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.:Projectile Rankings:.

viparagon

Smash Ace
Joined
Jun 15, 2008
Messages
851
Location
nashua. nh
My list

pikmin (great for camping and approach)
Palutenas arrow
falco's laza
pk thunder (ness and lucas's are both incredibly useful
nades
needles
aurasphere (WTF do people keepp on putting it above falco and or pit?)
din's fire
Bowser/ charzard firebreath (great approach
Pikajolt (destroys snake)
gyro
fox's laser (still great for racking up damage )
Wolfs laser (not as good as fox or falco's)
 

toktomo

Smash Cadet
Joined
Mar 16, 2008
Messages
56
///mmhhhmmmm....

no tlink in the list?? lol!! where's the love

...

i agree that olimar should be on top of the list b/c of his pikmin

...

that sneakkyyy olimar lol...

yeahh.... 0___0
 

ChronoPenguin

Smash Champion
Joined
May 26, 2007
Messages
2,971
Location
Brampton Ontario, Canada
3DS FC
4253-4494-4458
This list should go to top 15 instead of 10

wolfs laser should not be up there on a top 10 list,sorry.
Grenades > Nikita
Basically when im facing a Snake, Nikita isn't on my radar, Grenades are.

Any 1 of these projectiles is better than wolf's
Boomerang, Bomb's, Gyro, BANANAS!

seriously banana's should be on this list, definitely

Lucario's got to come down as well, it's okay but theres more practical projectiles such as the boomerangs and Bombs.
Lucario's projectile doesn't really stop as well as others do.

I'll repeat it too
Banana's >Aurasphere.


Flexible projectiles> Charge shots.
As it stands


Bomb's are more technical than Lucario's charge shot's, I mean...freakin bomb's who has no respect for bomb's....it's one of the Links best aspects.
Banana's are pimp.
__________

Although somewhat unrelated.
Pit's arrows are lol when someone doesn't curve them and a snake is just crawling right underneath them
 

Frown

poekmon
Joined
Nov 1, 2007
Messages
8,538
Location
Right here, not quite now
La List:


Uber
Laser-Falco; cancels^grab, DACUS etc. spamable, laser lock, moderate damage, stun.
Grenades-Snake; massive range, very applicable, can be cooked, good for spacing
Nanners-Diddy Kong; tripping causes laughter and thus death.
Palutina arrow Pit;- stun, spamable, inflicts moderate damage, can be curved, shoot up& down.
Dins Fire-Zelda-; spamable, great damage, controllable, can KO, cannot be reflected.

High
Aura Sphere-Lucario; stun, spamable, can KO, great damage if charged.
Needle Storm- Sheik; stun, good damage, hard to see real fast.
Pikmin throw- Olimar; spamable, moderate damage, can be difficult to avoid.
Robo Beam- R.O.B.; stun, great damage, can reflect of surfaces, fast
Blaster-Wolf
Vegetable-Princess Peach

Mid
Waddle Dee Toss-King Dedede
Thunder-Pikachu
Parts- Zero Suit Samus
Bomb- Toon Link
PK Fire-Lucas
Egg Toss-Yoshi
Thunder Jolt (comes from the cloud)-Pikachu
Bow- Toon Link
Charge Shot-Samus Aran
Missile-Samus Aran
Gale Boomerang-Link
Paralyzer-Zero Suit Samus
Motor-Solid Snake
Blaster-Fox McCloud
Pk Fire- Ness
Final Cutter-Kirby
Boomerang- Toon Link
Hero's Bow-Link
Bomb-Link
Ice Shot-Ice Climbers
Nikita-Snake
PK Thunder-Lucas
PK Thunder-Ness
Fireball Green-Luigi
Fireball Red-Mario
Razor Leaf-Ivysaur
Inhale/Copy–Kirby

Low
Fire Breath-Bowser
Flamethrower-Charizard
Bullet Seed- Ivysaur
Force Palm-Lucario
Inhale-King Dedede
Wario Bike-Wario
C4-(In Air Only)Solid Snake
PK Freeze-Lucas
PK Flash-Ness
Peanut Popgun-Diddy Kong
Bomb-Samus Aran
Spring Jump-Sonic
F.L.U.D.D.-Mario (Zero application…really)
Water Gun-Squirtle (this one to)

Gar Gar
Rocketbarrel Boost (when hit)-Diddy
Cypher-Solid Snake
Taunt-Solid Snake (oh god itsa box!)
Flamethrower should go up.

This list is very weird but I'm just saying that Bowser's and Charizard's flames can deal a good amount of damage.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
Din;s fire is great, but it's too slow and easily dodge to be UBER... maybe the next class down though.
 

Barge

All I want is a custom title
Joined
Aug 9, 2008
Messages
7,542
Location
San Diego
Peanut popgun should move up, why, you ask?
It helps you recover similar to marths standard B attack.
It gets a lot of distance when recovering too.
PLus its spammable, good for gimping, lulz.
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
Din's fire can be reflected.

and lol at the pikmin placement.
 

Tien2500

Smash Lord
Joined
Jul 25, 2002
Messages
1,432
Location
NY
Din's fire can not be reflected. If you use a reflector move it will explode without doing any damage but it won't get bounced back.

