• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Project M Social Thread

Status
Not open for further replies.

warpd

Smash Apprentice
Joined
Aug 18, 2009
Messages
136
I was thinking the puffball dash or maybe the OMGSUPANINJA!PANCAKE!DASH, but your idea is very tasty.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Now someone needs to make a motivational poster about division by zero succeeding while relating it to a picture of awesome.
 

Crispy4001

Smash Ace
Joined
Jun 14, 2007
Messages
730
I guess I should have used the word "tweaking" instead of "balancing". Like how Kirby and Pikachu were given moves from 64, i'm curious if anything similar is being done to other Melee characters, or what kind of ideas are being brainstormed.
Man, I'd LOVE for Pikachu to have his 64 back-air back. Screw the twirl.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
I thought they originally gave him the 64 Bair and even the 64 Nair although SB's video says otherwise (about the Nair at least).

Also, does anyone know if somebody is working on a Melee/OoT Link vertex hack? If there is, I hope he won't have the same conflict as Ganondorf's vertex hack and can be optional.
 

Crispy4001

Smash Ace
Joined
Jun 14, 2007
Messages
730
I haven't seem P:M vids of Pikachu before SB's video, so I don't know what move set changes he got. Maybe someone already mentioned it in this thread.
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
Is there anything happening to make kirby stone more usefull?:p I always found that move pretty dumb but it could be more usefull if tweaked right :p. Crazy Idea: Imagine if it was more like fox's shine that you can wavedash out of XD.
If we leave it at its Brawl stats (and I'm guessing we will) then it is already pretty useful. Giving it a jump cancel would make it crazy broken.

Man, I'd LOVE for Pikachu to have his 64 back-air back. Screw the twirl.
Already done.

Also, does anyone know if somebody is working on a Melee/OoT Link vertex hack? If there is, I hope he won't have the same conflict as Ganondorf's vertex hack and can be optional.
Vertex hacks really can't be optional. Even if they change gameplay only slightly, they would have to be banned from tournaments. Textures hacks are fine though since they don't affect gameplay.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Like Kirby's Nair though it's also not 100% completed, so when you see it for the first time (hopefully) it should be tweaked to perfection.
 
D

Deleted member

Guest
Is it possible to missile cancel Samus's homing missiles?

If not, is that being considered?
 

Plum

Has never eaten a plum.
Premium
Joined
Jun 28, 2008
Messages
3,458
Location
Rochester, NY
Here's another good visual: imagine Lovage's Berserker, but every time he tries to waveland on a platform, he misses and diagonal airdodges normally if it was all under Brawl's landing detection. You can actually see it occur in some PM videos; players who are usually pretty confident in their platform waveland may often screw up if they were used to the visual cue the knees usually gave in Melee.

Oh yeah, speaking of SHL: isn't that the same issue behind true missile canceling for Samus?
Something kind of silly that happens to me when I play PM with landing detection.
Because the only character I really play in Melee is G&W I am used to his waveland timing from Melee and mess it up pretty often just like you said; I wavedash right as G&W's knees/shins go through the platform and end up airdodging diagonally down to the ground instead of the platform.

However when I play Snake or Wolf in PM I can waveland perfectly fine just because my mind isn't used to looking for their shins to waveland. Now once we finally get a working landing detection code up and running (hooooope) I'll probably be messing up the optimal waveland timing with them because I'll be used to watching for their feet.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Vertex hacks really can't be optional. Even if they change gameplay only slightly, they would have to be banned from tournaments. Textures hacks are fine though since they don't affect gameplay.
I gave it some thought and now I understand. Even if there were some exceptions, the issue would revolve around whether it's too much or perfectly fine (as far as visually distorting where hitboxes and hurtboxes are). I suppose the only real way to settle it would be by vote and even that option seems really unfavorable. I really like mah Melee/OoT Link and Ganondorf and I know there are people who really like their Melee spacies.
 

JediKnightTemplar

Smash Lord
Joined
Dec 15, 2009
Messages
1,092
Location
Midland, Michigan
I gave it some thought and now I understand. Even if there were some exceptions, the issue would revolve around whether it's too much or perfectly fine (as far as visually distorting where hitboxes and hurtboxes are). I suppose the only real way to settle it would be by vote and even that option seems really unfavorable. I really like mah Melee/OoT Link and Ganondorf and I know there are people who really like their Melee spacies.
Personally, I would like to see Melee vertex hacks as a part of this; perhaps they could be a separate package?
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
JC makes it sound like (unless I misunderstood) we'd either require them or ban them and even if we require them, it has to be the same base vertex hacked model (so Melee Ganondorf on all slots, per se). Honestly, as long as it doesn't deform the bounding areas for the hurt boxes and hit boxes (ie. make Marth's sword extremely long or shrink Link down), it should be acceptable given there are more specific guidelines for them.

