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Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

TheRealHeroOfWinds

Smash Ace
Joined
Jul 17, 2013
Messages
635
To make the hype stay. I did edit Peach's Castle (Paper Mario) with some platforms from the Bowser Castle (Paper Mario) stage. Then the end product looked like this.



Hope the hype stays. :)
 
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TheRealHeroOfWinds

Smash Ace
Joined
Jul 17, 2013
Messages
635
It has,
This'll be a great project
Thanks for the support.

EDIT:

How far will some members of the Reality 64 group go to help this amazing project? Let's see my desktop!



I crossed out a name of a text document because we want that to be a surprise until further notice! All aboard the hype train!
 
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Pluid

Smash Apprentice
Joined
Mar 16, 2014
Messages
82
NNID
Pluiid
3DS FC
1435-4675-5379
Waiting for this is hurting harder than waiting for Smash 4. Is there anything we can do to get some kind of sneak peak?
 

TheRealHeroOfWinds

Smash Ace
Joined
Jul 17, 2013
Messages
635
The OP has been revised!

Also we will be doing a Q&A soon enough! (Not time currently confirmed.)

So if you have any questions PM me or chat to us during the stream. We are excited to hear your questions.

Edit: Really, PM me questions.
The max is 4.
 
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TheRealHeroOfWinds

Smash Ace
Joined
Jul 17, 2013
Messages
635
Hey guys time for another little hype thingy. (OK it's not little.)



A CSP!

[collapse=Maybe This Is Too Much Hype]
[/collapse]

So remember to leave questions in my mailbox! PM me 1-4 questions.
 

CardiganBoy

Smash Lord
Joined
Aug 11, 2013
Messages
1,758
Location
Naked in Magicant
OoT Link is pure win!
Also, does every song from Smash 64 will be back?
Oh and don't forget keep original 64 music of Brawl like Gerudo Valley, Termina Field, Bomb-Omb Fortress.
 

TheRealHeroOfWinds

Smash Ace
Joined
Jul 17, 2013
Messages
635
OoT Link is pure win!
Also, does every song from Smash 64 will be back?
Oh and don't forget keep original 64 music of Brawl like Gerudo Valley, Termina Field, Bomb-Omb Fortress.
Thanks for the reply. But we are using only 64 and below music.
So no brawl remixes.

Remember guys send me PMs full of your questions (1 - 4) for the upcoming live stream.
 
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CounterAttack

Smash Rookie
Joined
Jun 2, 2014
Messages
1
Hi guys !
I subscribed just to say that I fully support you.

I can't wait to see gameplay vids, or even just exclusive snapshots.
 

TheRealHeroOfWinds

Smash Ace
Joined
Jul 17, 2013
Messages
635
[collapse= Sprinkle Hype There And There]
[/collapse]

Again PM me some questions for the Q&A. We may have a time for you guys soon.
 
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EazyDI

Smash Apprentice
Joined
Nov 30, 2013
Messages
104
I hope the 64 models you've been showing us are just alternate costumes and we aren't forced to play with only them.
 

TheRealHeroOfWinds

Smash Ace
Joined
Jul 17, 2013
Messages
635
Hmmm, but those songs appeared in N64 games, or am i not aware of something?
Some used a Brawl remix.

Like 'The Dark World'
But we will use N64 and below songs.

EX (Notice: Not All Of The Songs Below Are Confirmed For The Hack.):
Dr.Mario - Fever (NES)
Tetirs - Type A (NES)
Punch Out!! - Training (NES)
The Legend of Zelda: A Link To The Past - Light World Dungeon (SNES)
 

CardiganBoy

Smash Lord
Joined
Aug 11, 2013
Messages
1,758
Location
Naked in Magicant
Some used a Brawl remix.

Like 'The Dark World'
But we will use N64 and below songs.

EX (Notice: Not All Of The Songs Below Are Confirmed For The Hack.):
Dr.Mario - Fever (NES)
Tetirs - Type A (NES)
Punch Out!! - Training (NES)
The Legend of Zelda: A Link To The Past - Light World Dungeon (SNES)
I see, do not forget about Super Metroid and Earthbound music!
 