Bullet seed is underrated. As a long rand move its not that useful (unless your opponent is stupid enough to approach Ivy from above) but as a punisher it is amazing. It comes out within five frames and deals about 30% damage.

Flamethrower is also underrated. It is a great spacing move and against heavier opponents it could rack up a good deal of damage. It can also be used to approach. It can really mess with recoveries from off the stage either gimping them or forcing them to take 30% damage+ before getting back to the stage.
 

TLMSheikant

Smash Master
Joined
Oct 6, 2008
Messages
3,168
Location
Puerto Rico
TL and link's bombs could be high since they allow follow ups specially TL's. Zelda's isnt UBER lol change that. Peanut popgun could be mid.
 

DerpDaBerp

Smash Champion
Joined
Oct 26, 2008
Messages
2,589
Location
AZ
Pikmin should be uber. They're capable of racking significant damage, certain colors are immune to certain attacks, they can actually shield olimar from opponents' projectiles. Talk about application


When you say snake's "motor", if you mean his Dsmash, I'm pretty sure it's supposed to be "mortar"

And Ivysaur's bullet seed should AT LEAST be somewhere low on the Mid section.

badass thread though
 

c0nd0r

Smash Apprentice
Joined
Dec 8, 2008
Messages
85
holy ****, this list is absolute TRASH!!!!!

people who agree with me so far:0
 

Zolga Owns

Smash Lord
Joined
Mar 16, 2008
Messages
1,888
Location
Southeast PA
holy ****, this list is absolute TRASH!!!!!

people who agree with me so far:0
"FAILURE!"


The list seems accurate but I think Ness's Pk Fire should be higher.
It leads to a great amount of opportunites for Ness.

Why do you have Thunder jolt listed as coming from a cloud?
Thunder jolt in neutral B. Thunder is down B.
 

ShadowLink84

Smash Hero
Joined
Sep 12, 2005
Messages
9,007
Location
Middle of nowhere. Myrtle Beach
Pikmin should be uber. They're capable of racking significant damage, certain colors are immune to certain attacks, they can actually shield olimar from opponents' projectiles. Talk about application


When you say snake's "motor", if you mean his Usmash, I'm pretty sure it's supposed to be "mortar"

And Ivysaur's bullet seed should AT LEAST be somewhere low on the Mid section.

badass thread though
I fixed it.
Ivysaur's bullet seed gets DI'ed too easily and really doesn't do much at higher percents nor is it as versatile.
 

DerpDaBerp

Smash Champion
Joined
Oct 26, 2008
Messages
2,589
Location
AZ
I fixed it.
Ivysaur's bullet seed gets DI'ed too easily and really doesn't do much at higher percents nor is it as versatile.
I'm not saying it's great, just that its potential (you're correct, at lower %'s) makes it eligible for at least getting out of the low doesn't it? How bout the LAST one on mid

And I assume that inhale is a projectile when they get shot back out, not the initial sucking in right?
 

bobson

Smash Lord
Joined
Jul 28, 2008
Messages
1,674
Din's fire can not be reflected. If you use a reflector move it will explode without doing any damage but it won't get bounced back.
It'll still do damage to the user of it if they're in range, though. I killed a Zelda by caping a point-blank Din's Fire once.
 

Luigi player

Smash Master
Joined
Jul 29, 2004
Messages
4,106
Location
Austria
Imo it's bananas > all.

But yeah anyway... Dins Fire sucks.
Aura Sphere is nice, but is it really that good?

I'd say Pikachus Thunder is way better than the Waddle Dee toss or the vegetables from Peach...

Samus' missiles are also way better than her charge shot.

Ness' PK Flash is actually not THAT bad, and it sure is better than Lucas' PK Freeze.

Maybe Diddys popgun should be a little higher, but I dunno.

Also Diddys rocketbarrels should be at least middle.

I'd also say Toon Links Boomerang should be a little bit higher.
 

marktenshi

Smash Rookie
Joined
Jun 4, 2006
Messages
15
I don't disagree with where you placed them but F.L.U.D.D. and Water Gun are quite effective against the Earthbounders' recoveries (have you seen i!? Like holy ****) and can be pretty good against Link's negligible recovery..........if he's just a little far enough that little push is a potential lame death.
 

J4pu

Smash Champion
Joined
Mar 30, 2008
Messages
2,343
Location
Torrance/Irvine, CA, USA
I think you are overestimating Din's Fire, sure it has great range and good damage, but it can bee seen coming from a mile away and easily avoided.
I don't see ROB's gyro anywhere, top of mid tier is where I would place it, since it gives great stage control as well as can be a kill move if fully charged.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
neither of ROB's projectiles are great. it's just because he has two of them that makes him good.

and din's needs to move down a teir. seriously.
 

B0mbe1c

Smash Lord
Joined
Jun 14, 2007
Messages
1,330
Location
Maryland
I'm pretty sure you misssed the Ice Climbers other projectile, AKA teh Blizzard!Good day sir.
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
Dins Fire really needs to be moved down. It isn't very hard to avoid .
 

AlAxe

Smash Journeyman
Joined
Mar 30, 2008
Messages
440
Location
northern CA
Din's fire really isn't that great. It's just way too easy to avoid. Using it against an onstage opponent is pretty much suicide.

Nanerz are the best. They also still have a lot of untapped potential that we've yet to see.
 
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