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Project M on Wii U - Full Guide

darkrailink1 (dl1)

Smash Cadet
Joined
Mar 7, 2015
Messages
71
Location
New York
NNID
Dl1
3DS FC
2509-2107-2647
Hello, fellow smashers! Many smashers, like me, have never had a Wii, thus never got to experience SSBB. But now that I have bought a Wii U, I can finally play Brawl! But Brawl was missing something... and that something was the fast paced gameplay that Melee had to offer. Yes, this guide is how to get Project M working consistently on your Wii U, for people in a strange situation, like me. I will be covering common problems and ways to fix them, and covering basic requirements to get Project M functioning on your Wii U! Lets begin.

Disclaimer: This guide is for the NTSC version of SSBB and Project M. Unfortunately, Project M is not available in the PAL region. It is only available in America and Japan. It sucks, but I've heard that they're working on a PAL version, so keep your fingers crossed! I've also heard that by using a program called USB Loader GX, you can get a functioning version of Project M on a PAL Wii U, but I know nothing about that, so look it up on google, you'll probably find a guide or something similar eventually.

Part 1 - Downloading the mod

To start off, you'll obviously need a Wii U, and a copy of SSBB. Keep in mind, this is a guide for the hackless version, as this is the only consistent way you can play Project M on Wii U, due to Homebrew not working correctly, if at all on Wii U. I've heard from Reserved that he got Homebrew and Project M functioning on his Wii U, so if you can get it to work, than great! But I generally recommend using the hackless version, as it is more consistent with Project M on Wii U.

Just like a Wii, you'll need a 2gb SD card. When Brawl was created, Wii's could not support SD cards more than 2gb, thus Brawl is not compatible with any bigger SD cards. You can probably find one at Walmart or Radio Shack. If you can't, like I couldn't, you'll probably have to order one online, which are typically expensive. The cheapest you'll find would probably be 10 dollars, 8 if you're lucky. I know it's a ripoff, but trust me, It's worth it!

Next step, go to the official Project M website (Smashboards won't let me link it) and click the "Download" tab on their home page. Scroll down until you see a list of download options. Click and download the "Hackless Wii ZIP (Full Set)". I've heard from some people (Namely Shokio) that the "WiFi-Safe" works and the "Full-Set" doesn't work. In all honesty, they both work, yet you want to download the Full Set anyway, due to more features and better gameplay. Nintendo dropped WFC anyway, so you couldn't use the WiFi to play online.

While you wait for it to download, go ahead and plug your 2gb SD card into your computer. If you don't have an SD card slot, just go and buy a cheap USB hub that has a SD card slot from Walmart or somewhere that sells computer accessories. after it downloads, open it in WinRAR. If you don't know what WinRAR is, then find another guide that tells you how to download WinRAR. After that, click the start menu, then click computer. There should be some new storage device. Open it.

Proceed to drag the WinRAR file into the storage device (Your SD card). Be sure not to name the SD card "Project M" or any kind of abbreviation of that. If you absolutely HAVE to name it something, "Game" works fine. Right click the WinRAR file and click "Extract here..." Boom. Done.

Part 2 - Running Project M on your Wii U

Boot up your Wii U, but don't put Brawl or the SD card in yet. For some reason, Project M won't load unless you put the SD card in your Wii U AFTER going to the Wii menu. Although, I've heard from various people that they got it to work without doing that... just do it this first time to be safe. As for not putting Brawl in, it just works better for me. After you boot up the Wii menu, go ahead and put Brawl in, but not the SD card. Boot up Brawl.

Go to the Vault, then Stage Builder. Delete EVERY STAGE. Don't assume just because you haven't made a stage that there are no custom stages, as Brawl comes pre-loaded with 3 sample stages. If you want to just start on a fresh slate, go ahead and erase all your save data, and then delete the three sample stages (Although erasing your whole game data isn't necessary, it's just cleaner). Go back to the Wii menu after deleting all custom stages.

