DunnoBro
The Free-est
Assuming he's essentially complete and there are real reasonings behind his moves, Ridley seems to heavily promote edge/ledgeguarding, and maybe a defensive neutral. (or at least is very capable of it)
Command Grab which carries people off ledge
Crazy Strong Down Special that's only consistently spaceable on standard get-ups
Fireball/breath to limit ledge options severely. (Possibly trying to force aforementioned standard get-up? Or even bait get-up attack since he takes extra damage for getting hit out of it)
Fireball + Side B seem to frametrap well together at a distance. Possibly to force approaches, or just doubling down on his corner pressure.
His aerials are weak and linear, in the demos I've watched they tend to miss more than they hit. And I never see them kill. Possibly intended more as a conditioning kit for Side B and just edgeguarding with his multiple jumps? Though it's hard to say how good/polished his edgeguarding is at this point.
He definitely doesn't seem to have many on-stage combos, certainly no kill confirms outside downspecial. (Except maybe with upspecial? Ehhh) But he does seem to have a lot of potential. Even if they nerfed downspecial hard (as they likely will) just the fact you can die at like 50% to a down B + fsmash by the ledge if you EVER standard get-up will probably keep this character from being anything lower than mid tier, assuming there aren't some crazy consistent combos enabled due to his size. (Which is likely)
Command Grab which carries people off ledge
Crazy Strong Down Special that's only consistently spaceable on standard get-ups
Fireball/breath to limit ledge options severely. (Possibly trying to force aforementioned standard get-up? Or even bait get-up attack since he takes extra damage for getting hit out of it)
Fireball + Side B seem to frametrap well together at a distance. Possibly to force approaches, or just doubling down on his corner pressure.
His aerials are weak and linear, in the demos I've watched they tend to miss more than they hit. And I never see them kill. Possibly intended more as a conditioning kit for Side B and just edgeguarding with his multiple jumps? Though it's hard to say how good/polished his edgeguarding is at this point.
He definitely doesn't seem to have many on-stage combos, certainly no kill confirms outside downspecial. (Except maybe with upspecial? Ehhh) But he does seem to have a lot of potential. Even if they nerfed downspecial hard (as they likely will) just the fact you can die at like 50% to a down B + fsmash by the ledge if you EVER standard get-up will probably keep this character from being anything lower than mid tier, assuming there aren't some crazy consistent combos enabled due to his size. (Which is likely)
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