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Rewrote new textures into .dat, but file is to large.

Neville

ayyyy lmaooo
Joined
Aug 6, 2014
Messages
22
Location
Youngstown, Ohio
I've been trying to just change the Dreamland background to have my school logos for a tournament we'll be hosting, but as I get the new GrOp.dat, It's at 1,573 KB instead of the 642 to overwrite it in GCR.

I have my TPL / PNG for my texture, and the offset I'm using is 109248. I'm unsure of where I'm going wrong.
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
No idea about the offset I was using, but looking at that list, it worked perfect.

EDIT: I found the answer to my question I was going to ask. Thank you though.
That value you used was the decimal conversion of 0x1aac0. I'm assuming it was treating that as a hex number when you went to insert it into the file, though, meaning it was pasting your bg at offset 0x109248, which would make the file much larger. Idk.
 
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