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Roster Prediction Discussion Thread

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Sonicguy726

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Good afternoon all, hope you're doing well. Well, not to throw oil on a wildfire, but I managed to finally design a unique moveset for both Roy AND Chrom. Well, let's start this shall we?




Gameplay Ability: Burning Touch (Roy’s blade, like Marth and Ike’s, has a sweet spot, but instead of dealing extra damage, the sweet spot will set the opponent on fire, leaving them easier to combo and juggle. The sweet spot differs depending on the attack, so knowing which attacks are best for each situation is best. The attacks, if the opponent is set on fire, will still do the same amount of damage, but deliver it in more than one hit to hold the opponent in place longer and allow for follow-up attacks easier)
Standard A Combo: Sealed Slash (x1, 7% total, deals fire damage)

Forward + A: Blazing Pierce (A thrust attack, middle of blade will ignite opponents and cause a burning effect, 11%)

Up + A: Sealed Arch (Will slash in an upward arch, the tip of the blade at the beginning of the slash will ignite opponents on contact, 10%)

Down + A: Heel Poke (Will strike the opponent low with a jabbing poke, same as in Melee. The sword’s lower blade, near the hilt, will ignite the opponent if hit, 9%)

Dash Attack: Sealed Crescent (The same dash attack as in Melee, this attack cannot ignite the opponent. 12%)

Aerial Attacks:
Neutral A: Ignition Circlet (Will spin around in the air, swinging his blade twice. This blade will ignite the opponent on the second hit, 13% total)

Forward + A: Blazing Seal (An arching slash downward, the entire slash being able to engulf the opponent in fire. 11%)

Up + A: Fiery Flip (Will do a backflip in the air with his blade extended, the middle of the blade being able to ignite the opponent. 10%)

Backward + A: Thrusting Fire (Will turn around in the air and thrust his blade forward, the tip able to ignite the opponent in fire, 11%)

Down + A: Sealed Meteor (A powerful slash downward, being able to meteor smash the opponent. The entire attack can ignite the opponent, but does not hold the opponent in place and hits all at once. 13%)

Smash Attacks:
Forward Smash: Fiery Blade (Taken from his original Standard special, Roy will do a hard slash attack forward, the attack being able to release a burst of fire when it hits the ground, if the smash attack is charged up all at once. Can not insta-KO like the original Fiery Blade. 27%)

Up Smash: Heroic Blaze (Will kneel down, blade in sheath, before leaping up into the air and coming back down. Can hit opponents both up in the air or below him mid-attack, cannot meteor smash opponents over edges. 24% total)

Down Smash: Blazing Circlet (Will spin around, sword ignited, and deal damage on both sides of him. Gains extra reach thanks to fire surrounding the blade. 28%)

Grab/Throws:

Grab: Grabs the opponent with his free hand

Pummel: Knees the opponent (3% per pummel)

Front Throw: Throws the opponent over his shoulder (8%)

Up Throw: Throws the opponent upward and slashes them (9%)

Back Throw: Throws the opponent behind him (5%)

Down Throw: Throws the opponent onto the floor (5%)

Special Moves:
Standard Special: Sol

Roy’s new Standard special is the sol ability, which allows Roy to charge up the power of his blade while kneeling and sword sheathed. Once the attack stops charging, Roy will unsheathe his blade and deliver a powerful Horizontal slice with his sword encased in fire. If the attack is fully charged, Roy will be able to heal 15% damage upon contact, much like the actual Sol ability in Fire Emblem. 30% max, heals 15% at maximum charge

Side Special: Blazing Strike
A new side special, almost in the same vein as Ike’s side special, Roy will get into a battle stance with his blade facing behind him. With this attack, Roy can do a lunging strike that can deal fire damage upon contact with the ground, creating a quick flame burst. Roy will lunge farther depending on how long the B button is held. Roy can also use this attack to horizontally recover while in the air. 18% max

Up Special: Blazer

Roy’s up special returns to Smash Bros, but gets a couple of upgrades to differ itself from Marth’s Dolphin Slash. Instead of being a quick slash upwards, this attack is now a spinning ascension as Roy cloaks himself in fire on the way up, rapidly damaging opponents. This attack still mostly goes upward instead of to the side, making Roy better at recovering from a vertical distance than a horizontal distance. 15% total

Down Special: Counter

The counter is a staple of Fire Emblem, and Roy can do it as well like Marth and Ike. Roy’s counter will ignite the opponent on fire to leave them open for combos, making it overall more useful than Marth or Ike’s counter, although slower overall. 10% total.

