Cahalan
Smash Ace
- Joined
- Aug 23, 2014
- Messages
- 925
Recently I had a go at organizing characters into some archetypes based on the categories presented in Smash 4:
1. Attack
2. Defense
3. Speed
4. Atk/Def
5. Atk/Spd
6. Def/Spd
7. Balanced
But used within the environment of Project M. Without any more delay, here's my list:
Attack: Bruisers/Glass Cannons (One hit alone can be devastating)
Atk/Def: Heavy/Light Tanks (Can take hits and dish 'em out)
Atk/Spd: Tech Chasers/Combo Kings (Offensive Teching with Hit 'n Run tactics)
Defense: Defenders (Have many defensive capabilites)
Def/Spd: Tricky/Technical (Defensive Teching that uses mind-games at times)
Speed: Speedsters (Use mobility to its finest degree and can space pretty well)
Balanced: Well Rounded (viable in many aspects, those who can go into many categories)
(if all three were in one character)
(Yes I know there are alot of technical characters offensively/defensively speaking, that's just the nature of Project M)
1. Attack
2. Defense
3. Speed
4. Atk/Def
5. Atk/Spd
6. Def/Spd
7. Balanced
But used within the environment of Project M. Without any more delay, here's my list:
Attack: Bruisers/Glass Cannons (One hit alone can be devastating)
Atk/Def: Heavy/Light Tanks (Can take hits and dish 'em out)
Atk/Spd: Tech Chasers/Combo Kings (Offensive Teching with Hit 'n Run tactics)
Defense: Defenders (Have many defensive capabilites)
Def/Spd: Tricky/Technical (Defensive Teching that uses mind-games at times)
Speed: Speedsters (Use mobility to its finest degree and can space pretty well)
Balanced: Well Rounded (viable in many aspects, those who can go into many categories)
(if all three were in one character)
(Yes I know there are alot of technical characters offensively/defensively speaking, that's just the nature of Project M)
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