TheRealHeroOfWinds
Smash Ace
- Joined
- Jul 17, 2013
- Messages
- 635
Video Incoming
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Hopefully after this month.when will there be actual gameplay vids?
Thanks for the support.It has,
This'll be a great project
Is this better?Waiting for this is hurting harder than waiting for Smash 4. Is there anything we can do to get some kind of sneak peak?
CHEMICAL PLANT ZONE?!Is this better?
Thanks for the reply. But we are using only 64 and below music.OoT Link is pure win!
Also, does every song from Smash 64 will be back?
Oh and don't forget keep original 64 music of Brawl like Gerudo Valley, Termina Field, Bomb-Omb Fortress.
Sadly we don't even know that, but it will be in June!when is the stream?
Scroll up!Hi guys !
I subscribed just to say that I fully support you.
I can't wait to see gameplay vids, or even just exclusive snapshots.
Hmmm, but those songs appeared in N64 games, or am i not aware of something?Thanks for the reply. But we are using only 64 and below music.
So no brawl remixes.
Some used a Brawl remix.Hmmm, but those songs appeared in N64 games, or am i not aware of something?
I see, do not forget about Super Metroid and Earthbound music!Some used a Brawl remix.
Like 'The Dark World'
But we will use N64 and below songs.
EX (Notice: Not All Of The Songs Below Are Confirmed For The Hack.):
Dr.Mario - Fever (NES)
Tetirs - Type A (NES)
Punch Out!! - Training (NES)
The Legend of Zelda: A Link To The Past - Light World Dungeon (SNES)
Oh don't worry.I see, do not forget about Super Metroid and Earthbound music!
Oh don't worry we got a lot of gameplay done. A demo will come before the 3DS version of Smash is released."We haven't really gotten any work done" "We still have no plans made". Looks like we need to keep up with making this plan a reality like you said on the original post. "Better organization" "Deadlines". Constant screenshots of 64 models we've already seen in 64 is not the sneak peaks are not what this project's followers want to see. We want to see the gameplay and all the great experience/things we loved in 64 recreated on the Wii. Hope I see a demo released soon because if it's too late into the Summer of Smash this project is just as good as Brawl64 and Super Smash Bros. Classic
Our current team is in the OP.Hello! I have a few questions about the MOD, can you guys please help me?
1) Who is the team behind this mod?
2) Being a programmer and willing to learn anything, how could I help?
3) Have you guys considered creating the game from scratch using a gaming engine like Unity for example?
Thank you!!
Yes Brawl hacking does involve some coding. Most of which can be done in Brawlbox. (CodeManager is another big one.)Thank you for the reply!!!
How exactly does a brawl hacking working? Doesn't it require any kind of programming at all? I am usually very devoted, if you guys need something specific I'd be more than happy in at least trying to help and doing researches! I
Update to the OP with all of this info.I haven't made any response at all to this thread for a long while, but here are the stage changes I edited from the last stage updates.
Peach's Castle
Competitive Ver.Saffron City
Will be getting a huge overhaul. In other words, will be redone for no hazards, and no moving platforms. Will give you a pic of it once it's ready.Casual Ver.
The Bumper and the Side Ramps will be having a different movement pattern.
Competitive Ver.Final Destination
Will be having two moving platforms on top of a building, but the Silph Co. building will be in the background.Casual Ver.
The very left building is elevated upwards, and the yellow moving platforms will move a bit differently to compensate it.
Duel ZoneReverted back to its original size.
DreamlandAll three platforms have been given slightly higher elevation.
Top Camera boundary was lift higher slightly.
Competitive Ver.Hyrule Castle
Top platform has moved up slightly, to the point that Luigi and Captain Falcon would have to Double Jump, just to get up to that platform.Casual Ver.
No Wind.
Whispy Woods will now spawn Apples onto the stage, just like from Green Greens from Melee.
Floating Platforms have been inverted layout-wise.
Competitive Ver.Yoshi's Island
Huge layout overhaul. Will be significantly smaller in size in comparison to the Casual Ver.Casual Ver.
Size increased by 8%.
Competitive Ver.Metal Caverns
Size increased by about 10%.Casual Ver.
Better wall collisions on both ends of the base platform. (Book)
Top platform moved up significantly higher. A cloud will be moving around the top platform at a decent speed to compensate it.
Shy Guys will appear with food, just like from Melee, and Brawl.
Top Platform Moved up slightly.Rice Beach
Competitive Ver.Subspace Emissary
Huge layout overhaul. Will be slightly smaller in size in comparison to the Casual Ver.Casual Ver.
Will NOT be having the floating barrel appearing.
Barrel's Size got significantly increased.
Half of the top platform is now slanted downwards towards the center stage.
Competitive VersionSector Z
Will be using the GOLD ver. upon this stage's next update.Casual Version
Will be using the Crazy ver. upon this stage's next update.
Competitive Ver.Planet Zebes
Huge Layout Overhaul. Significantly smaller than the Casual Version.Casual Ver.
Base platform with slightly slanted edges.
An Arwing will be moving around the stage in some sort of pattern, but it'll NOT shoot at all throughout the entire match.
Readjusted the Arwings' routes.
Updated the Entire Stage to really look like in 64.
Competitive Ver.Sadly, I haven't gotten to Kongo Jungle nor Mushroom Kingdom just yet, so please just me a bit more time and I'll try and at least give you guys something about the two later in the future.
Huge layout overhaul. Will be significantly smaller in size in comparison to the Casual Ver.Casual Ver.
Is now 81% the original size.
Wondering why I haven't been active lately? Just look at least one of the things in my signature, and you'll figure it out pretty quick.
We don't know yet.Another comment I would like to make.We aren't forced to used 64 models only right? They'll be alternate costumes?
My suggestion to the rest of the team was to have N64 models be the default, BUT have alternate files so you can use, say, Melee Mario(Rip and or 64-styled edit), if you wish. On the note of costumes, unless we find some code loophole, Mr. Game & Watch will not receive a new form aside from his Melee colors.Another comment I would like to make.We aren't forced to used 64 models only right? They'll be alternate costumes?