Nelo Vergil
Smash Master
Oh ya Jamie, lets BlazBlue when I get back home way later
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And Yoshi is above Ike. XDhttp://www.smashboards.com/showthread.php?t=259517
Ike's mid tier *****es, Best tier list ever (Lol at Sonic's placing)
You say it's no more powerful than playing normally, but you give no reasoning behind your point. Everything else in this post is reasoned nicely, but that one point ruins your whole argument. I don't believe you at all, planking is far more powerful than anything in the game. Also, just because a game is exciting shouldn't mean anything, that's just being a sucker for entertainment. On top of that it doesn't make the game less exciting, it just changes the victor of the match, all of the action doesn't just disappear and as if it never happened.I don't see a problem with somebody winning the match normally after having ledge camped for X > 50 ledge grabs. It may be annoying to lose this way, but it's no more powerful than just attacking you normally without having done those last X - 50 ledge grabs for the following reason.
Consider that under either approach, you have to get them to grab the ledge fifty times before you can make use of the rule. So however powerful those fifty grabs are, you have to deal with them either way. The only difference between the two rules is that under the current one, they have a chance to win properly after using up their ledge grabs, rather than auto-losing, and I don't see a compelling reason to overturn a normal victory if they end up winning normally.
Also, as a secondary reason, I note that most of the time, you will not know exactly when the opponent exceeds fifty ledge grabs, so you are likely to continue playing the match, and it may end up being an intense and exciting match. It seems pretty lame to end up overturning a normal victory because one player got slightly over 50 ledge grabs. Conversely, you might think they have ledge grabbed 51 times, so you just sit back and let them kill you and intend to win on the results screen, but it turns you were wrong and it was only 50.
Luke's suggested rule would be more appealing to me if the match could end immediately after the 51st grab, but that isn't possible, and the prospect of having to overturn the latter part of a match is undesirable. With the current rule, normal victories don't end overturned, because we only apply the rule in the case of a time out.
I didn't say that. I said the ledge camping after the 50 ledge grabs have been exhausted are no more powerful than playing normally, probably even less powerful, since you're wasting valuable time you could be using to approach and win. (My use of the variable X probably obfuscated this point.)You say it's no more powerful than playing normally, but you give no reasoning behind your point.
It is obviously powerful, but this is a stretch.I don't believe you at all, planking is far more powerful than anything in the game.
If you make use of a strategy involving excessive ledge grabbing, you are obviously going to count your ledge grabs. The opponent probably won't keep track, but you will, and you won't go over fifty; presumably you'll stop with a few to spare on the chance you miscounted slightly.Under my suggested rule, I can guarantee that planking will be far less evident in matches, because people are scared. They are scared to lose, and they don't want to take unnecessary risks. Sure they might go for a few seconds on the ledge (if that's how they want to play the match out), but the whole mindset of doing it will be altered, because after they hit 50 ledge grabs, there is no turning back, the game ends no matter what. If you think about that, it's pretty devastating, and not worth the risk at all.
(Emphasis mine.) Of course it's a big deal to ban something. There should be a compelling reason to justify any ban. The rule in question isn't a ban as such, but your version is definitely more game-changing than the current one, so there should be an actual reason provided to justify why an auto-lose is required, and not simply an excellent incentive to stop ledge camping and start approaching (which seems quite good enough to limit the effectiveness of this strategy).I don't get why some of you want to disagree with this rule. In starcraft they banned the simple tactic of placing an observer over a turret so it couldn't shoot air units (could still detect invisible units though) even though you can just mash the stop command to fix the bug. It's not a big deal to ban something, especially when it's incredibly over powered.
What will you do to show that? Grab the ledge fifty times and then go on to win the match? I'm not sure how that will convince me or anybody that you should have got an auto loss. After all, you did go on to beat me properly. At worst, your fifty ledge grabs before doing so were a powerful annoyance; but even with an auto-loss, I still would have had to deal with them.I can promise you that if the rule remains the same I'll show everyone why it should be changed. No one from AB, besides me, has experienced how powerful this tool is, and I think it's about time you virgins have experienced true gay.
Personally I love the new ruleset. It probably won't change my placing in singles (or low tier: watch out Mike), but I'm certainly looking forward to having a wider array of counterpicks available, and a fairer set of starter stages, allowing for more interesting first match differentiation.New stages suck and there was no reason to change them. putting some really good cp's in the neutral category is uncalled for and not based on any real need.. i don't see why the unbroken stage system is being fixed when it didn't need it unless this is just the new host's adding a "personal flair" to distinguish these monthlies from our old ones. Absolutely unnecessary IMO.