Put in the SD card, the card holding both the fun and glory that is Project M. Boot up Brawl once more. Go back to the Vault, and then to the stage builder. If you have done everything correctly, then after clicking the stage builder, it should go to a debug-like screen, glitch a little bit, and then it should boot up Project M. Please enjoy the amazingness that is Project M!

Finally, please note that in order to play Project M again after booting down your Wii U, you may have to take out the SD card, and put it back in after booting back up the Wii Menu. It's a little strange, but sometimes Project M won't boot up unless you do this, although you don't have to do this all the time.

Part 3 - Troubleshooting/F.A.Q.

I constantly hear people saying that Project M doesn't work on their Wii U due to various reasons. Be it the system, the mod, or even the controller, I'll try to answer every single question/problem that you great people have. If I don't already answer it in this guide, please tell me your question or problem below in the comments, and I'll try my best to answer it as quickly and as helpfully as possible. I know mods and computer stuff can be really frustrating sometimes, so please, bear with me. Onto the troubleshooting.

1. Project M won't boot up
This is a common problem that is typically caused by a mixture of other problems, or an error in the downloading of the game. From experience, I can tell you that waiting in the main Brawl menu for about half a minute before activating Project M through the stage builder might help. Be sure to check yourself with all the previous steps, and backtrack to find the problem if you think you've done it right. If you still can't find the problem, just starting over isn't very hard and will only take about a half an hour at maximum.

2. My Wii Remote/ Wii Remote Plus won't turn on
I see this one a lot. People typically associate that Wii Remotes with Motion-Plus built inside won't work with Project M. I can confirm that they do, in fact, work with Project M, although I have had some problems, but nothing that would get past the initial boot up of the mod. After selecting "Play" on the Project M launcher, my remotes would turn off, and if left idle for about 10 seconds, won't turn on again (until after rebooting the system, of course) and Project M would not load. To fix this, all I do is spam the A button on the remote until it turns on again. You don't have to be sonic quick, just fast enough so the remote boots up again before it's too late. If you aren't fast enough, then the whole system locks up on a black screen. You can't even turn off the Wii U from the power button; you have to unplug it and plug it back in, which sometimes may be sketchy, but in the end, it should be fine. After turning it on again, just try again. Additionally, this "black screen of death" can occur in other situations, very commonly I'll select the Brawl stage builder too quickly (mentioned in the previous troubleshoot) and be greeted with this black screen. Also, I should probably mention that I haven't used or tested those 3rd party Mayflash Gamecube adapters, but from what I've seen; if your remotes work, than the adapters should work.

3. Why do I need to take out the SD card after play?
Project M wasn't designed for the Wii U, thus it doesn't always work consistently. This guides purpose is to get Project M running on your Wii U, and as consistently as possible. If it works without having to take out the SD card for you, than great! But it doesn't seem to work like that for most people, due to the Wii U simply having different hardware. So, for consistency's sake, I recommend just taking it out and storing it in your Brawl game case until you want to play again.

4. Do I need a GameCube controller in order to play?
Fortunately, no. As the Wii U doesn't support GameCube controllers, you'll have to use your Wii remotes anyway. Although, there are 3rd party adapters made by Mayflash that plug your GameCube controller into the Wii Remote, and the controller then acts as a Classic Controller. But, as I stated earlier in the guide, I have never used or bought these adapters, so I can't tell you if you should buy them or not. I recommend just learning to play with the Wii Remotes (Wave dashing really isn't that hard when you do it long enough) and simply wait until the 1st party adapter made by Nintendo comes out.

As I think of new problems and fixes, I'll post them here. Also, if we figure out more answers to problems by discussing them through the comments, I'll post them here as well. I would also appreciate feedback on my guide, after all it is my first guide and it would be great to know what I can improve/add to it. As for why I made this guide, well I noticed there wasn't any real guide to getting Project M on the Wii U, and I was experiencing quite some frustrating moments in trying to figure it all out, so I want no one else to feel that level of frustration with this. Also I noticed a large level of unanswered questions about Project M on Wii U, so I want to answer as many as possible. Also, I hope I am posting this in the right forum, after all this is help and support, and I want this to be the first thing someone sees before they ask a question about Project M on the Wii U. Please tell me your experiences with Project M on Wii U in the comments. Thank you and game on!
my screen turns black with white text and onset change
 

Cattio12

Smash Rookie
Joined
Apr 15, 2015
Messages
7
would the wii remote problem include the thing freezing at the thing to press play?
 

