RK9
Smash Rookie
Melee online... Why does this take so long to download.
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Yeah arrows sucked on hit. Arrow canceling + better on hit Arrows kinda helps, but is that really going to win Link matches?except that in melee, link's arrows were trash. His boomerang had MUCH less stun and kb, especially when it returned. His bombs had much less kb/stun as well.
Last time I checked, D-air was still not a safe move to throw out randomly and pretty much a combo tool or for punishing on reads. In fact throwing out Smashes in general outside of a combo or really strong bait (example: Falcon and F-smash) isn't wise. So again...how does this really make Link's onstage game any good, besides the implied reward suggested here?His dair has less lag than it did in melee, and if you're still not satisfied with that, you can bounce off of shields and now edge cancel as well. His sword based moves in general have extended range and stun. His usmash and dsmash are both fantastic. Both deal good damage, kill, have good shield pressure (usmash in particular), and combo. Almost nothing about him is arguably worse than in melee(just recovery as you pointed out) and mostly things have been significantly buffed.
Dude, how is it difficult to edgeguard Link's Up-B if he has to recover low? Ledgedrop B-air all day with Mario or Sheik. Ledgedrop Shinespike with Fox. Ledgedrop U-air with Ganon. Ledgedrop SideB with Marth. Furthermore I'm not sold on Link's arrows being as good as Doc's Pills for getting people to stop ledgestalling. Seriously, I'm not understanding where you're getting free recoveries like this, ESPECIALLY without the Hookshot grapple on walls.His recovery even then is mostly fine.If he's recovering from below the stage is difficult to edge guard the up B, and rolling doesn't work as well. Due to brawl DI, you can live a long time, and it's fairly easy to get an opponent off the edge/prevent them from doing so with his arrows, which essentially work like doc's pills do, and when you do that you have the option of an up B or an air dodge grapple, or stalling with a bomb jump. I made it back the majority of the time I ended up off the stage, even against sheik and marth, and that was before I learned how to bomb jump. I'd never played P:M melee before 2 days ago, and I still did fine against top players like vanz playing familiar characters from melee like fox and sheik.
I'm not really underestimating them, rather, I,m saying that you need something of Project M's magnitude for a hack to be worth it. Brawl is literally unplayable if one's goal is "fun", thus the need tor a complete overhaul.@vigilante: you're making the same mistake the project m haters make
NEVER underestimate a brawl hacker. they work ****ing miracles.
Brawl is bad because of THREE EXCEEDINGLY SIMPLE REASONS.I'm not really underestimating them, rather, I,m saying that you need something of Project M's magnitude for a hack to be worth it. Brawl is literally unplayable if one's goal is "fun", thus the need tor a complete overhaul.
I do find the idea of trying to salvage Brawl, a rather horrible game rather ridiculous. The only right approach is Project M, thus changing the entire system
Define a lot.PM devs, word of advice, don't respond to A2Z, waste of energy. And to A2Z, they just improved Link from his melee incarnation (a lot btw, so happy about his range), no need to reinvent the wheel to fix a char when they already have a unique melee gameplay. And jesus if you think his current recovery his bad, play fox/falco/sheik/falcon/etc.
Fair enough, hard enough to tell who was listening given the number of people who have a habit of missing points.I already had said we'd take his criticism into consideration but right now we're not going to be making any drastic changes to the character especially when Skler specifically gave us those changes. If you're not happy, continuing to complain isn't going to make us change him right away when the opinion on him is very divided among the regions (I have read other threads on SWF stating otherwise about Link compared to your opinion A2Z). Hence why I myself would rather play the waiting game than rushing to change him because one person feels he isn't up to snuff.
I don't think you've actually played the game for yourself. Let alone saw some videos. I'll take this from the PM forums.Define a lot.
Last time I checked, Link's buffs were extremely subtle. Except the F-tilt buff. Hell the Project M Dojo pretty much said that was the goal. They kept Link mostly the same, his recovery couldn't really be brought back to status quo, gave him a few minor power buffs.
Shadic wrote: (http://www.smashmods.com/forum/thread-1980-page-1.html)
The response from Link mains have been quite positive, with changes requested specifically by Skler, and viewed quite positively from Kubuu.
