Frost | Odds
Puddings: 1 /// Odds: 0
If you're running at the edge of a platform, and Klaw within a couple frames before you fall off, Bowser keeps his momentum but does the grounded Klaw animation into the air, catapulting him across the stage. Your momentum drops off really fast, though, so you get way less distance if you're not frame perfect.
I'm gonna call the Bowser specific version of this "oddklawing" out of profound personal narcissism, and my bottomless lust for e-fame. You can call it whatever the hell you like. :<
In general, it seems like you can't grab people if you're coming off a platform in this fashion, unless they're super tall like Ganon, or jumping. It does give the normal hitbox hella reach, though.
Situation 1: Going straight off a platform
- You gain a lot of distance in the direction you're headed. On PS2, if you do it correctly headed towards the middle of the stage, your head should end up under the opposite platform. Possibly useful to
- Can be used to edgeguard in a similar fashion to the Vududash. With proper timing on PS2 headed outwards, you'll bounce off the outside ledge of the stage, and be able to doublejump fair outwards before up-Bing to recover.
-> If you do this on battlefield, you can't fair. You will die.
Situation 2: B-reversed off a platform
- Goddam hilarious. You Klaw right through the platform and end up with almost your entire body on the opposite side, facing outwards.
- Probably a great mixup on tall characters that like to keep you stuck on a platform above them. See: Marth, Roy, M2 etc
Situation 3: B-reversed off edge of stage
- This is really weird, but with the right timing, you skate about 2.5x the normal distance you would get from a regular klaw. If you do it just slightly too late, you'll grab edge. If you do it too early, you'll just get the normal distance. I have no idea why this works.
- If you don't b-reverse this, you dun goofed.
Guide for grabbing people from platforms:
If Luigi were on the ground, you couldn't grab him, but the sour Klaw would still hit.
I'm gonna call the Bowser specific version of this "oddklawing" out of profound personal narcissism, and my bottomless lust for e-fame. You can call it whatever the hell you like. :<
In general, it seems like you can't grab people if you're coming off a platform in this fashion, unless they're super tall like Ganon, or jumping. It does give the normal hitbox hella reach, though.
Situation 1: Going straight off a platform
- You gain a lot of distance in the direction you're headed. On PS2, if you do it correctly headed towards the middle of the stage, your head should end up under the opposite platform. Possibly useful to
- Can be used to edgeguard in a similar fashion to the Vududash. With proper timing on PS2 headed outwards, you'll bounce off the outside ledge of the stage, and be able to doublejump fair outwards before up-Bing to recover.
-> If you do this on battlefield, you can't fair. You will die.
Situation 2: B-reversed off a platform
- Goddam hilarious. You Klaw right through the platform and end up with almost your entire body on the opposite side, facing outwards.
- Probably a great mixup on tall characters that like to keep you stuck on a platform above them. See: Marth, Roy, M2 etc
Situation 3: B-reversed off edge of stage
- This is really weird, but with the right timing, you skate about 2.5x the normal distance you would get from a regular klaw. If you do it just slightly too late, you'll grab edge. If you do it too early, you'll just get the normal distance. I have no idea why this works.
- If you don't b-reverse this, you dun goofed.
Guide for grabbing people from platforms:
If Luigi were on the ground, you couldn't grab him, but the sour Klaw would still hit.
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