Jawsome
Smash Apprentice
So our first house tourney didn't run quite as smoothly as we'd hoped for, so we're runnin' it back!!! MoneyMatchMike and Red present to you Redfest 2: Salty Runback!!! We want all of Michigan to come out, so to please East MI and hopefully get more attendance we'll be running Brawl Singles. West MI has been improving immensely so come on out and check out what we have in store for you
TO Staff
MoneyMatchMike
Red
Venue Fee:
Brawl Singles: $5
P:M Doubles: $5 ($10/Team)
P:M Singles: $5
Tentative Schedule
Parking/Food
The venue is on a one-way street, and you can park just past the house in a parking lot on the left. If you have any troubles finding it or need somewhere else, speak with me and I'll figure something out for you.
Snacks/Drinks will be provided, but there are many restaurants within a 5-10 minute drive as well as gas stations. If you need any specifics, I'll be glad to let you know where everything is.
General Rules
- Non-first party controllers must be inspected by TO staff before use in tourney.
- If you are more than 5 minutes late to your set, you will lose the first match. If you are more than 10 minutes late to your set, you lose the set.
- Bracket matches take priority over friendlies and money matches. The TO reserves the right to prematurely end any match.
- Players are responsible for their own equipment and property. The TO is not responsible for any lost or stolen items.
- Wireless controllers are discouraged due to interference and unreliability.
- Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (such as interfering with recovery), the person who initiated the pause loses two stocks. If there is any doubt in the ruling of a pausing incident, stop what you are doing and CALL ONE OF THE TOs TO YOUR MATCH.
- Coaching is allowed only between games, not during.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Any hacks or mods applied to a setup may be inspected by a TO, who reserves the right to have those hacks disabled if they are deemed inappropriate for tournament play.
Brawl Rules
* 3 stock, 8:00 minute timer
* Items OFF and NONE
* Meta Knight’s infinite dimensional cape tactic is banned. All other infinites and chain grabs are legal.
* The Ledge Grab Limit is 35 for all characters. If a game goes to time and one player exceeds the Ledge Grab Limit, they automatically lose the game. If both players exceed the Ledge Grab Limit, then this rule is ignored.
* If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
** If a game goes to time, the player who has less percentage wins.
** If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a 1 stock 3:00 minute rematch will be played on the same stage with a Ledge Grab Limit of 15 for all characters.
* The act of stalling is banned: intentionally making the game unplayable such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
* Dave's Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Starters for the first match of the set in "1-2-1" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes the next two stages.
4. Second player strikes one stage.
Starter
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island (Brawl)
Counterpick
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Delfino Plaza
Frigate Orpheon
Before the first game:
1. Player Priority is determined (optional)
2. Each team selects one controller port for each player (optional)
3. Each team selects one character for each player (optional)
After each game:
1. Loser re-picks controller ports (optional)
2. Winner announces stage ban
3. Loser chooses counterpick stage
4. Winner chooses their character
5. Loser chooses their character
Project: M Rules
- Items set to OFF and NONE.
- 4 stock, 8:00 timer.
- Sets are played best two out of three, with all Semi-Finals and Finals matches being played best three of five.
- Double blind character pick if either player requests so.
- Best of one Rock Paper Scissors for port priority if requested.
- Dave's Modified Stupid Rule: Players may not counterpick to the stage they last won on.
- Gentleman's Clause: Players may play on any stage if agreed on by all players.
- If a match times out, winner is determined by stock, and then percentage. If both stock and percentage are the same, play a one stock, three minute game with the same characters and stage.
- If Sudden Death occurs, play a one stock, three minute game with the same characters and stage.
Playing a Set
1. Best of one Rock Paper Scissors for port priority if requested.
2. Double Blind character selection if requested.
3. Highest port priority strikes first.
4. Strike order: 1-2-2-1
[Play Game]
5. Winner bans 4 stages. Bans apply for only one game.
6. Winner selects character.
7. Loser selects character and stage.
8. Repeat steps 5-8 until set is complete.
Project: M Stages
Starter
- Battlefield
- Final Destination
- Yoshi's Story
- Green Hill Zone
- SSE Jungle
- Pokemon Stadium 2
- Smashville
Counterpick
- Dracula's Castle
- Dreamland
- WarioWare
- Metal Cavern
- Pokemon Stadium 1
- Yoshi's Island (Brawl)
- Rumble Falls
- Skyloft
- Norfair
- Fountain of Dreams
Doubles
- Remove WarioWare, Metal Cavern, Skyloft, Fountain of Dreams, and Green Hill Zone from available stages.