Final Smash: Sealed Inferno

A quick final smash, Roy will raise his blade above his head as it becomes engulfed in fire, the fire becoming twice as long as the blade before Roy slashes down onto the ground, a huge wave of fire racing forward to deal damage to opponents in front of him. This huge blast of fire will do huge amounts of damage quickly and can very easily KO opponents. 50% total

Color Scheme:

#1: Navy Blue/Black/White (Awakening Roy Standard)

#2: Blue/Gold (Classic Roy)

#3: Red/Black/Gold (Classic Alternate Roy)

#4: Green/Black/Gold (Classic Alternate Roy #2)

Taunts:
#1: Raises blade upward, embers flying off the blade

#2: Original Taunt from Super Smash Bros Melee

#3: Swings and sheaths blade

Victory Circle:
#1: Roy will release do a couple of swings with his blade, giving one of his quotes from Super Smash Bros Melee

#2: Roy will Sheath his sword and cross his arms, giving one of his quotes from Super Smash Bros Melee

#3: Roy will brush his cape aside, his sword becoming ignited as he gives one of his quotes from Super Smash Bros Melee





Gameplay Ability: Exalt’s Blade (Chrom’s Blade, the Falchion, wields the special ability to be cloaked in a mystical blue light, almost as if catching the wind itself, and with this, some of Chrom’s attacks can have push and vacuum effects to push away or pull in opponents. Attacks that can pull in opponents will be marked with # and attacks that will push opponents away are marked with $)

Standard A Combo: Exalt scissors (x2, 10% total, strikes twice with a pair of horizontal slices, the second one reaching slightly farther than the first)

Forward + A: Arching Falchion (Will swing his blade in an upward vertical arch, dealing damage with decent range. 10% $)

Up + A: Piercing Strike (Will thrust upward into the air, cloaked in light. 11% #)

Down + A: Ankle Slice (A wide horizontal slice while crouching, range is above average for crouching attacks. 9%)

Dash Attack: Exalted Thrust (A quick piercing thrust while dashing, does high damage against shields. 9% #)

Aerial Attacks:

Neutral A: Blinding Falchion (A spinning aerial attack, striking on both sides and hitting twice, the light from the blade giving a bit extra range. 14% total $)

Forward + A: Piercing Lance (Switches to Lance, reaches forward to strike with better range, 13%)

Up + A: Arching Slash (Swings vertically and strikes in an arch. 11%)

Backward + A: Reversing Lance (Swings around and strikes behind with lance, giving very good range. 13%)

Down + A: Exalted Comet (Swings downward in an arch, able to meteor smash opponent, 12%)

Smash Attacks:
Forward Smash: Exalt’s Slash (Will kneel down with blade gaining energy, then do a small dash forward to then do a long horizontal slash. 28%)

Up Smash: Luna (Wielding a Lance, will do a powerful thrusting strike up into the air. Has good range, 25%)

Down Smash: Falchion Circlet (Will strike on both sides, dealing more damage behind then in front. 25% $)

Grab/Throws:
Grab: Grabs with free hand

Pummel: Knees the opponent (3%)

Front Throw: Slashes the opponent away (9%)

Down Throw: Hits the opponent onto the ground with the blunt of his sword’s handle (7%)

Back Throw: Will go behind opponent and slash them away (10%)

Up Throw: Tosses the opponent upward (5%)

Special Moves:
Standard Special: Aether

Ike may already wield the aether ability, but Chrom uses it very differently. Chrom’s use of Aether is that of a charge attack which can allow Chrom to do a long dashing slash attack, being able to pierce right through opponents. This attack is also capable of healing 10% damage if charged to its maximum level, and since it can pierce through opponents, can possibly heal up to 30% damage per attack, making it very effective. 28% max, heals 10% per slash at maximum charge.