EazyDI

Smash Apprentice
Joined
Nov 30, 2013
Messages
104
"We haven't really gotten any work done" "We still have no plans made". Looks like we need to keep up with making this plan a reality like you said on the original post. "Better organization" "Deadlines". Constant screenshots of 64 models we've already seen in 64 is not the sneak peaks are not what this project's followers want to see. We want to see the gameplay and all the great experience/things we loved in 64 recreated on the Wii. Hope I see a demo released soon because if it's too late into the Summer of Smash this project is just as good as Brawl64 and Super Smash Bros. Classic
 

TheRealHeroOfWinds

Smash Ace
Joined
Jul 17, 2013
Messages
635
"We haven't really gotten any work done" "We still have no plans made". Looks like we need to keep up with making this plan a reality like you said on the original post. "Better organization" "Deadlines". Constant screenshots of 64 models we've already seen in 64 is not the sneak peaks are not what this project's followers want to see. We want to see the gameplay and all the great experience/things we loved in 64 recreated on the Wii. Hope I see a demo released soon because if it's too late into the Summer of Smash this project is just as good as Brawl64 and Super Smash Bros. Classic
Oh don't worry we got a lot of gameplay done. A demo will come before the 3DS version of Smash is released.
 

dpw

Smash Rookie
Joined
Apr 20, 2014
Messages
13
Hello! I have a few questions about the MOD, can you guys please help me?

1) Who is the team behind this mod?
2) Being a programmer and willing to learn anything, how could I help?
3) Have you guys considered creating the game from scratch using a gaming engine like Unity for example?

Thank you!! :)
 

TheRealHeroOfWinds

Smash Ace
Joined
Jul 17, 2013
Messages
635
Hello! I have a few questions about the MOD, can you guys please help me?

1) Who is the team behind this mod?
2) Being a programmer and willing to learn anything, how could I help?
3) Have you guys considered creating the game from scratch using a gaming engine like Unity for example?

Thank you!! :)
Our current team is in the OP.

This is not a flash game, it is a brawl hack.

If you have anything interesting you would like to show us PM me. (We would like a modeler.)
 

dpw

Smash Rookie
Joined
Apr 20, 2014
Messages
13
Thank you for the reply!!!

How exactly does a brawl hacking working? Doesn't it require any kind of programming at all? I am usually very devoted, if you guys need something specific I'd be more than happy in at least trying to help and doing researches! I
 

TheRealHeroOfWinds

Smash Ace
Joined
Jul 17, 2013
Messages
635
Thank you for the reply!!!

How exactly does a brawl hacking working? Doesn't it require any kind of programming at all? I am usually very devoted, if you guys need something specific I'd be more than happy in at least trying to help and doing researches! I
Yes Brawl hacking does involve some coding. Most of which can be done in Brawlbox. (CodeManager is another big one.)

Ok first task that may get you into reality 64.

Try to learn modeling.

I would say go for making a Marth n64 styled model. (Use smash 64 models for reference.)

YouTube and Google should help pull you through.

After you are done pm me an image. I'll be looking forward to hearing back from you!
 
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Sluigi123

R64/Brawl- Dev; AI Coder; Balancer
Joined
Jan 18, 2011
Messages
365
Location
Bowling Green, Ohio, USA
NNID
Sluigi123
I haven't made any response at all to this thread for a long while, but here are the stage changes I edited from the last stage updates.

Peach's Castle
Competitive Ver.
Will be getting a huge overhaul. In other words, will be redone for no hazards, and no moving platforms. Will give you a pic of it once it's ready.
Casual Ver.
The Bumper and the Side Ramps will be having a different movement pattern.
Saffron City
Competitive Ver.
Will be having two moving platforms on top of a building, but the Silph Co. building will be in the background.
Casual Ver.
The very left building is elevated upwards, and the yellow moving platforms will move a bit differently to compensate it.
Final Destination
Reverted back to its original size.
Duel Zone
All three platforms have been given slightly higher elevation.
Top Camera boundary was lift higher slightly.
Dreamland
Competitive Ver.
Top platform has moved up slightly, to the point that Captain Falcon would have to Double Jump, just to get up to that platform.
No Wind.
Casual Ver.
Whispy Woods will now spawn Apples onto the stage, just like from Green Greens from Melee.
Floating Platforms have been inverted layout-wise.
Hyrule Castle
Competitive Ver.
Huge layout overhaul. Will be significantly smaller in size in comparison to the Casual Ver.
Casual Ver.
Size increased by 8%.
Yoshi's Island
Competitive Ver.
Size increased by about 10%.
Better wall collisions on both ends of the base platform. (Book)
Casual Ver.
Top platform moved up significantly higher. A cloud will be moving around the top platform at a decent speed to compensate it.
Shy Guys will appear with food, just like from Melee, and Brawl.
Metal Caverns
Top Platform Moved up slightly.
Rice Beach
Competitive Ver.
Huge layout overhaul. Will be slightly smaller in size in comparison to the Casual Ver.
Will NOT be having the floating barrel appearing.
Casual Ver.
Barrel's Size got significantly increased.
Half of the top platform is now slanted downwards towards the center stage.
Subspace Emissary
Competitive Version
Will be using the GOLD ver. upon this stage's next update.
Casual Version
Will be using the Crazy ver. upon this stage's next update.
Sector Z
Competitive Ver.
Huge Layout Overhaul. Significantly smaller than the Casual Version.
Base platform with slightly slanted edges.
An Arwing will be moving around the stage in some sort of pattern, but it'll NOT shoot at all throughout the entire match.
Casual Ver.
Readjusted the Arwings' routes.
Updated the Entire Stage to really look like in 64.
Planet Zebes
Competitive Ver.
Huge layout overhaul. Will be significantly smaller in size in comparison to the Casual Ver.
Casual Ver.
Is now 81% the original size.
Sadly, I haven't gotten to Kongo Jungle nor Mushroom Kingdom just yet, so please just me a bit more time and I'll try and at least give you guys something about the two later in the future.