Link is a character that has essentially been improved in every single way. The reason he didn't get a giant change in concept is because he realistically didn't need it. His sword is longer in Brawl, giving Link a range buff on almost all of his attacks. Many of his poor moves have been sped up or received changes in KB angle to work better. Down-Smash is easier to combo out of, and Up-Smash actually works properly, as examples.
I wouldn't worry about him, but if the demo proves that he needs additional work, he'll receive it.
man i apreciate all than you are doing, in fact i am in agree with you in some points.Define a lot.
Last time I checked, Link's buffs were extremely subtle. Except the F-tilt buff. Hell the Project M Dojo pretty much said that was the goal. They kept Link mostly the same, his recovery couldn't really be brought back to status quo, gave him a few minor power buffs, and that was pretty much it besides the better F-tilt, which is still slow enough that it's not going to really make Link "fast" or decent at pressure.
Furthermore, Fox and Sheik clearly have better recoveries than Link.
Do foxes lasers win matches? No, they rack up a bit of extra percent, but mostly just force people to approach and give him something to do when he's looking for an opening. Arrows, while no falco laser, rack up a bit of percent as well, sort of more like peach's turnips. Then go farther but still have an arc, they're good against off stage opponents and in general aggravate them, just like a lot of projectiles.Yeah arrows sucked on hit. Arrow canceling + better on hit Arrows kinda helps, but is that really going to win Link matches?
Not when there's like 0 knock back earlier on. A boomerang hit has led to at least a nair 95% percent of the time for me, even at high percents.And you do realize the lower knockback on Bombs and Boomerang is actually not a bad thing in combos? More important is generally Link's positioning.
This is true. I wasn't trying to imply it was good to completely randomly throw out, but it wasn't intended to be like that from the get go. It's safer now than it was, that's all I'm pointing out, and you can use it more often in a wider degree of situations.Last time I checked, D-air was still not a safe move to throw out randomly and pretty much a combo tool or for punishing on reads. In fact throwing out Smashes in general outside of a combo or really strong bait (example: Falcon and F-smash) isn't wise. So again...how does this really make Link's onstage game any good, besides the implied reward suggested here?
sheik's bair is a bad example. That works on pretty much most characters in melee recovering from below. Falcon, marth, fox, falco, samus, mario bros, whatever. She is fantastic at edge guarding. Saying you have trouble recovering against her doesn't make it a bad recovery. mario is similar but not quite to the same degree. It's much safer for him to be caping, and if you see that coming you can grapple. I think the arrow does work, because like I said, I did it numerous times.Dude, how is it difficult to edgeguard Link's Up-B if he has to recover low? Ledgedrop B-air all day with Mario or Sheik. Ledgedrop Shinespike with Fox. Ledgedrop U-air with Ganon. Ledgedrop SideB with Marth. Furthermore I'm not sold on Link's arrows being as good as Doc's Pills for getting people to stop ledgestalling. Seriously, I'm not understanding where you're getting free recoveries like this, ESPECIALLY without the Hookshot grapple on walls.
is there somewhere with footage of this P:m tourny. Guessing ur talkin about the one in pound 5?Do foxes lasers win matches? No, they rack up a bit of extra percent, but mostly just force people to approach and give him something to do when he's looking for an opening. Arrows, while no falco laser, rack up a bit of percent as well, sort of more like peach's turnips. Then go farther but still have an arc, they're good against off stage opponents and in general aggravate them, just like a lot of projectiles.
Not when there's like 0 knock back earlier on. A boomerang hit has led to at least a nair 95% percent of the time for me, even at high percents.
This is true. I wasn't trying to imply it was good to completely randomly throw out, but it wasn't intended to be like that from the get go. It's safer now than it was, that's all I'm pointing out, and you can use it more often in a wider degree of situations.
sheik's bair is a bad example. That works on pretty much most characters in melee recovering from below. Falcon, marth, fox, falco, samus, mario bros, whatever. She is fantastic at edge guarding. Saying you have trouble recovering against her doesn't make it a bad recovery. mario is similar but not quite to the same degree. It's much safer for him to be caping, and if you see that coming you can grapple. I think the arrow does work, because like I said, I did it numerous times.
Even if the bair hits, link makes it back onto the stage with good DI against someone like sheik. Again, I was playing against vanz, who has a very good sheik. I never died earlier than like 110% and again, I didn't know how to bomb jump.