Side Special: Falchion Eagle

A move seen in the cutscene battle against Chrom and Marth, Chrom will leap up into the air and perform a spinning slash down into the ground, damaging opponents on the way down. By holding the B button during the attack’s start-up, Chrom can hold himself in the air, which can give him a moment to change his trajectory. This attack moves fast, so it’s very good at breaking into crowds of already battling opponents. 17% max

Up Special: Ascension Blade

His blade cloaked in light, Chrom will do a high slashing jump into the air then come down with a piercing blow, which can catch opponents under it to deal damage. This attack acts as a two part attack, but unlike Ike’s Aether, it cannot catch the opponent in one state and continue until the end of the attack. 15% total

Down Special: Counter

The other members of the Fire Emblem series use this stapled move, and since it’s a staple, Chrom uses it as well. Chrom’s counter gives the best responsive range, getting a bit extra distance thanks to his blade being cloaked in light, but has the lowest overall knockback, which can also be an advantage as it is easier to follow up with more attacks. 10%

Final Smash: The Twin Falchions

Fire Emblem Awakening introduced many new mechanics to the Fire Emblem franchise, but the most important one was the ability to fight in pairs, and Chrom’s final smash takes advantage of this. Chrom will do a dashing slash forward to stun an opponent(s) to set up his final smash. If Chrom’s attack hits, he will summon his daughter, Lucina to the field, who will assist Chrom in a sword combo before delivering a final blow to blast the opponent away. Upon finishing their combo, Lucina will disappear. 45% total, high knockback

Color Scheme:

#1: Navy Blue/White, Blue Hair (Standard Chrom)

#2: Dark Red/White, Red hair (Sully)
#3: Dark Green/White, Brown Hair (Stahl)

#4: Golden Yellow/White, Blonde Hair (Lissa)

#5: Aqua Blue/Grey, Brown Hair (Fredrick)

#6: Great Lord Chrom

Taunts:

#1: Will spin his sword in his hand

#2: Will sheath his sword, saying “You fight well”

#3: Falchion will gleam with light, saying “This fight isn’t over yet”

Victory Circle:
#1: Chrom will spin his blade, then plant in the ground as he says “I will protect Ylisse, no what!”

#2: Chrom will Cross his arms, his blade already sheathed, as he says “Well fought, warrior”.

#3: Chrom will put his hand on his blade’s handle, looking up as he says “I cannot afford to lose, I’m sorry.”

A little bland but cool either way
 

TumblrFamous

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You know, I still want to know everyone's opinions on retros. I still do not know which would be the best. Takamaru, Lip, or Duck Hunt Dog? I'm not sure.
 

Louie G.

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You know, I still want to know everyone's opinions on retros. I still do not know which would be the best. Takamaru, Lip, or Duck Hunt Dog? I'm not sure.
Takamaru is the most requested, he had a Nintendo Land minigame, he could bring an unseen samurai sword style to the game, to Zelda as Kid Icarus is to Metroid.
He may be on everyone's roster, but that's because he is simply the best choice.
 

Cpt.

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It's no more important than chrom or lucina and represents the avatar which was a pretty big thing in awakening. With K rool we haven't see him in a main game in 15 years and I don't think he's coming back, dixie and even cranky have far better chances then him and dixie adds another female which sakurai


um not that one
I mean they are both pretty likely, but Dixie is also likely to have something to do with Diddy and not be a separate character. Even if he hasn't been in a DK for a while a lot more people know K. Rool than Cranky (who doesn't have much of a chance at all of being a playable character BTW).
 

Rebellious Treecko

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F-Zero is overdue for a newcomer, being one of two series from the original Smash Bros without a second character.

It's hypocritical for me to say that, though, as I don't think the Yoshi series needs a second character too much this time. (but would still be quite nice to have)

ZSS may or may not count as a second Metroid character, but unlike Sheik and the PT's Pokemon, she has all four original special moves and a new Final Smash.

