Naturally, given all the other threads, an Ultimate resdesign is the next logical step, IMO. Of course, just like those threads, even an Ultimate redesign thread requires a few rules.
Veteran changes (existing ones aside)
- You can extend the base game fighter numbers to #1-#75
- Since "Everyone is Here!" is still a thing, you can only redesign the newcomer roster, including Echo Fighters
- Speaking of which, you can have up to 10 Echo Fighters, and only one Echo Fighter per series
- Even though this is given another year to introduce Fighters #71-75, you can't introduce characters from games released after 2017 in the base game, nor characters from games released after 2019 in the DLC
- You can have up to 2 Fighters Passes with 6 Challenger Packs each
64 | Melee | Brawl | Sm4sh | Newcomers |
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Veteran changes (existing ones aside)
- Mario
- Side B is now Tanooki Tail, which acts as Mario's take on Tatsumaki Senpukyaku
- Down B is now Spin from the Galaxy games, which reflects projectiles
- Donkey Kong
- Spinning Kong is now Side B
- Hand Slap is now down Smash
- Up B now has Donkey Kong aiming a Barrel Cannon in eight directions
- Down B is now a Barrel Throw (the barrels never spawn items even if items are on)
- Link
- Kirby
- Inhale can now suck in and spit out non-energy projectiles
- Side B is now Wheel, where Kirby rolls forward at high speed
- Up B is now Hi-Jump, as depicted in Return to Dream Land
- Down tilt is now Slide
- Side Smash is now Hammer Flip
- Up Smash is now Needle Attack
- Down Smash is now Spark Attack
- Luigi
- Side B is now Hammer Swing, a slower take on Mario's new Side B
- Down B is now Ground Pound, which causes a small shockwave on the ground and can spike opponents when used in the air
- Dr. Mario
- Megavitamins now deal either fire damage, ice damage or electric damage
- Dash Attack is now the People's Elbow, which spikes opponents
- Forward Smash is now an electrified straight punch
- Up throw is now an uppercut
- Down B is now Bandage Spin; faster, travels higher, and has heavy armor when used in the air
- Jab 3 is now a low uppercut
- Up air no longer performs a full backflip, replacing it with a short lingering hitbox
- Side B is now Science Lab. where Dr. Mario throws a potion that either explodes, paralyzes or freezes opponents
- Forward tilt is now a forward kick
- Down throw is now a downward palm thrust with both hands
- Down Smash is now an electric shockwave from both hands on both sides of Dr. Mario
- Young Link
- Young Link now uses the Mirror Shield and Razor Sword
- Ganondorf
- Pit
- Pit now retains the Three Sacred Treasures as his Final Smash
- Sonic
- King Dedede
- Side B is now Giant Dedede Swing
- Gordo Throw is now Down B
- Gordos can now only be sent back to Dedede by proper reflectors and ignores regular attacks and counters
- Little Mac
- Aerial revamp (though keep in mind, his grounded attacks are still stronger)
- Aerial Jolt Haymaker can cancel into Rocket Uppercut
- Rocket Uppercut goes higher in the air
- Dark Samus
- A fully charged Charge Shot now has Dark Samus fire three homing shots
- Forward Smash now has Dark Samus fire a volley of bullets
- Down Smash now has Dark Samus summon Phazon tentacles from the ground
- Down B is now Phazon Seed, which inflicts Phazon, which works like a mix between ink and poison
- Final Smash has Dark Samus turn into Metroid Prime, mimicking the second form's boss battle from MP1
- Daisy
- Neutral B is now Trick Shot, which is a special counter than only works on projectiles
- Side B, Daisy Bomber, now inflicts the flower effect at the cost of more endlag
- Down B is now Superball, where she grabs a random sports ball with differing effects
- Final Smash, Daisy Blossom, now inflicts a flower effect that affects every opponent on screen
- Dash attack is now a single hit
- Forward air has an early hit and a late hit, the latter of which can spike opponents
- Daisy inherits Peach's old throws
- Forward tilt now sends the opponent horizontally and ditches the late hit
- Up Smash now scoops the opponent at the cost of no more invincibility
- The float is ditched in favor of a higher midair jump that works closer to something like Ness and Mewtwo's midair jumps
- Down Smash is now a single hit
- Down tilt trades its spike for less endlag and more hitstun
- Lucina
- Neutral B is now Dashing Assault
- Side B is now Effortless Blade
- Up B is now Dolphin Jump
- Down B is now Easy Counter
- Dark Pit
- Side B now has Dark Pit use his Staff; much slower than the item but retains the same effect
- Down B is now Gemini Orbitars, which deal greater knockback at the cost of no more reflector
- Final Smash is now the Lightning Chariot
- Dixie Kong
- Dixie has a midair jump similar to Mewtwo and Ness, and can also glide by holding the jump button after a jump
- Neutral B is Bubblegum Popgun; Dixie charges a bubble gum projectile that deals paralysis relative to its charge
- Side B is Spinning Kong
- Final Smash is Konga Beat, which works more like Barbara the Bat's Assist Trophy function but with paralysis
- Shadow
- Alph
- Uses a single Rock Pikmin weighing as much as three of Olimar’s Pikmin
- Glass Joe
- Basically retains Little Mac's old moveset, with the only difference being a new Final Smash called "Vive la France"
- More balanced grounded and aerial attack power, but everything else about Joe is worse
- Ken
- Basically, keep the differences he has in canon
- Richter
- Richter's Holy Water now travels in a straight line and deals aura damage
- Up B goes up much higher but only deals a single hit and is much weaker
Vol. 1 | Vol. 2 |
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