Besides Melee vertex hacks, I may want to use hatless Toon Link and hatless Link D:
 

Juushichi

sugoi ~ sugoi ~
Joined
Dec 8, 2009
Messages
5,518
Location
Columbus, Ohio
2001 is the 1990's yo.

Trolling aside, I'm not a huge Melee player (sort of a fan) and I play Brawl competitively (lol)... but I am a huge fan of what you guys are doing here. I'm excited to play this game for myself too when it drops, maybe play it competitive as well. You guys are doing amazing things, keep up the good work!
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Some of it isn't necessarily having Melee models, but that some characters may have had major visuals changes that weren't largely preferred like the spacies (actually, Fox is the only major offender) and Ganondorf. I think most people are largely content with most of the models otherwise.

My preference for OoT/Melee Link mostly comes from my dislike for TP so that's another story. What I'm saying is that there could be some fair guidelines that would allow certain vertex hacks in.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,545
i don't mind brawl ganon

i do mind brawl fox.
i do mind lucario. he needs to be vertex hacked into a mewtwo-like character.

otherwise, i don't mind any of the models in brawl.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
I think the conflict over Brawl Ganondorf partly deals with the physique not really complimenting the physics (in PM physics, I mean). This would even explain some changes to a few of his animations.

Brawl Fox is just so ugly though.
 

NO@H

Smash Journeyman
Joined
Jul 11, 2009
Messages
279
i don't mind brawl ganon

i do mind brawl fox.
i do mind lucario. he needs to be vertex hacked into a mewtwo-like character.

otherwise, i don't mind any of the models in brawl.
thats been done son
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
I was hoping JC would've at least been around to respond to my posts about the legality and restrictions of vertex hacks :C

I kind of want to hear a little more on the issue for some insight I guess.
(and you know you want to play Master Chief Falcon)
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
I'm still here. What else is there to say?

If there is anything that changes gameplay (hitboxes/hurtboxes) even a little bit, it absolutely must be standardized. Any other purely cosmetic changes are free to be optional. It's that simple, at least to me.

Whether we end up using vertex hacks or not is irrelevant.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
He already explained it. Any hack that modifies hitboxes or hurtboxes in any way at all won't be allowed. Anything that doesn't change anything can be optional.

And there he is explaining it again right before my post >_>
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
EDIT: Drat, I knew I forgot some tidbit about that! The point I was trying to make is that if you modify some piece that is usually part of a hitbox (like a sword), it would be deceptive because it's not where the hitbox is. You'd have to move the hitbox.

Feeling stupid for arguing without remembering this.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Yeah, that was more or less what I was going for. As long as the vertex hack doesn't tamper with essentials, it should be mostly fine.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
The hitboxes and hurtboxes can only be modified through PSA (I think hurtboxes can only be resized proportionally); I remembered now.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
I'm pretty sure that hitboxes/hurtboxes could be messed up with very large vertex hacks that drastically change the size of important body parts or something like that. But minor things like modifying a character's hair or changing the shape of their head shouldn't be enough to throw anything off. I'm almost positive that the Melee Ganondorf hack doesn't affect anything from regular Ganondorf (by that I mean that I haven't extensively tested every tiny thing about it, but we would have heard reports of it by now if it messed up anything).

You could try saving a replay with Brawl Ganondorf and adding the Melee hack while watching the replay. If it doesn't desynch, then the hit/hurtboxes aren't changed. (Again, I'm pretty sure that people have already done this and nothing happened. Some official PM-quality testing wouldn't hurt though.)
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
I thought they were attached to bones, which are moved around when you vertex hack.

Then again I know nothing about vertex hacking. My original point stands, but if vertex hacks don't actually change anything, then I guess there's no problem.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
vertex hacks still change the appearances of where the hurtboxes are. they just throw you off in general. i don't really support it...
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
I thought they were attached to bones, which are moved around when you vertex hack.

Then again I know nothing about vertex hacking. My original point stands, but if vertex hacks don't actually change anything, then I guess there's no problem.
Hitboxes and hurtboxes are indeed attached to the bones, but (from my memory) vertex hacks usually only modify the polygons and not the bones themselves.

vertex hacks still change the appearances of where the hurtboxes are. they just throw you off in general. i don't really support it...
Not necessarily. It's on a case-by-case basis. Like said before, it's an issue if the character's size is drastically changed or a piece used with hitboxes is greatly changed (making Mario's fists huge or Ike's sword wide and/or long).

For example, this vertex hack of Link might be acceptable

But this one probably would not.
 
Status
Not open for further replies.
Top Bottom