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TOOOOOOOOON RINKUUUUHey folks! We have a character confirmation for Demo 2, and a full page of information on them as well.
Expect a bunch more of these to come out leading up to the launch of Demo 2. Get that hype machine rolling.
Toon Link!
Stepping on a fire arrow does 3% damage and causes it to vanish. It does not cause the opponent any hitstun. Toon Link cannot step on his own arrows. They last approximately two and a half seconds.I must say I'm disappointed by the addition of the lingering hitboxes on TLink's arrows. That's B- material, not like the style of Melee that we've all come to love. I am yet to see TLink's grounded B^'s movement but I'm slightly worried about that too. I guess I'll have to wait..
Question: Will more 'character description' thingies be added in the near future, (somewhat confirming their appearances in the 2nd demo) similar to the one of toon link you just released?
If so I predict zard to be next O:
you must have been way too excitedHey folks! We have a character confirmation for Demo 2, and a full page of information on them as well.
Expect a bunch more of these to come out leading up to the launch of Demo 2. Get that hype machine rolling.
....yeah. my bad.you must have been way too excited
I....try my bestthe content of your posts always perfectly matches the facial expression on your avatar :D
This sounds fine to me. I'm not sure what you mean by Sheik's lack of kill power in the recent P:M builds (again, haven't played it before), but that sounds like a good way to remove the chaingrab while maintaining her combo game. The only issue I can see people having with it is that they'd be forced to learn an entirely new habit for a game that has, so far, striven to retain the core playstyle of Melee veterans.i was thinking about how sheik's downthrow was made into blatant garbage and i think i came up with a solution to her lack of kill power now.
just make her upthrow combo into fair/bair/upair/nair at about the same %s as her downthrow was in melee. it lets her keep her old combo game nearly intact but still effectively removes the CG. it would replace a fairly useless throw and should add more depth to her platform game that didn't exist before. more interaction = good.
opinion?
Just out of curiosity, why?my character gets cg'd 0-death by NTSC dthrow and i am in favor of it for project m
Wouldn't Umbreon's idea accomplish this?how does it degenerate gameplay though?
She's good in PAL because other chars were nerfed. Falco is #1 without a doubt in PAL though.
the dthrow is EXTREMELY important in floatier matchups like against Samus/Peach/Jigglypuff, matchups in which she can't CG but she can combo a Fair or Uair. I don't see a reasonable way of removing or making less prominent the CG while still retaining this important aspect of the character.
What other changes to the top tiers are there? We had a PAL disk around here and the only difference in the top tiers I could notice were sheik's uair seemed more like a juggle attack and the dthrow change, falco's dair not spike later in the animation, and I think marth's dair was a meteor but not sure about that.how does it degenerate gameplay though?
She's good in PAL because other chars were nerfed. Falco is #1 without a doubt in PAL though.
the dthrow is EXTREMELY important in floatier matchups like against Samus/Peach/Jigglypuff, matchups in which she can't CG but she can combo a Fair or Uair. I don't see a reasonable way of removing or making less prominent the CG while still retaining this important aspect of the character.
She degenerates gameplay simply because half the cast became unplayable in tournament as a result of her existing. Granted most of them turned out to be not so good of characters anyway. Still, trying to promote closely contested competitive means something will half to be done about her. I mean what is the good of working on melee low tiers like yoshi for example if they still are auto-defeated by Sheik in the end?how does it degenerate gameplay though?
She's good in PAL because other chars were nerfed. Falco is #1 without a doubt in PAL though.
the dthrow is EXTREMELY important in floatier matchups like against Samus/Peach/Jigglypuff, matchups in which she can't CG but she can combo a Fair or Uair. I don't see a reasonable way of removing or making less prominent the CG while still retaining this important aspect of the character.
If something is even the slightest bit OP then duh, it's going to be a core part of gameplay, but I hope you're aware that being OP doesn't warrant immunity to nerfing (no matter how used to it people are). If that were the case what would you say about metaknight? I assume you've changed quite a bit of important aspects (that people were used to) about him in the name of balance. I'm sure there were 2 people better than him (a bad excuse for sheik too) in his original state upon entering Project M. I'd guess you might say its different for him because he's a newcomer, but in that case you'd have to explain the Melee characters which are being changed and how they differ other than being bad... even in that respect [of tier placement] it's obvious sheik and metaknight are on a similar stage.I don't see a reasonable way of removing or making less prominent the CG while still retaining this important aspect of the character.
Um, no.the dthrow is EXTREMELY important in floatier matchups like against Samus/Peach/Jigglypuff
She may have not been OP in regards to melee top tiers, but her chaingrab allowed her to shut down almost all of the low tiers.sheik is not OP to the point of requiring a nerf in NTSC; there are at least 2 characters that are better than her. no matter how you change dthrow it's going to be a nerf. therefore, i'm against changing it.
HAHAHA yeah this guy understands. Once you play PAL sheik v jiggz/peach u'll understand. Her PAL dthrow is a minimal nerf compared to her upairUm, no.
An uair that actually kills off the top is what is "EXTREMELY" important in floatier matchups.
The ohter 2 major changes are: fox's upsmash weaker and ganon's fair weaker (wtf were they thinking here? )What other changes to the top tiers are there? We had a PAL disk around here and the only difference in the top tiers I could notice were sheik's uair seemed more like a juggle attack and the dthrow change, falco's dair not spike later in the animation, and I think marth's dair was a meteor but not sure about that.
On stages with platforms (anywhere but FD) medium/heavy characters would be able to tech instead of getting regrabbed. They'd even still get punished pretty easily it just wouldn't be as reliable of a chaingrab.I don't see how a uthrow change could accomplish the same utility without now giving sheik a uthrow CG
I think the main gripe with her dthrow chaingrabbing is that it works on alot of characters, to rather high percentages and requires no skill to pull off. It also makes matches less interesting to play/watch and can even result in some matchups being completely ridiculous (thinking sheik v bowser).I don't see how Sheik "degenerates" gameplay or makes a ton of characters "Nonviable" with D-throw. Anyone care to elaborate because Ice Climbers do the same damn thing and they have a frametrap to get grabs.
Please respond to the first sentence because I realise there's a tendency to miss the point of posts.
no, but sheik doesnt need it to be more than viable. Removing it allows other characters to flourish rather than people having to swap from their mains whenever they face a sheikThe difficulty of a combo should not be grounds for banning it. Or removing it in this case.
Yo dood, I have an account there now too, so I can halp with dat dood.Gotta start pimping Project M on Neogaf soon!