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That is also true, but don't let the complexity of the game distract you from the simple goal of each match - to take off stocks. And to have fun, of course. But since when has Rock, Paper, Scissors not been fun?This is true, but dont let that idea detract value from the fact that there IS all those little categories, and thats why smash is what it is. =]
Marth's Fairs vs Falcon's Shield = Rock vs RockSo wait, if Marth was spacing fairs against Falcon's shield, would that be scissors vs rock in the case of scissors winning? Or would that be an offensive rock vs a defensive rock?
And if Falcon timed a nair out of shield and hit that marth, would that be scissors dominating rock?
Or would is shield pressure in this situation paper?
I'm confused. Because if it's rock vs. rock, then scissors beats rock...
and if it's scissors vs. rock, then scissors can beat rock if falcon's timing is off.
If it's paper vs. rock, Marth can still get the favorable outcome if Falcon chooses scissors.
Even though the options resemble rock paper scissors, I think Smash is a bit more complicated >_>
Exactly.We've forgotten one of the most important things...
to win at rock paper scissors, you need mindgames.
The things that were getting me was that Marth can break through falcon's shield, so paper beats rock.
Marth's Fairs vs Falcon's Shield = Rock vs Rock
The time from where MArth can be punished vs getting hit by Falcon = Scissors vs Rock where Marth's original Rock turns to Scissors
OR
Marth's continued Fairs vs Falcon's timed Nair = Rock vs Paper where Falcon's shield (Rock) turned into an Nair (Paper)
This is a case where the Fairs vs the Shield is one throw (Rock vs Rock) and a second one after that (Scissors vs Rock/Rock vs Paper)
Smashgod, this is KIND of what i was talking about earlier.What happens when both people throw Falcon Punch?
http://www.youtube.com/watch?v=KnRHr7fZnKw&feature=channel_pageWhat happens when both people throw Falcon Punch?
like paper vs paper, rock vs rock, or scissors vs scissors, it just goes CLANKSmashgod, this is KIND of what i was talking about earlier.
Don't forget SF and GG :DEvery fighting game, at it's very very very core, is RPS. Throw beats shield, shield beats attack, attack beats throw. It's the fighting games that go infinitely deeper into this system that last in the long run. Melee, Third Strike, Marvel, all have a RPS element, but they are also insanely deep.