SheerMadness
Smash Master
- Joined
- Aug 18, 2005
- Messages
- 4,781
EDIT UPDATE NEW VIDEO!!
Heres a video of me practicing parries against a real player. The video is real time against a real person, no editing and its not TAS:
http://www.youtube.com/watch?v=dVLRJ4jCBeI
Best ones start around 0:23. They include me jump and grab parrying. Some of the jump parries include me countering with DJC nair.
I'm a ssb64 Yoshi player and I have a unique knowledge of parrying, or what the melee Yoshi boards have coined as "supershielding". The ssb64 community calls it parrying so excuse me if I call it that instead. Judging by the only info I found on "supershielding" thus far it leads me to believe most Yoshi melee players don't really understand how its done or why it's useful. Here's a visual example of parrying in melee:
http://www.youtube.com/watch?v=TGd_MPsAsvc
Here's some examples in ssb64 just to prove to you guys I'm not talking out of my hat lol:
http://www.youtube.com/watch?v=xEUW9cMOjhE
I parry at .58, 2:52, and 4:10.
The basics behind parrying
In melee, there is a small window between when you input Yoshi's shield and when it actually comes up. During this window Yoshi is invincible, esentially the same as the invinicibility frames you get when right when you spawn a new stock.
The key here is that during this time you can actually jump and upsmash unlike when his real shield comes up. If you time this window correctly against your opponents attacks you can absorb their attacks and counter with your own at the same time, like shown in the videos above. There are 4 types of parries:
Regular parry - when you quickly tap shield and yoshi bobs his head
Jump parry - when you hit shield and jump at the same time (example in melee and ssb64 vid)
Grab parry - when you hit shield and grab at the same time (example in ssb64 vid)
Upsmash parry - when you hit shield and upsmash at the same time (example in melee vid)
Now while the window to execute a parry is very small (not sure about melee yet but probably 3-6 frames) it is very possible to execute at a high to perfect % rate.
This is the most important part of the thread so read carefully
Every Yoshi player in the world should ALWAYS parry when they jump, grab, or upsmash. Why? Because theres absolutely no drawback, the worst possible thing that could happen is you parry an attack which is obviously a plus. It's not hard either. All you have to do is hit input shield the same time you jump, grab, or upsmash. And doing so will very likely lead to ATEAST several unintentional parries a game, which very well could be gamechanging.
But I'd also recommend practicing intentional parries too! Post here if you have any questions about parrying!
Heres a video of me practicing parries against a real player. The video is real time against a real person, no editing and its not TAS:
http://www.youtube.com/watch?v=dVLRJ4jCBeI
Best ones start around 0:23. They include me jump and grab parrying. Some of the jump parries include me countering with DJC nair.
I'm a ssb64 Yoshi player and I have a unique knowledge of parrying, or what the melee Yoshi boards have coined as "supershielding". The ssb64 community calls it parrying so excuse me if I call it that instead. Judging by the only info I found on "supershielding" thus far it leads me to believe most Yoshi melee players don't really understand how its done or why it's useful. Here's a visual example of parrying in melee:
http://www.youtube.com/watch?v=TGd_MPsAsvc
Here's some examples in ssb64 just to prove to you guys I'm not talking out of my hat lol:
http://www.youtube.com/watch?v=xEUW9cMOjhE
I parry at .58, 2:52, and 4:10.
The basics behind parrying
In melee, there is a small window between when you input Yoshi's shield and when it actually comes up. During this window Yoshi is invincible, esentially the same as the invinicibility frames you get when right when you spawn a new stock.
The key here is that during this time you can actually jump and upsmash unlike when his real shield comes up. If you time this window correctly against your opponents attacks you can absorb their attacks and counter with your own at the same time, like shown in the videos above. There are 4 types of parries:
Regular parry - when you quickly tap shield and yoshi bobs his head
Jump parry - when you hit shield and jump at the same time (example in melee and ssb64 vid)
Grab parry - when you hit shield and grab at the same time (example in ssb64 vid)
Upsmash parry - when you hit shield and upsmash at the same time (example in melee vid)
Now while the window to execute a parry is very small (not sure about melee yet but probably 3-6 frames) it is very possible to execute at a high to perfect % rate.
This is the most important part of the thread so read carefully
Every Yoshi player in the world should ALWAYS parry when they jump, grab, or upsmash. Why? Because theres absolutely no drawback, the worst possible thing that could happen is you parry an attack which is obviously a plus. It's not hard either. All you have to do is hit input shield the same time you jump, grab, or upsmash. And doing so will very likely lead to ATEAST several unintentional parries a game, which very well could be gamechanging.
But I'd also recommend practicing intentional parries too! Post here if you have any questions about parrying!