Marthy

Smash Cadet
Joined
Dec 19, 2013
Messages
30
Location
Altea
NNID
marth_lowell
3DS FC
0173-2031-9695
Switch FC
SW 1197 9118 8506
Do the official Gamecube adapter work with Project M? It be easier for me than wasting my Wiimote battery.
 

JohnTwo

Smash Apprentice
Joined
May 27, 2015
Messages
163
Location
Somewhere in Vegas at a casino hotel.
NNID
Munste3r
3DS FC
1349-8370-3823
Hello, fellow smashers! Many smashers, like me, have never had a Wii, thus never got to experience SSBB. But now that I have bought a Wii U, I can finally play Brawl! But Brawl was missing something... and that something was the fast paced gameplay that Melee had to offer. Yes, this guide is how to get Project M working consistently on your Wii U, for people in a strange situation, like me. I will be covering common problems and ways to fix them, and covering basic requirements to get Project M functioning on your Wii U! Lets begin.

Disclaimer: This guide is for the NTSC version of SSBB and Project M. Unfortunately, Project M is not available in the PAL region. It is only available in America and Japan. It sucks, but I've heard that they're working on a PAL version, so keep your fingers crossed! I've also heard that by using a program called USB Loader GX, you can get a functioning version of Project M on a PAL Wii U, but I know nothing about that, so look it up on google, you'll probably find a guide or something similar eventually.

Part 1 - Downloading the mod

To start off, you'll obviously need a Wii U, and a copy of SSBB. Keep in mind, this is a guide for the hackless version, as this is the only consistent way you can play Project M on Wii U, due to Homebrew not working correctly, if at all on Wii U. I've heard from Reserved that he got Homebrew and Project M functioning on his Wii U, so if you can get it to work, than great! But I generally recommend using the hackless version, as it is more consistent with Project M on Wii U.

Just like a Wii, you'll need a 2gb SD card. When Brawl was created, Wii's could not support SD cards more than 2gb, thus Brawl is not compatible with any bigger SD cards. You can probably find one at Walmart or Radio Shack. If you can't, like I couldn't, you'll probably have to order one online, which are typically expensive. The cheapest you'll find would probably be 10 dollars, 8 if you're lucky. I know it's a ripoff, but trust me, It's worth it!

Next step, go to the official Project M website (Smashboards won't let me link it) and click the "Download" tab on their home page. Scroll down until you see a list of download options. Click and download the "Hackless Wii ZIP (Full Set)". I've heard from some people (Namely Shokio) that the "WiFi-Safe" works and the "Full-Set" doesn't work. In all honesty, they both work, yet you want to download the Full Set anyway, due to more features and better gameplay. Nintendo dropped WFC anyway, so you couldn't use the WiFi to play online.

While you wait for it to download, go ahead and plug your 2gb SD card into your computer. If you don't have an SD card slot, just go and buy a cheap USB hub that has a SD card slot from Walmart or somewhere that sells computer accessories. after it downloads, open it in WinRAR. If you don't know what WinRAR is, then find another guide that tells you how to download WinRAR. After that, click the start menu, then click computer. There should be some new storage device. Open it.

Proceed to drag the WinRAR file into the storage device (Your SD card). Be sure not to name the SD card "Project M" or any kind of abbreviation of that. If you absolutely HAVE to name it something, "Game" works fine. Right click the WinRAR file and click "Extract here..." Boom. Done.

Part 2 - Running Project M on your Wii U

Boot up your Wii U, but don't put Brawl or the SD card in yet. For some reason, Project M won't load unless you put the SD card in your Wii U AFTER going to the Wii menu. Although, I've heard from various people that they got it to work without doing that... just do it this first time to be safe. As for not putting Brawl in, it just works better for me. After you boot up the Wii menu, go ahead and put Brawl in, but not the SD card. Boot up Brawl.

