• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

[Project] Troll Brawl 2 - Smash Mod

Should Each player have some buff? ex: Infinate Jumps, have invinsibility after death, etc?

  • No, this project should not exist.

    Votes: 0 0.0%
  • No, Only Player Two.

    Votes: 0 0.0%
  • No, Only Player Three.

    Votes: 0 0.0%
  • No, Only Player Four.

    Votes: 0 0.0%

  • Total voters
    10

Tryst

Smash Ace
Joined
Nov 23, 2013
Messages
597
Location
Right next door
NNID
Skolar
3DS FC
2750-1644-8369
This is a mod that is based off of a mod started by Dragoon Fighter in the begining of 2011. I am here to attempt to bring it back to life since she has gone and unexpectedly left with no download.

So this mod is currently in beta and we need ideas and actual coders' help. The goal is to have a mod that you play with your friends and looks like normal brawl (Or whatever you play) , but once you start a match, it trolls hard. I want to have different buffs for each character but I have no codes to do that except an infinate jump code for 1st player. Well here is the current code list.

Universal Changes :troll:

:troll: Tripping Rate Increased to 64.0

:troll: Pressing Taunt Kills You.

:troll: Hitstun Removed

:troll: No Respawn Invisibility.

:troll: Strange Melee Dodge System

:troll: Motion sensor Bomb Trips Players

:troll: No ledge Grabs

:troll: Assist Trophies Instantly Attack Everyone.

:troll: Poison Mushrooms Kill You

Character Specific Changes :troll:

:troll: Olimar has only white Pikmin

:troll: Snakes Grenades Insta-explode

:troll: Game And Watch Judgement Always Nine (Side B)

:troll: Peach Pulls out Throw-able CDs

:troll: King DeDeDe Can Throw Infinate Baddies

:troll: PK Thunder Lasts until Collision

:troll: Diddy Occasionally Shoots Assist Trophies

This is the planning stage for the current codes I have. If you would like to try this, here is the current code list.

Code:
RSBE01
Super Smash Bros. Brawl
 
File Patch Code
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
 
Tripping Rate Modifier
0481CB34 C0220020
045A9340 42800000
 
Taunt To Die
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B8000BD 60000000
939E0038 00000000
 
Hitstun
02B88F48 00030001
04B87AA8 00000000
 
No Respawn Invincible Mod
04B88F80 00000000
 
SSBM Air Dodge
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000
 
Motion Sensor Trips
4A000000 91057900
140007AC 00031688
140009E0 0000003D
E0000000 80008000
 
No Ledge Grabs
C27812B0 00000003
2C04000A 40A20008
38000000 5400CFFF
60000000 00000000
 
Aggressive AT's and Pokeballs: (Phantom Wings)
4A000000 8077F780
D2000000 00000008
2C000002 40820030
2C120000 40820010
2C1C0003 40820008
3B800005 60000000
2C12002A 40820010
2C1C0003 40820008
3B800005 60000000
939E0038 00000000
E0000000 80008000
 
Poison Mushrooms Kill you (Phantom Wings)
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C00F3 40820008
3B8000BD 60000000
939E0038 00000000
 
Char Specific-----------------------------------------------------------------------------------------------------
 
Always White Pikmin
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 0000001A
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
140033B8 3BA00003
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
 
Snake Gernade Insta Explode
4A000000 91000000
1406B3AC 00000001
E0000000 80008000
 
G&W Judgement always 9
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000030
58010000 00000458
58010000 00000000
58010000 0000000C
140000E8 3B600008
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
 
Peach's Turnips are CDs
4A000000 8098D5DC
D2000000 00000003
2C1B0056 40820008
3B60000B 60000000
937D091C 00000000
 
King Dedede throws infinite baddies [Crashdance22]
4A000000 80000000
152493A6 00000000
E0000000 80008000
4A000000 80000000
1529B3A6 00000000
E0000000 80008000
4A000000 80000000
152ED3A6 00000000
E0000000 80008000
4A000000 80000000
1533F3A6 00000000
E0000000 80008000
 
Ness' PK thunder lasts forever until it hits someone/something [Jassim]
0127564F 00000030
012C764F 00000030
0131964F 00000030
0136B64F 00000030
 
Lucas' PK thunder lasts forever until it hits something [Jassim]
01275647 00000030
012C7647 00000030
01319647 00000030
0136B647 00000030
 
Diddy's Gun Occasionally spawns Assist Trophies.
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C00000 60000000
90DD08C0 00000000
Any Suggestions or codes that would fit in are very appreciated.

Special Thanks to...
Dragoon Fighter
Jassim
Phantom Wings
James0x57
Spunit262
Hetoan2
Kirby is cool
PikachuMan
Standardtoaster
Sonicfan7895
And everyone and anyone that wants to help! (if you do I will add your name. :ness: )
 

sonicfan7895

Smash Cadet
Joined
Oct 20, 2013
Messages
56
Location
St Michael, Minnesota
Bump.
Certain items, when grabbed should be able to kill you, like the Poison Mushroom or Starman, Sonic's Neutral B should always arc away from an opponent and/or a stage, and maybe certain character's projectiles should hit themselves, but have no stun or anything. Just some ideas... I'm not that good at coding... :(
 

Tryst

Smash Ace
Joined
Nov 23, 2013
Messages
597
Location
Right next door
NNID
Skolar
3DS FC
2750-1644-8369
Great Idea! I love the poison Mushrooms kill you idea! I even found a code made by phantom Wings that does exactly that! Main Post updated! Couldn't find a Starman one and the sonic one would be nice If I could figure out how, although I am kinda leaning against replacing Pac files for characters because I want people to be able to play it with their own brawl that is already made. Just to add on some troll-ish stuff. :D Love that idea though! Keep em coming!
 

