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LANDING DETECTION MIRITE?!The first represents a code we long thought was impossible, but was addressed by a 1 line code in memory. The code is...
http://www.youtube.com/watch?v=h9o5_W6hn9k#t=0m10sStale Moves Stale Damage Output but not Knockback
11% in damage makes quite a difference.GoldenHeartNeko:
...Because of the fact that damage was staled, which of course would alter the distance traveled when hit. It's not because of staled KB which isnt in Melee. The difference in distance is because of the staled damage. You know the basics. More %'s = More Distance.
http://www.youtube.com/watch?v=T6OgCDwvLO8
For those who needs a video.
11% in damage makes quite a difference.
If anyone is still having trouble comprehending; only damage scales in Melee. The knockback is affected by the attack's damage.
IIRC knockback is not affected by the attacks damage, but by the percent the character is at when launched, i.e. after the damage is done.If anyone is still having trouble comprehending; only damage scales in Melee. The knockback is affected by the attack's damage.
Fixed for some clarity.That's the normal, released one. Not the edited Project M version.