Go to the Vault, then Stage Builder. Delete EVERY STAGE. Don't assume just because you haven't made a stage that there are no custom stages, as Brawl comes pre-loaded with 3 sample stages. If you want to just start on a fresh slate, go ahead and erase all your save data, and then delete the three sample stages (Although erasing your whole game data isn't necessary, it's just cleaner). Go back to the Wii menu after deleting all custom stages.

Put in the SD card, the card holding both the fun and glory that is Project M. Boot up Brawl once more. Go back to the Vault, and then to the stage builder. If you have done everything correctly, then after clicking the stage builder, it should go to a debug-like screen, glitch a little bit, and then it should boot up Project M. Please enjoy the amazingness that is Project M!

Finally, please note that in order to play Project M again after booting down your Wii U, you may have to take out the SD card, and put it back in after booting back up the Wii Menu. It's a little strange, but sometimes Project M won't boot up unless you do this, although you don't have to do this all the time.

Part 3 - Troubleshooting/F.A.Q.

I constantly hear people saying that Project M doesn't work on their Wii U due to various reasons. Be it the system, the mod, or even the controller, I'll try to answer every single question/problem that you great people have. If I don't already answer it in this guide, please tell me your question or problem below in the comments, and I'll try my best to answer it as quickly and as helpfully as possible. I know mods and computer stuff can be really frustrating sometimes, so please, bear with me. Onto the troubleshooting.

1. Project M won't boot up
This is a common problem that is typically caused by a mixture of other problems, or an error in the downloading of the game. From experience, I can tell you that waiting in the main Brawl menu for about half a minute before activating Project M through the stage builder might help. Be sure to check yourself with all the previous steps, and backtrack to find the problem if you think you've done it right. If you still can't find the problem, just starting over isn't very hard and will only take about a half an hour at maximum.

2. My Wii Remote/ Wii Remote Plus won't turn on
I see this one a lot. People typically associate that Wii Remotes with Motion-Plus built inside won't work with Project M. I can confirm that they do, in fact, work with Project M, although I have had some problems, but nothing that would get past the initial boot up of the mod. After selecting "Play" on the Project M launcher, my remotes would turn off, and if left idle for about 10 seconds, won't turn on again (until after rebooting the system, of course) and Project M would not load. To fix this, all I do is spam the A button on the remote until it turns on again. You don't have to be sonic quick, just fast enough so the remote boots up again before it's too late. If you aren't fast enough, then the whole system locks up on a black screen. You can't even turn off the Wii U from the power button; you have to unplug it and plug it back in, which sometimes may be sketchy, but in the end, it should be fine. After turning it on again, just try again. Additionally, this "black screen of death" can occur in other situations, very commonly I'll select the Brawl stage builder too quickly (mentioned in the previous troubleshoot) and be greeted with this black screen. Also, I should probably mention that I haven't used or tested those 3rd party Mayflash Gamecube adapters, but from what I've seen; if your remotes work, than the adapters should work.

3. Why do I need to take out the SD card after play?
Project M wasn't designed for the Wii U, thus it doesn't always work consistently. This guides purpose is to get Project M running on your Wii U, and as consistently as possible. If it works without having to take out the SD card for you, than great! But it doesn't seem to work like that for most people, due to the Wii U simply having different hardware. So, for consistency's sake, I recommend just taking it out and storing it in your Brawl game case until you want to play again.

4. Do I need a GameCube controller in order to play?
Fortunately, no. As the Wii U doesn't support GameCube controllers, you'll have to use your Wii remotes anyway. Although, there are 3rd party adapters made by Mayflash that plug your GameCube controller into the Wii Remote, and the controller then acts as a Classic Controller. But, as I stated earlier in the guide, I have never used or bought these adapters, so I can't tell you if you should buy them or not. I recommend just learning to play with the Wii Remotes (Wave dashing really isn't that hard when you do it long enough) and simply wait until the 1st party adapter made by Nintendo comes out.