Thor

Smash Champion
Joined
Sep 26, 2013
Messages
2,009
Location
UIUC [school year]. MN [summer]
How about... [this is sort of a joke based on the trolling side but it might amuse you...] (if moveset changes are out then some of this won't work, but whatever)

Falco's Reflector trips himself, then makes his trip rate zero for the next 5 seconds.
Pikachu, when it uses Thunder, is forced to walk forward [direction it's facing] (with the entire Thunder column continuously raining down on it) until it hits someone or SDs. It can jump and double jump while it has the column on it, and can quick attack to take 100% damage and end the move.
Fox's Fire-Fox actually lights himself on fire each time and pops him up (he'd technically have infinite recovery?)
Jigglypuff's rollout ignores shields and spotdodges but moves 10X as fast and lasts 10X as long (so easy to SD with but can also deal damage to opponent).
MetaKnight automatically IDCs to the direction you are holding until you press the c-stick, but twice as fast (might SD but can go back and worth).
[possibly workable?]
Marth's Shield Breaker has no charge time but whenever he hits a shield you are both shield broken (so mashing contest for the wakeup!) If he shield-breaks jiggly like this, jiggly is meteored and Marth takes all the knockback Jiggly would take (if you could implement that).
[trolling again?]
Ike's aether always throws his sword above the upper blastline (he doesn't SD, he just goes SUPER high)
Luigi can, while running, start charging fsmash. Or dsmash. But not usmash. Also when Luigi trips he produces a damaging shockwave (but only luigi).
Link's arrows bounce off of walls. His grounded up+b can also be cancelled by airdodging straight up.
Ganondorf's stomps all ground the opponent, so it's possible to ground someone repeatedly with his dair.
Ivysaur's up-air sends it rocketing up and it's dair sends it flying downwards
Squirtle's waterfall is changed to dive in which is goes below the blastline, teleports to the top of the blastline (just switches through a teleport) and continues to dive at high speed until ended - not ending it will cause an SD passing the blastline a second time.
Charizard's glide actually works.
Okay for real (?), all the knockback on Charzard's attacks is mirrored about the line y=x - so Charzard's usmash is almost straight horizontal KB, it's dair sends people super horizontal, it's fsmash is still mostly diagonal, etc.
|a* /
|b /
|c/ c b a*
|----------
[It's mirrored like that where Charizard stands at the point where the 3 lines are supposed to meet - take the normal KB trajectory and flip it over that line. This art was the best I could do...]
Jigglypuff's bair hits on frame 1 and has zero ending lag. Rest is also jump-cancellable throughout the entire move (still has normal frames for damage output though... I'll let you give new meaning to "wall of pain"...)
Diddy Kong can pull any item in the game with his down+b except bananas. His peanut popgun shoots bananas.
Wario's fart causes characters in the cloud who thus "smell it" but aren't hit to instantly enter the shield break mode. Shielding it does not protect those characters.

[potential?]
Kirby sucking up and swallowing a character makes him become that character. Can reset by death or by shield break.

[dumb again?]
Dedede's standing down throw chain works against all characters, but he does not have another throwing animation [all throws are dthrows] and he can't use any move but grab once he uses a dthrow until they hit him with a move.
Lucario's grab grabs himself and he can pummel himself to raise damage output, or throw himself out of harm's way. This is done by quickly tapping the A three times during a whiffed grab animation.
Lucas's PK thunder can travel through EVERYTHING without interference - I include the stage in this. Lucas also slowly floats up when he uses PK thunder and start KOs himself he fails to hit himself with the PK thunder (although it never dissipates...) If he hits himself gravity acts normal for Lucas again.
Sonic can charges smashes during the startup and duration of grounded homing attack [when started on the ground].

I gotta go to bed soon but hopefully at least SOME of this is useful or gives you other ideas off my ideas. This sounds really funny - hope it works out!
 
Last edited:

Tryst

Smash Ace
Joined
Nov 23, 2013
Messages
597
Location
Right next door
NNID
Skolar
3DS FC
2750-1644-8369
Okay, Those are some epic ideas. Anyone know anyplace where I can learn PSA? :L I really want to more than ever now... Thanks so much for all the epic ideas Thor! :D
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,632
all characters run backwards
 

TheFadedWarrior

Smash Journeyman
Joined
Feb 13, 2014
Messages
415
Location
Utah
NNID
MortifiedPanda
Are you still working on this? If you're ever gonna finish this, I can't wait.
 

sonicfan7895

Smash Cadet
Joined
Oct 20, 2013
Messages
56
Location
St Michael, Minnesota
There should be some PSA tutorials somewhere on the forums... You would need a few programs to edit a PSA; in order to edit animations, you will need BrawlBox, and to edit attacks (like hitboxes), you will need a program called "SmashAttacks!", which edits things like hitboxes, attack damage percentage, etc.
 

Tryst

Smash Ace
Joined
Nov 23, 2013
Messages
597
Location
Right next door
NNID
Skolar
3DS FC
2750-1644-8369
Same question now.
Heh, No, I am not actually, sorry. I kinda went away from the whole trolling thing a while ago. The Current code list is in the Opening Post and I'd be glad if anyone else wanted to take up this project. I just kinda left the whole hacking community and joined the Project: M Competitive community (As a total noob) so I don't think I'll ever be getting back into this. Sorry for the disappointment, and hope you have fun with this, even if it never was finished. I like the quote from someone, "It isn't a mess! It is... Organized Chaos."
 
Top Bottom