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Sonicguy726

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I mean they are both pretty likely, but Dixie is also likely to have something to do with Diddy and not be a separate character. Even if he hasn't been in a DK for a while a lot more people know K. Rool than Cranky (who doesn't have much of a chance at all of being a playable character BTW).
Why would they tag dixie onto diddy, he's already an established character in the smash series and people like his moveset why change that
 

Louie G.

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Well think about you're favorite smash character would you rather have them cut or be given an entirely different moveset
Different moveset.
Why would I want Luigi cut? He could just get the Poltergust.
Why would I cut Peach? She could easily use Super Princess Peach attacks.
Why cut Wario? Give him a Wario Land moveset!
 

Rebellious Treecko

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Well think about you're favorite smash character would you rather have them cut or be given an entirely different moveset
I'll be honest, I don't like it when a character has their moves replaced.
Additions, small tweaks, and compliments are fine, such as, hypothetically, Ganondorf having the option of being able to release the charged energy from Warlock Punch early as an electric projectile. (Dead Man's Volley)

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Cpt.

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Why would they tag dixie onto diddy, he's already an established character in the smash series and people like his moveset why change that
1. Because they were going to in Brawl so there is a (little) chance of that.

2. She is pretty much Diddy so she would just be a costume.

So it would pretty much be a Dr. Mario/waste of character spot. I mean if Zero Suit doesn't even get a character spot and she is completely different from Samus why would Dixie?
 

Sonicguy726

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A new moveset. At least then they're still in the actual game.
well lets say you're favorite is mario, how would you feel if they gave him jiggypuffs moveset adding dixie to diddy is changing the entire way the character plays
1. Because they were going to in Brawl so there is a (little) chance of that.

2. She is pretty much Diddy so she would just be a costume.

So it would pretty much be a Dr. Mario/waste of character spot. I mean if Zero Suit doesn't even get a character spot and she is completely different from Samus why would Dixie?
Really she is plenty different from diddy while Zamus and Samus are the same character
 

Louie G.

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well lets say you're favorite is mario, how would you feel if they gave him jiggypuffs moveset adding dixie to diddy is changing the entire way the character plays
Why would anyone in their right mind cut Mario?
And these are really stupid comparisons. Changing ONE MOVE OF DIDDY KONG'S to a tag team mechanic is not even comparable to say, changing Mario's moveset.
 

deebeethedeity

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I could see it either way. I'm just pretty sure Blaziken would be a lock. Or we could just have Blaziken play like Captain Falcon: Fire Punch, Blaze Kick, Sky Uppercut, Mach Punch.
B-Blaze Kick (chargeable)
Side B-Flare Blitz
Up B-Brave Bird
Down B- Mirror Move/Protect
Final Smash- Mega Blaziken with Speed Boost (Power and Speed increase)
 

Sonicguy726

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Why would anyone in their right mind cut Mario?
And these are really stupid comparisons. Changing ONE MOVE OF DIDDY KONG'S to a tag team mechanic is not even comparable to say, changing Mario's moveset.
It was hypothetical adding dixie to diddy would completely change the way he plays
 

?????????????

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The main reason I'm unsupportive of a Diddy/Dixie tag team is because I don't think it adds anything to Diddy's character. As a character, Diddy has had far more appearances as an individual, such as DK64, as opposed to being tag-teamed with Dixie, which occurs in only one game. If anything, I'd be more okay with a DK/Diddy tag team.

Even if they DID team up, what would Dixie add? Flying with her hair? Diddy already has a jetpack!
 

Louie G.

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It was hypothetical adding dixie to diddy would completely change the way he plays
Not if you don't switch to Dixie.
No bananas. That's it. A move that is somewhat likely to be cut anyway.
The main reason I'm unsupportive of a Diddy/Dixie tag team is because I don't think it adds anything to Diddy's character. As a character, Diddy has had far more appearances as an individual, such as DK64, as opposed to being tag-teamed with Dixie, which occurs in only one game. If anything, I'd be more okay with a DK/Diddy tag team.
Even if they DID team up, what would Dixie add? Flying with her hair? Diddy already has a jetpack!
This is how I feel.
The characters are similar in stats and abilities, so switching out between the two is pointless from a competitive point of view.
 
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