I think you're also stressing too much on his recovery. Not everyone needs a great recovery. Does falcon have a great recovery in melee? No, it's one of the worst. Is he still one of the top 8 or so characters? Yes. Is falco's recovery bad? Yes for the most part. But he's still one of the bast characters. I think link's recovery isn't bad, it's average, and that's fine with the way he is right now.
Anyways, I'm done with this. There's only been one P:M, and there was only one entrant who went Link (me), and I got 13th out of 36 or so entrants first time I played Link in P:M, and may have placed higher if I hadn't lost a match due to incredible bad luck on a stock.
There's no way to declare any character tourney viable/not at the moment, so this is all speculation.
Would you like to know why I picked Link? Everyone told me zelda was amazing, and there was a zelda player beating on people. I tried to play falcon and got 1 or 2 stocked. So I went link, first time ever playing him, and repeatedly 2/3stocked the guy.
You forget :Brawl is bad because of THREE EXCEEDINGLY SIMPLE REASONS.
1. Matchup imbalances
2. Planking
3. Infinites.
Those are all really, really, really easy to fix believe it or not. And you don't need a Melee engine for it at all.
Yes, and footage should be getting uploaded this week.is there somewhere with footage of this P:m tourny. Guessing ur talkin about the one in pound 5?
but jiggypuff sounds so cool D:I know its not a big deal, but the first sentence in the jigglypuff changes has its name as jiggypuff.
****ing Melee heads always trying to say they're always right, and failing at it. Get a life man.
Just saying.
It's people aping the developers of this game and shielding it from criticism, is all. I see it happen all the time, and it results in a crappy product with a crappy fanbase of yes-men. I don't want Project M to degenerate into that.I don't understand what's going on anymore.
We were talking about Link, right? A2Z gave some criticism, then Falco said they'd consider it. Then I don't know what happened, or what we're talking about now.
No, it's not. It's people reading his criticism,or at least I am, and refuting it because they disagree with it for numerous reasons. Jesus, you think criticism is always based in fact, especially in such a subjective topic like this (not trying to discredit a2z with that btw, just mean while the developers can be wrong, the customer is most certainly not always right)? Why are people so quick to call kissass and troll, he made arguments about what he believed was wrong with the character we (or at least myself) responded with our opinions and responses to his criticism. I don't see how it's confusing or there is any hidden meaning.It's people aping the developers of this game and shielding it from criticism, is all. I see it happen all the time, and it results in a crappy product with a crappy fanbase of yes-men. I don't want Project M to degenerate into that.
I would like to point out, as a part of the Mario boards where A2Z frequents, during the match up threads, A2Z tends to tell the other players from their respective board that they're playing their characters wrong, and that they're bad. And that since A2Z have played said character once or twice, he thinks he's Jesus Christ with said charcater.Also, please don't generalize us "melee-heads" as having no lives. That's not really the nicest thing to say. If you want poeple to take you seriously, take a more restrained tone. You sounded like you thought you knew better than the highly specialised dev team.
I'm going to respond to this, and subsequently drop out so as to avoid further derailing the thread.No, it's not. It's people reading his criticism,or at least I am, and refuting it because they disagree with it for numerous reasons. Jesus, you think criticism is always based in fact, especially in such a subjective topic like this (not trying to discredit a2z with that btw, just mean while the developers can be wrong, the customer is most certainly not always right)? Why are people so quick to call kissass and troll, he made arguments about what he believed was wrong with the character we (or at least myself) responded with our opinions and responses to his criticism. I don't see how it's confusing or there is any hidden meaning.
Here's the thing...this game is not nearly as new as you're trying to claim it is.A2Z, I don't really care who you are, what your credentials may be, or how good or bad you may or may not be. If you have something productive and insightful to say, I'd listen to you either way.
Here's the issue. You can't come and claim a character you've handled for MAYBE a week or two (if you've been playing the alpha build, then I'll retract that) is bad. Assuming you even play the character, too. This is the primary reason why I and I suspect many others here not only feel the need to ignore your posts, but completely glance over them.
Honesty is good. But you're not being honest here, you're being rash and obnoxious in a very preemptive manner. I have my opinions on Link too, and I've even talked to Shadic here and there about the possible concerns I have. I don't come in here though and start giving pages of reasons why Link needs to be changed when no one has even had appropriate time to absorb his new gameplay yet.
I mean, you'd think this would be common sense. You sound like the posters on Dustloop who thought Carl in BlazBlue CT on its release was low tier.