Are Levin aerials really that safe on shield now? They were hella unsafe on shield before and I kinda doubt that this shieldstun increase is really going to make them actually safe.
Arcthunder I can see being really good with this though (like lol are they just gonna keep buffing Arcthunder or something? it keeps getting better and better. are they gonna make it kill at 100% by itself with no rage next or something?)
Just want to point out that in the previous patch before 1.1.1, it was confirmed that the hitstun modifier on shields had been changed. While this affected all moves on shield, it scaled quickly and was noticeably larger for moves like Robin's Levin sword, many of Ryu's attacks, and so on.
Now combine this with the shield stun that was increased on this patch, and I'd say it has to be a noticeable difference. A retreating Fair was already difficult for opponents without a hard read. Things are going to still need spacing, but even a few frames in Robin's cases could make a big difference.
Alllll that being said, I actually don't have the Wii U atm so can't actually test. Just looking at the frame data is giving me ideas of what options are safer when though.
Edit: Also wanted to mention that when acting out of shields <provided the shield was hit>, certain moves cut out the shield lag. Actually all moves do, except two very noticeable ones - jab, and grab (unless jump canceled). If the stun is enough to affect our Jab OoS option, theoretically Dtilt would be a better choice (guessing it'll be close to a 4-6 frame difference)