Steerclear
Smash Cadet
http://www.smashbros.com/en_us/howto/technique/technique10.html
Has a few techniques listed that seem pretty important. L-cancelling being one that I recognized (as a complete melee n00b).
But what about some of the others? Perfect Shield, for instance. I think that will play a huge role in close quarters combat! It's also one thing I'm pretty good at in Melee, though I don't know if there is a "perfect shield" aspect to Melee's fighting...is there?
EDIT: Nope, there isn't. Just found the answer to my own question. However, since this does share similar characteristics to Marth's parry without the immediate damage return, I think I might just have found out how to get a friend of mine (who only plays Fighting games...i.e. Street Fighter Third Strike) to actually try SSBB.
Also, the stale move negation is something I've kinda been looking forward to. My buddy plays Samus like an NFL linebacker - constantly spamming the shoulder block over and over again. Perhaps this will cause him to play better.
Has a few techniques listed that seem pretty important. L-cancelling being one that I recognized (as a complete melee n00b).
But what about some of the others? Perfect Shield, for instance. I think that will play a huge role in close quarters combat! It's also one thing I'm pretty good at in Melee, though I don't know if there is a "perfect shield" aspect to Melee's fighting...is there?
EDIT: Nope, there isn't. Just found the answer to my own question. However, since this does share similar characteristics to Marth's parry without the immediate damage return, I think I might just have found out how to get a friend of mine (who only plays Fighting games...i.e. Street Fighter Third Strike) to actually try SSBB.
Also, the stale move negation is something I've kinda been looking forward to. My buddy plays Samus like an NFL linebacker - constantly spamming the shoulder block over and over again. Perhaps this will cause him to play better.