Wondering why I haven't been active lately? Just look at least one of the things in my signature, and you'll figure it out pretty quick. ;)
 
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TheRealHeroOfWinds

Smash Ace
Joined
Jul 17, 2013
Messages
635
I haven't made any response at all to this thread for a long while, but here are the stage changes I edited from the last stage updates.

Peach's Castle
Competitive Ver.
Will be getting a huge overhaul. In other words, will be redone for no hazards, and no moving platforms. Will give you a pic of it once it's ready.
Casual Ver.
The Bumper and the Side Ramps will be having a different movement pattern.
Saffron City
Competitive Ver.
Will be having two moving platforms on top of a building, but the Silph Co. building will be in the background.
Casual Ver.
The very left building is elevated upwards, and the yellow moving platforms will move a bit differently to compensate it.
Final Destination
Reverted back to its original size.
Duel Zone
All three platforms have been given slightly higher elevation.
Top Camera boundary was lift higher slightly.
Dreamland
Competitive Ver.
Top platform has moved up slightly, to the point that Luigi and Captain Falcon would have to Double Jump, just to get up to that platform.
No Wind.
Casual Ver.
Whispy Woods will now spawn Apples onto the stage, just like from Green Greens from Melee.
Floating Platforms have been inverted layout-wise.
Hyrule Castle
Competitive Ver.
Huge layout overhaul. Will be significantly smaller in size in comparison to the Casual Ver.
Casual Ver.
Size increased by 8%.
Yoshi's Island
Competitive Ver.
Size increased by about 10%.
Better wall collisions on both ends of the base platform. (Book)
Casual Ver.
Top platform moved up significantly higher. A cloud will be moving around the top platform at a decent speed to compensate it.
Shy Guys will appear with food, just like from Melee, and Brawl.
Metal Caverns
Top Platform Moved up slightly.
Rice Beach
Competitive Ver.
Huge layout overhaul. Will be slightly smaller in size in comparison to the Casual Ver.
Will NOT be having the floating barrel appearing.
Casual Ver.
Barrel's Size got significantly increased.
Half of the top platform is now slanted downwards towards the center stage.
Subspace Emissary
Competitive Version
Will be using the GOLD ver. upon this stage's next update.
Casual Version
Will be using the Crazy ver. upon this stage's next update.
Sector Z
Competitive Ver.
Huge Layout Overhaul. Significantly smaller than the Casual Version.
Base platform with slightly slanted edges.
An Arwing will be moving around the stage in some sort of pattern, but it'll NOT shoot at all throughout the entire match.
Casual Ver.
Readjusted the Arwings' routes.
Updated the Entire Stage to really look like in 64.
Planet Zebes
Competitive Ver.
Huge layout overhaul. Will be significantly smaller in size in comparison to the Casual Ver.
Casual Ver.
Is now 81% the original size.
Sadly, I haven't gotten to Kongo Jungle nor Mushroom Kingdom just yet, so please just me a bit more time and I'll try and at least give you guys something about the two later in the future.

Wondering why I haven't been active lately? Just look at least one of the things in my signature, and you'll figure it out pretty quick. ;)
Update to the OP with all of this info.
 
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EazyDI

Smash Apprentice
Joined
Nov 30, 2013
Messages
104
Another comment I would like to make.We aren't forced to used 64 models only right? They'll be alternate costumes?
 

Rage83

Smash Ace
Joined
Dec 14, 2013
Messages
631
Another comment I would like to make.We aren't forced to used 64 models only right? They'll be alternate costumes?
My suggestion to the rest of the team was to have N64 models be the default, BUT have alternate files so you can use, say, Melee Mario(Rip and or 64-styled edit), if you wish. On the note of costumes, unless we find some code loophole, Mr. Game & Watch will not receive a new form aside from his Melee colors.
 
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