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Well I'm a bit confused with what you said, but if it's similer to what I said let me know. All I know is that right when your opponet is in the air you footstool (when they're close to the ground. Usually a FH will do it) and you use the magnet to cancel the jump momentum and drop down and start jab locking (depending on character %s and weights). It's kinda hard to picture but I see this more helpful in dubz rather than singles imo. Do you (or anyone else) understand this?Magnet then magnet w/ jumping magnet :o
I love the B+ magnet. And what's wrong with blue? Chromatic bigotry!I never use magnet because it's blue.
use magnet pull, if it hits, at a specific %, the opponent will knock down and you will be right in front of him , thanks to the horizontal momentum, now, it's time to dtilt lock (it is similar to the dtilt lock setup after fair)A quick question for anyone here, does anyone know a jab lock set up with magnet? Cuz I know how if that hasn't been mention yet.
I think you can do it once, because if you jump, it would'nt do too because it already went though (idk what I just said).I think you can absorb pikas thunder twice [Not sure cuz I haven't tested]
Magnet then magnet w/ jumping magnet :o