Hey
DJ3DS
, has that event taken place yet?
Yes, of course - I just forgot to follow up here as I joined the ROB discord!
My general impression was pretty positive. I'll try to go through on a move by move basis:
Specials:
Neutral B - seems buffed thanks to charging times. The fully charged version is massive now, and is gonna be terrifying offstage.
Side B - Faster startup, and overall duration seems reduced so you can use it more reliably off-stage even if it has punishable endlag. The hits themselves link much better!
Down B - Seemed pretty much the same from what I played. Bear in mind it was FFA so I didn't really get a chance to test any kind of setups here.
Up B - fuel seems about the same, but it's overall buffed as it can be cancelled via airdodge or even double jump!
Neutrals:
The only one of his tilts which seems changed is his down tilt. It's still very fast, but deals very little knockback so feels like it links into itself better now. I was catching people at close range and dealing 20% easily, and it is scary good if there's any kind of wall.
Aerials:
All of ROBs aerials except his F-Air seem changed. N-Air is super fast and honestly felt wonderfully obnoxious, and B-Air and D-Air both felt faster too. U-Air felt a little odd, with different angles but it was still a solid move.
In terms of throws, I explicitly tested his back throw (though not as a kill throw) so can confirm it appears to be the same. Up Throw has had its knockback nerfed - you're not gonna be using this as a kill throw any time soon - but this hopefully makes it a better low percentage combo throw. Down Throw is perhaps his biggest frustration, because it's apparently programmed (according to ROB discord) in such a way that it's easier to mash than K Rool's equivalent throw. You're not getting low percentage combos with this, but you can get kill setups like down throw up smash at around 100 unless your opponent is a very quick masher. I had no personal issues with it but others have reported different mileage.
My overall opinion is that he felt super fun and fluid, and at the (relatively low) level I play at he'll do just fine. At higher levels, he may struggle to kill as his throw setups become inconsistent against better mashers. Hopefully down throw is fixed if it is actually broken.