First things first:
Maypul is amazing! Really cool design and some new interesting moves!
Loving Kraggs new jumping out of a rolling rock after hitting :>
New menu transitions are awesome! Names, custom controls, everything on the UI is really great!
However, Maypul needs a few things addressed (which I'm sure you're aware of at this point). She has a little too much of everything.:
- Side-B can combo like Wrastors old dash attack at low %'s
- Neutral b is like a better falco's laser that you can do from standing, AND gives you her special effect. I feel like for as quick and threatening as her up-B is (as well as devasting vine-grab punishes), that you shouldn't always expect to have the opponent marked. But as of right now, it's extremely spammable and even if it didn't do anything special, its be one of the best moves in the game! I'd suggest making it less spammable, slower (more like a lobbing a grenade than firing a rocket), and maybe not even induce hitstun.
- Up air is a ridiculously good combo-ing / kill move. With the extra height gain / huge knockback, you can get some early kills.
- Burst downwards / sideways attacks that are near lagless that cast her effect.
- Insane movement speed! This just amplifies any other strength she has.
Full disclosure, I haven't played with people yet. But I think it'd be fantastic if she had a couple of very great strengths, and they complimented each other. (I.E. Super fast fighter, has to use speed to get in, great damage builder close range, tricky with up-b mixups, uses vines to get smash kills or depends on gimping utilizing her speed/fair/up-b vines to go off stage). However, right now she has pretty much everything except for a fast-killing smash attack. It'd also be cool to give her other weaknesses, like doing something different with Down-B so that she has trouble coming down (since her D-air hits the ground). Or making the u-air hitbox smaller or higher so that it's harder to hit falling u-airs to start your u-air of death combo.