ParanoidDrone
Smash Master
Now with pictures!
Previously Covered:
Mute City
Magicant
Unova Pokemon League
Layout:
Rainbow Road is quite similar to Mute City and Port Town: Aero Dive from Melee and Brawl, respectively. Players begin on a simple flat platform slightly shorter than Final Destination which travels along a racetrack, making stops along the way to provide a change of scenery. Unlike those two stages, this platform has grabbable edges. It is also possible to jump through it from below. Players 1 and 2 start at the edges and Players 3 and 4 start near the middle.
As the platform moves along the track, it may stop and set players down on the track in one of 8 distinct locations. These locations correspond to track features in Mario Kart 7, and the platform follows the course normally, so it is possible to memorize the order and whether or not you just passed up a given location.
The Omega Form of Rainbow Road is stationary and floats over the track. Players can fly underneath it.
There are two damaging hazards on this stage: Shy Guy racers and the track itself.
Locations:
There are 8 possible locations on the track that players can fight on. The main platform does not move backwards, meaning that if it passes up some location then it must make a full lap before it's possible to stop there again. There does not appear to be any pattern to which locations it does and does not stop at.
Each individual stop lasts 15-18 seconds. When the platform is about to depart, players are given a 3 second warning in the form of a large rainbow colored sign in the middle of the stage.
The main road has grabbable edges in all cases. Platforms rise from the bottom as the stage settles into position and retreat as the main platform rises to depart. Some locations have safe zones where Shy Guys cannot hit.
For the following images, note that the ingame screenshot feature does not permit one to zoom out too far. Thus the edges of the playable area are not caught in frame and are bigger than some images may indicate, particularly on sections with walkoffs. For reference and possible other use, here is the Imgur album.
Location | Image | Notes
Main Platform |
| Carries players around the track. Slightly smaller than Final Destination. Can jump through from below.
Start Line |
| Slightly smaller than Final Destination. Shy Guys approach from back. Edges of the road and the air in general are safe zones.
Ramp |
| Walkoff on both sides. Shy Guys approach from right and use the ramp to jump the gap. Hanging from the edge is safe, but no safe standing room.
Battlefield |
| Edges are grabbable. Shy Guys approach from back. Platforms and the air in general are safe zones.
Landing |
| Walkoff on right side. Shy Guys approach from upper left corner and glide down to road. Lower platform and left side of road are safe zones.
Cutouts |
| Shy Guys approach from back. Platforms, center of the road, and the air in general are safe zones.
Moon |
| Walkoff on both sides. Shy Guys approach from back, but swerve as they approach and are briefly hidden by the ridge before hitting players. The edges and air in general are safe zones.
Tunnel |
| Walkoff on both sides. Floor moves to the right, carrying stationary players offscreen. Intersection with blast line is near the top of this image as judged by explosion graphic. Shy Guys approach from back. Platforms and the air in general are safe zones.
Trident |
| Walkoff on both sides. Shy Guys approach from back and can use the ramps to drive over the platforms. Side road segments and the edges of the center segment are safe zones.
Departure Alert |
| The sign that appears to signal the stage is about to move on.
Shy Guy Alert |
| The sign that appears to signal the Shy Guys are about to appear. The Shy Guy faces the same direction they move.
Shy Guys:
Once players are set down on the track, there is a chance that a pack of 8 Shy Guys will race through. They do 10% damage on hit and kill Mario off the top at 143% with no VI from the main road itself. Some locations allow the Shy Guys to hit players higher up, which will influence kill percents. The Shy Guys are signalled 3 seconds in advance by a large yellow sign in the middle of the stage. This sign also indicates the direction the Shy Guys will be moving.
Whether or not the Shy Guys appear has nothing to do with whether or not it is feasible for them to have completed a lap since their last appearance. It appears to be a simple chance event for each individual stop.
Unlike the F-Zero machines in past stages and the Shy Guys in the Mario Circuit stage in Brawl, it does not appear possible to attack the Shy Guys on Rainbow Road.
Road:
Although the platform normally floats high enough above the track for offstage deaths to behave normally, there are a few isolated locations where the track will get in the way and deal 15% damage, killing Mario off the top around 85% with no VI. This most commonly happens in the seconds immediately before and after stopping at a given location on the track. Due to the speed at which the platform moves along, it is quite difficult to deliberately take advantage of this hazard.
Summary:
Previously Covered:
Mute City
Magicant
Unova Pokemon League
Layout:
Rainbow Road is quite similar to Mute City and Port Town: Aero Dive from Melee and Brawl, respectively. Players begin on a simple flat platform slightly shorter than Final Destination which travels along a racetrack, making stops along the way to provide a change of scenery. Unlike those two stages, this platform has grabbable edges. It is also possible to jump through it from below. Players 1 and 2 start at the edges and Players 3 and 4 start near the middle.
As the platform moves along the track, it may stop and set players down on the track in one of 8 distinct locations. These locations correspond to track features in Mario Kart 7, and the platform follows the course normally, so it is possible to memorize the order and whether or not you just passed up a given location.
The Omega Form of Rainbow Road is stationary and floats over the track. Players can fly underneath it.
There are two damaging hazards on this stage: Shy Guy racers and the track itself.
Locations:
There are 8 possible locations on the track that players can fight on. The main platform does not move backwards, meaning that if it passes up some location then it must make a full lap before it's possible to stop there again. There does not appear to be any pattern to which locations it does and does not stop at.
Each individual stop lasts 15-18 seconds. When the platform is about to depart, players are given a 3 second warning in the form of a large rainbow colored sign in the middle of the stage.
The main road has grabbable edges in all cases. Platforms rise from the bottom as the stage settles into position and retreat as the main platform rises to depart. Some locations have safe zones where Shy Guys cannot hit.
For the following images, note that the ingame screenshot feature does not permit one to zoom out too far. Thus the edges of the playable area are not caught in frame and are bigger than some images may indicate, particularly on sections with walkoffs. For reference and possible other use, here is the Imgur album.
Main Platform |
Start Line |
Ramp |
Battlefield |
Landing |
Cutouts |
Moon |
Tunnel |
Trident |
Departure Alert |
Shy Guy Alert |
Once players are set down on the track, there is a chance that a pack of 8 Shy Guys will race through. They do 10% damage on hit and kill Mario off the top at 143% with no VI from the main road itself. Some locations allow the Shy Guys to hit players higher up, which will influence kill percents. The Shy Guys are signalled 3 seconds in advance by a large yellow sign in the middle of the stage. This sign also indicates the direction the Shy Guys will be moving.
Whether or not the Shy Guys appear has nothing to do with whether or not it is feasible for them to have completed a lap since their last appearance. It appears to be a simple chance event for each individual stop.
Unlike the F-Zero machines in past stages and the Shy Guys in the Mario Circuit stage in Brawl, it does not appear possible to attack the Shy Guys on Rainbow Road.
Road:
Although the platform normally floats high enough above the track for offstage deaths to behave normally, there are a few isolated locations where the track will get in the way and deal 15% damage, killing Mario off the top around 85% with no VI. This most commonly happens in the seconds immediately before and after stopping at a given location on the track. Due to the speed at which the platform moves along, it is quite difficult to deliberately take advantage of this hazard.
Summary:
- Main platform slightly shorter than Final Destination.
- Road occasionally close enough to damage falling players, does 15% and kills Mario at 85%.
- Platform follows track and can stop at any of 8 possible locations. See table for details on each.
- Shy Guys may appear at any given stop, total of 8, dealing 10% and killing Mario at 143%. 3 second warning.
- Each stop lasts 15-18 seconds.
- 3 second warning before leaving current stop.
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