and diversity make him (In my opinion, at least) a more widespread terror in a lot of ways. It's amazing what a bit of speed added to powerful attacks can do for a character.
So, tell me, what do you think of this idea?
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