axelalexzander
Smash Cadet
- Joined
- Apr 7, 2015
- Messages
- 71
To me this is our second worst matchup, only one worse is zero suit which we just discussed.
The thing with Sonic is he can spin dash up air combo, retreat, then repeat the whole match. And there's very little Dedede can do about it. He can camp Dedede to death this way. To beat a good Sonic you have to make incredibly good reads because Sonic has complete control of the pace and the flow of the match. Sonic's speed makes your window for punishing very short.
Ftilt is very helpful as it outprioritizes Spin Dash. One big problem though is spin dashes to the face, which go over Ftilt. Good shielding is critical. Follow up with grabs. Dsmash is important as well. One tactic I've found very useful is since Sonic's spin dash combo is so predictable that if you can air dodge the upair after you get hit with the initial spindash, it's often possible to punish with an upair.
Even though Sonic can combo us like crazy I do think this is more winnable than Zero Suit because Sonic has bad range and no projectile. And while Zero Suit's boost jump can kill Dedede under 90%, Dedede lives much longer against Sonic, especially after the last patch nerfed Sonic's kill throw.
Sonic can play the match on his terms since he can run away from any effort from Dedede to approach. That gives him a big advantage. Dedede is going to have to make excellent reads and either get lucky or show quite a bit more skill than the Sonic player to win. Problem is a good Sonic isn't going to leave many, if any windows for Dedede to punish.
To me, this matchup is 65:35
This and zero suit samus are the only two matchups where if I run into them in a tournament I'm always using a character who isn't Dedede.
The thing with Sonic is he can spin dash up air combo, retreat, then repeat the whole match. And there's very little Dedede can do about it. He can camp Dedede to death this way. To beat a good Sonic you have to make incredibly good reads because Sonic has complete control of the pace and the flow of the match. Sonic's speed makes your window for punishing very short.
Ftilt is very helpful as it outprioritizes Spin Dash. One big problem though is spin dashes to the face, which go over Ftilt. Good shielding is critical. Follow up with grabs. Dsmash is important as well. One tactic I've found very useful is since Sonic's spin dash combo is so predictable that if you can air dodge the upair after you get hit with the initial spindash, it's often possible to punish with an upair.
Even though Sonic can combo us like crazy I do think this is more winnable than Zero Suit because Sonic has bad range and no projectile. And while Zero Suit's boost jump can kill Dedede under 90%, Dedede lives much longer against Sonic, especially after the last patch nerfed Sonic's kill throw.
Sonic can play the match on his terms since he can run away from any effort from Dedede to approach. That gives him a big advantage. Dedede is going to have to make excellent reads and either get lucky or show quite a bit more skill than the Sonic player to win. Problem is a good Sonic isn't going to leave many, if any windows for Dedede to punish.
To me, this matchup is 65:35
This and zero suit samus are the only two matchups where if I run into them in a tournament I'm always using a character who isn't Dedede.
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