- Dreamland becomes a Starter
TO Contact Info
Red: PM RED6 on Smashboards or e-mail me at Chet.DeLano@Hotmail.com
MoneyMatchMike: 269-519-3579
TO Staff
MoneyMatchMike
Red
Venue Fee:
Brawl Singles: $5
P:M Doubles: $5 ($10/Team)
P:M Singles: $5
Tentative Schedule
- 12:00PM: Doors Open & Registrations
- 1:00PM: Brawl Singles
- 3:00PM: Project M Doubles
- 5:00PM: Project M Pools
- 7:00PM: Project M Singles
- Crew Battle after PM Singles is over
Parking/Food
The venue is on a one-way street, and you can park just past the house in a parking lot on the left. If you have any troubles finding it or need somewhere else, speak with me and I'll figure something out for you.
Snacks/Drinks will be provided, but there are many restaurants within a 5-10 minute drive as well as gas stations. If you need any specifics, I'll be glad to let you know where everything is.
General Rules
- Non-first party controllers must be inspected by TO staff before use in tourney.
- If you are more than 5 minutes late to your set, you will lose the first match. If you are more than 10 minutes late to your set, you lose the set.
- Bracket matches take priority over friendlies and money matches. The TO reserves the right to prematurely end any match.
- Players are responsible for their own equipment and property. The TO is not responsible for any lost or stolen items.
- Wireless controllers are discouraged due to interference and unreliability.
- Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (such as interfering with recovery), the person who initiated the pause loses two stocks. If there is any doubt in the ruling of a pausing incident, stop what you are doing and CALL ONE OF THE TOs TO YOUR MATCH.
- Coaching is allowed only between games, not during.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Any hacks or mods applied to a setup may be inspected by a TO, who reserves the right to have those hacks disabled if they are deemed inappropriate for tournament play.
Brawl Rules
* 3 stock, 8:00 minute timer
* Items OFF and NONE
* Meta Knight’s infinite dimensional cape tactic is banned. All other infinites and chain grabs are legal.
* The Ledge Grab Limit is 35 for all characters. If a game goes to time and one player exceeds the Ledge Grab Limit, they automatically lose the game. If both players exceed the Ledge Grab Limit, then this rule is ignored.
* If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
** If a game goes to time, the player who has less percentage wins.
** If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a 1 stock 3:00 minute rematch will be played on the same stage with a Ledge Grab Limit of 15 for all characters.
* The act of stalling is banned: intentionally making the game unplayable such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
* Dave's Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Starters for the first match of the set in "1-2-1" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes the next two stages.
4. Second player strikes one stage.
Starter
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island (Brawl)
Counterpick
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Delfino Plaza
Frigate Orpheon
Before the first game:
1. Player Priority is determined (optional)
2. Each team selects one controller port for each player (optional)
3. Each team selects one character for each player (optional)
After each game:
1. Loser re-picks controller ports (optional)
2. Winner announces stage ban
3. Loser chooses counterpick stage
4. Winner chooses their character
5. Loser chooses their character
Project: M Rules
- Items set to OFF and NONE.
- 4 stock, 8:00 timer.
- Sets are played best two out of three, with all Semi-Finals and Finals matches being played best three of five.
- Double blind character pick if either player requests so.
- Best of one Rock Paper Scissors for port priority if requested.
- Dave's Modified Stupid Rule: Players may not counterpick to the stage they last won on.
- Gentleman's Clause: Players may play on any stage if agreed on by all players.
- If a match times out, winner is determined by stock, and then percentage. If both stock and percentage are the same, play a one stock, three minute game with the same characters and stage.
- If Sudden Death occurs, play a one stock, three minute game with the same characters and stage.
Playing a Set
1. Best of one Rock Paper Scissors for port priority if requested.
2. Double Blind character selection if requested.
3. Highest port priority strikes first.
4. Strike order: 1-2-2-1
[Play Game]
5. Winner bans 4 stages. Bans apply for only one game.
6. Winner selects character.
7. Loser selects character and stage.
8. Repeat steps 5-8 until set is complete.
Project: M Stages
Starter
- Battlefield
- Final Destination
- Yoshi's Story
- Green Hill Zone
- SSE Jungle
- Pokemon Stadium 2
- Smashville
Counterpick
- Dracula's Castle
- Dreamland
- WarioWare
- Metal Cavern
- Pokemon Stadium 1
- Yoshi's Island (Brawl)
- Rumble Falls
- Skyloft
- Norfair
- Fountain of Dreams
Doubles
- Remove WarioWare, Metal Cavern, Skyloft, Fountain of Dreams, and Green Hill Zone from available stages.
- Dreamland becomes a Starter
TO Contact Info
Red: PM RED6 on Smashboards or e-mail me at Chet.DeLano@Hotmail.com
MoneyMatchMike: 269-519-3579