fauxchienne
Smash Cadet
Hearing about Robin finally having a true combo throw literally made me scream "yes" about 4 times i tried it out on training mode and thought i could share it with my fellow Robin mains
(not official, but Robin does seem a bit faster- that would be amazing, but i have no real way of confirming it just yet. i have missed a few arcfire follow ups from being there too early though, which has never happened to me before)
All combos are tested on mario in training mode, meaning no rage or DI. Assume all aerials/smashes are using Levin Sword
Dthrow ->Fire Jab
Works reliably 0-35%, pushing it a bit at 40-45%, can be escaped at 50%+. highly recommended, racks up 17%
Dthrow -> Wind Jab
Works until 20%, when mario is pushed to the top and could easily DI out. Not recommended, damage varies
Dthrow -> Forward Tilt
Works until around 55%. recommended, great for creating space or knocking off ledge for an easy edge guard. very horizontal knockback. 13% damage
Dthrow -> Down Tilt
Works until about 20-25%. im about 50/50 on this one, enemies can retaliate since theyre plopped right in front of you. 12% damage
Dthrow -> Down Tilt -> Regrab
The reason i do like dthrow into dtilt !!! allows for an easy regrab, which you can again combo into anything mentioned or a forward smash read, since your opponent will most likely airdodge. highly recommended if you can read your opponent
Dthrow- Uptilt
great combo, works until 75-80% can easily combo into upsmash, up air, and more if you get creative with it. does 12% damage
Dthrow-> Neutral Air
works at 45% if youre fast enough, otherwise it works easily from 50-80%. great if youre near the edge because of the horizontal knockback, but there are better options middle of the stage. 13% damage
Dthrow -> Forward Air
works like a charm 50-80%, and your bread and butter for knocking away opponents and racking up easy damage. does 18%
Dthrow -> Up Air
Amazing. works upwards of 80%, and quick double jump might be required at higher percents. great for beginning a fatal juggle, and kills easily at 120%.
Dthrow -> Arcthunder -> Dthrow -> Forward air ( or anything else)
where do i begin. this chain is the holy grail of robin players. this chain has changed my view on life. Easy to land at 50%, does an astounding 34%, and looks f***ing awesome. this is why i only charge to arcthunder.
Dthrow -> Arcfire
I had a little trouble pulling this off on a non DI-ing opponent, but im sure it would work well on someone who DI's away. However, it's in your best interest to be precise with it. if it just nips them while theyre falling, theyll just fall out.
Dthrow -> Thoron+
a bit iffy on this one, if your opponent knows whats up it can lead to a missed thoron. however, getting it is pretty rewarding. works easily at lower percents, gets riskier as you go up to about 60%, where your opponents has to make all the mistakes to get hit by this.
That's all i have so far, ill try experimenting with much more stuff once for glory is back online, since different combos will work much better on DI-ing opponents. All in all i think this buff is exactly what Robin needed to step up their game. I would not be surprised to see them climb up to top 15 tier after this patch, there's just so much you can do with it.
word of advice: dont abuse this at all. it doesnt seem like robin's grab range or cooldown has been improved at all, so going in for too many grabs will mean some sure punishes. Use it wisely like a true tactician!
If anyone discovers any combos i haven't listed here, feel free to post them! These in all honesty are just a few i found while messing around in training, im sure there are some more great combos
(not official, but Robin does seem a bit faster- that would be amazing, but i have no real way of confirming it just yet. i have missed a few arcfire follow ups from being there too early though, which has never happened to me before)
All combos are tested on mario in training mode, meaning no rage or DI. Assume all aerials/smashes are using Levin Sword
Dthrow ->Fire Jab
Works reliably 0-35%, pushing it a bit at 40-45%, can be escaped at 50%+. highly recommended, racks up 17%
Dthrow -> Wind Jab
Works until 20%, when mario is pushed to the top and could easily DI out. Not recommended, damage varies
Dthrow -> Forward Tilt
Works until around 55%. recommended, great for creating space or knocking off ledge for an easy edge guard. very horizontal knockback. 13% damage
Dthrow -> Down Tilt
Works until about 20-25%. im about 50/50 on this one, enemies can retaliate since theyre plopped right in front of you. 12% damage
Dthrow -> Down Tilt -> Regrab
The reason i do like dthrow into dtilt !!! allows for an easy regrab, which you can again combo into anything mentioned or a forward smash read, since your opponent will most likely airdodge. highly recommended if you can read your opponent
Dthrow- Uptilt
great combo, works until 75-80% can easily combo into upsmash, up air, and more if you get creative with it. does 12% damage
Dthrow-> Neutral Air
works at 45% if youre fast enough, otherwise it works easily from 50-80%. great if youre near the edge because of the horizontal knockback, but there are better options middle of the stage. 13% damage
Dthrow -> Forward Air
works like a charm 50-80%, and your bread and butter for knocking away opponents and racking up easy damage. does 18%
Dthrow -> Up Air
Amazing. works upwards of 80%, and quick double jump might be required at higher percents. great for beginning a fatal juggle, and kills easily at 120%.
Dthrow -> Arcthunder -> Dthrow -> Forward air ( or anything else)
where do i begin. this chain is the holy grail of robin players. this chain has changed my view on life. Easy to land at 50%, does an astounding 34%, and looks f***ing awesome. this is why i only charge to arcthunder.
Dthrow -> Arcfire
I had a little trouble pulling this off on a non DI-ing opponent, but im sure it would work well on someone who DI's away. However, it's in your best interest to be precise with it. if it just nips them while theyre falling, theyll just fall out.
Dthrow -> Thoron+
a bit iffy on this one, if your opponent knows whats up it can lead to a missed thoron. however, getting it is pretty rewarding. works easily at lower percents, gets riskier as you go up to about 60%, where your opponents has to make all the mistakes to get hit by this.
That's all i have so far, ill try experimenting with much more stuff once for glory is back online, since different combos will work much better on DI-ing opponents. All in all i think this buff is exactly what Robin needed to step up their game. I would not be surprised to see them climb up to top 15 tier after this patch, there's just so much you can do with it.
word of advice: dont abuse this at all. it doesnt seem like robin's grab range or cooldown has been improved at all, so going in for too many grabs will mean some sure punishes. Use it wisely like a true tactician!
If anyone discovers any combos i haven't listed here, feel free to post them! These in all honesty are just a few i found while messing around in training, im sure there are some more great combos
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