Sluigi123
R64/Brawl- Dev; AI Coder; Balancer
Since 3.5 came out since Saturday morning and nobody brought this up yet, I'll might as well put this up, so you guys can discuss about R.O.B.'s changes on PM 3.5.
R.O.B. Changelist
Aerials
-Up Aerial
--Boosted damage decreased on all hits from +2 to +1.
-Down Aerial
--Initial momentum stall reduced by about 23%. Decayed stalls unchanged.
Specials
-Neutral Special (Robo Blaster)
--Fully charged damage increased from 9 to 13. Knockback compensated.
-Ground Side Special (Arm Rotor)
--Grounded endlag has been increased by 5 frames.
-Up Special and Air Side Special (Robo-Booster)
--ROB can no longer airdodge if he has no boosts remaining.
--Final Boost has unique graphical and sound effects.
Others
-Shield size is 10% bigger than v3.02.
-Vertical ledge grab range decreased from 12.5 to 8.0.
R.O.B. Changelist
Aerials
-Up Aerial
--Boosted damage decreased on all hits from +2 to +1.
-Down Aerial
--Initial momentum stall reduced by about 23%. Decayed stalls unchanged.
Specials
-Neutral Special (Robo Blaster)
--Fully charged damage increased from 9 to 13. Knockback compensated.
-Ground Side Special (Arm Rotor)
--Grounded endlag has been increased by 5 frames.
-Up Special and Air Side Special (Robo-Booster)
--ROB can no longer airdodge if he has no boosts remaining.
--Final Boost has unique graphical and sound effects.
Others
-Shield size is 10% bigger than v3.02.
-Vertical ledge grab range decreased from 12.5 to 8.0.