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So, according to the reddit post for patch changes listed below,backthrow has higher knockback is listed as confirmed, and uptilt might have higher knockback? I'm at work still for awhile, can one of our awesome marios test these claims? I'd feel alot more confident in them if our own boards verified them lol
[5:41:10 PM] HeroMystic: Okay, I see where the issue is.
[5:41:18 PM] HeroMystic: From now on I'm just going to test kill percentages at the respawn point.
[5:41:41 PM] HeroMystic: Because the KB angle affects B-throw's kill power too much.
[5:41:41 PM] Jonathon Lewis: So was it buffed or not???
[5:41:55 PM] HeroMystic: It was not buffed.
[5:42:35 PM] HeroMystic: Unless you're at the very edge of the stage, it's still not a good kill option until 145%.
[5:42:54 PM] HeroMystic: It can kill at 120% if your opponent is standing at the very edge of it
[5:43:17 PM] HeroMystic: But if you're even a character model away from the ledge the kill percent jumps by about 10%.
[5:45:01 PM] T25XL: oh ok XD
[5:45:20 PM] HeroMystic: The angle that B-throw uses really squanders it's kill potential.
[5:45:37 PM] HeroMystic: That's why we fell for the placebo effect
I've been testing his B-Throw KP on the 3DS version. I'm playing FD on the very edge against Cpu's. With no Rage, Stale, or DI into consideration, I get consistent kills against these characters at
B-throw's kill power is extremely neutered by it's knockback angle and even further his KBG. The closer you are to the blast zone, the more "powerful" B-throw will look because the angle becomes less of an issue, but it becomes much weaker the closer to the center you get.
For instance, Mario won't die at center stage of 3DS FD from B-throw until 194%.
FYI vs Mewtwo : Disable (Down b) can be caped, and when you cape it, it stuns mewtwo instead. So use the cape if you read a disable for a free punish/kill
B-throw's kill power is extremely neutered by it's knockback angle and even further his KBG. The closer you are to the blast zone, the more "powerful" B-throw will look because the angle becomes less of an issue, but it becomes much weaker the closer to the center you get.
For instance, Mario won't die at center stage of 3DS FD from B-throw until 194%.
I don't know if it's a good thing or a bad thing that Mario isn't changed. So far I think Mario is pretty balanced.
Question: Who B-throws Mario? I thought different characters B-throw knockbacks will be vary, so who's B-throw knockback is the strongest in this patch? I know that Sonic's backthrow knockback has been reduced.
These characters all have killing B-throws, from strongest to weakest.
Should be noted that have killing U-throws and has a killing D-throw in Smash Arts.
Update: Deceptive List. Scroll down to chart below.
Mario is ranked 8th @ the middle of FD, and 6th @ the ledge of FD.
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More about Mario's B-throw, and an addendum about DI.
Here's a list of Mario's B-throw Kill Percents with Rage Scaling.
Stage: FD
Location: Respawn Point (middle of Wii U FD) and at the edge of FD's ledge.
-Fresh(+ .5% Damage)/Rage Bonus included; No DI (Player 2 Controller)
About DI: Anyone who knows how to DI will immediately do it vs Mario's B-throw (animation is too long for them to not react to it). So I tested it with DI taken into account. I'm happy to say you can simply add 15% to all KO percentages. The inverse is true when accounting for Poor DI (i.e, holding right or up when being thrown rightwards).
Oh, Mystic. I think it will pleasure you to know that after testing, I've found that Mario's up smash KOs at 121% in 1.0.4 with no DI accounted for on Robin at FD, at 116% in 1.0.6 with no DI accounted for on Robin at FD.
Oh, Mystic. I think it will pleasure you to know that after testing, I've found that Mario's up smash KOs at 121% in 1.0.4 with no DI accounted for on Robin at FD, at 116% in 1.0.6 with no DI accounted for on Robin at FD.
That's perfect. I want to take into account that FD's ceiling might have changed, so I'd like for you to test it on Battlefield and Smashville (or Yoshi's Island if you're using the 3DS version).
That's perfect. I want to take into account that FD's ceiling might have changed, so I'd like for you to test it on Battlefield and Smashville (or Yoshi's Island if you're using the 3DS version).
Yes, sir, Mr. Mystic, sir.
Edit: 1.0.4 - Yoshi's Island
Main stage: KOs at 117% (no DI).
Platform : KOs at 106% (no DI).
1.0.4 - Battlefield
Main stage: KOs at 122% (no DI).
Topmost platform: KOs at 104% (no DI).
Yes, sir, Mr. Mystic, sir.
Edit: 1.0.4 - Yoshi's Island
Main stage: KOs at 117% (no DI).
Platform : KOs at 106% (no DI).
1.0.4 - Battlefield
Main stage: KOs at 122% (no DI).
Topmost platform: KOs at 104% (no DI).
Well, that's dissapointing. Ah, well. At least we got out unscathed. Mario's still one of the best characters in the game, even moreso with the recent fall of the Hoo-Ha.
Mario is ranked 8th @ the middle of FD, and 6th @ the ledge of FD.
-----
More about Mario's B-throw, and an addendum about DI.
Here's a list of Mario's B-throw Kill Percents with Rage Scaling.
Stage: FD
Location: Respawn Point (middle of Wii U FD) and at the edge of FD's ledge.
-Fresh(+ .5% Damage)/Rage Bonus included; No DI (Player 2 Controller)
About DI: Anyone who knows how to DI will immediately do it vs Mario's B-throw (animation is too long for them to not react to it). So I tested it with DI taken into account. I'm happy to say you can simply add 15% to all KO percentages. The inverse is true when accounting for Poor DI (i.e, holding right or up when being thrown rightwards).
Wow. Eighth strongest bthrow in the game from centre stage, and sixth at the ledge?! I always knew it was good, but wow. We've got a strong kill throw here, and it's not like speed matters for throws. Yeah, they can DI, but we can just FLUDD or bair them or something. So at 135 up, grab = death. Below that, we can edge-guard them to doom! Very useful info.
So last night when I was watching Chokaigi D1 said Mew2king and ZeRo were talking about the possibility of Mario being top 5? I personally don't see it, but what do you all think?
A lot of people are realizing that Landing D-air is safe on shield with the exception to invincible Up-B's.
Having an aggressive move like that, along with being an fast and aggressive combo master that can also play a pretty solid keepaway game will make a lot of people have the perception he's one of the best.
And he is. However, I'm not seeing Top 5. I can barely see Top 10 and that's only because of the patch.
So last night when I was watching Chokaigi D1 said Mew2king and ZeRo were talking about the possibility of Mario being top 5? I personally don't see it, but what do you all think?
No. As much as I love Mario, I can't say with a straight face that he's top 5. The higher ups just give him too much trouble. He has unfavorable matchup against Rosalina, Ness, and arguably Sonic, and a horrible matchup against Sheik. I believe he's top 15, but 5 is stretching it.
I don't know what I was smoking when I said Ness. I do believe that the Rosalina MU is slightly in her favor. Don't forget, unlike most of the higher ups, Rosalina actually has good customs. I don't know enough about Sonic to really gauge the matchup, but he's always been one of my problem characters.