As I think of new problems and fixes, I'll post them here. Also, if we figure out more answers to problems by discussing them through the comments, I'll post them here as well. I would also appreciate feedback on my guide, after all it is my first guide and it would be great to know what I can improve/add to it. As for why I made this guide, well I noticed there wasn't any real guide to getting Project M on the Wii U, and I was experiencing quite some frustrating moments in trying to figure it all out, so I want no one else to feel that level of frustration with this. Also I noticed a large level of unanswered questions about Project M on Wii U, so I want to answer as many as possible. Also, I hope I am posting this in the right forum, after all this is help and support, and I want this to be the first thing someone sees before they ask a question about Project M on the Wii U. Please tell me your experiences with Project M on Wii U in the comments. Thank you and game on!

For Part 2, my answer to why it won't load P:M until Brawl is running is because that the Wii U was made to get rid of foreign content, which applies to P:M, so until the game is loaded, it will possibly delete it.
 

Wyattkins

Smash Rookie
Joined
Feb 4, 2013
Messages
19
Location
New York
NNID
Wyattkins
3DS FC
2707-1796-0102
So I've downloaded the new 3.6 Hackless Beta. It's on my SD card and everything works find, until I press "Play" on the Project M launch menu. I get the black screen, and like you suggested, I mashed the A button. I tried this on 3 different wii remotes, but it never launches up. It gets to the black screen and I end up having to unplug my wiiU. I have no custom stages and it's the right type of SD card, so I'm not sure what's going wrong. I'm almost certain that I installed it correctly, formatted my SD card with the FAT32, and I didn't mess with any of the files that I put in my SD card.

If anyone could help me out, that'd be awesome.
 

Player 3.0

Smash Cadet
Joined
Apr 25, 2015
Messages
51
NNID
TheWinner159
i was abut to ask why it was not loading (I only installed the launcher not any character) :)
 

Suicidal_Donuts

Smash Ace
Joined
Mar 10, 2015
Messages
654
Location
The Velvet Room
NNID
IfItIsntBryson
Does anyone know if this works with a FAT16 SD Card? I have a Mac, so that makes everything harder on me when it comes to formatting and tampering with these kinds of things. I always see everywhere for it to be FAT32, but I was just wondering if I could get around that, since I can't seem to figure out how to change it correctly.
 

Gasper

Smash Rookie
Joined
Nov 6, 2015
Messages
3
I have 3 quick questions, does it have to be a 2 gb sd card because i played with a 4gb on my wii, also will this work with pm 3.6 and lastly will this work with the official nintendo gamecube adapter?
 

organizedchaos

Smash Rookie
Joined
May 27, 2015
Messages
5
NNID
OrganizedChaosHD
Do You Know why whenever im playing PM after a match it loads up brawl and not PM I go to a match it loads up then after 3...2...1..GO! and then freezes, May I ask for your help please
im having the same problem, because this comment was in 2014, i was wondering if you have found how to fix it?
 
Last edited:

Panudroid

Smash Journeyman
Joined
Jan 20, 2015
Messages
405
Your SD card is locked. There's a switch on the side of the SD card that locks your SD card. You must have locked it by accident.
 

Mike4Life

Smash Rookie
Joined
Dec 10, 2015
Messages
7
Does anyone know where a guide is for getting NTSC Brawl? I've seen links to files but no guide as to how to actually do it. Also, what controllers work with Brawl on the Wii U.
 

Panudroid

Smash Journeyman
Joined
Jan 20, 2015
Messages
405
Mike4Life Mike4Life What do you mean by "getting NTSC Brawl"? Do you mean the ISO? If so, I'd show you where I got mine from, but that's against SmashBoards rules.
 

Mike4Life

Smash Rookie
Joined
Dec 10, 2015
Messages
7
Mike4Life Mike4Life What do you mean by "getting NTSC Brawl"? Do you mean the ISO? If so, I'd show you where I got mine from, but that's against SmashBoards rules.
Basically, I have a PAL Wii U. It seems complicated to get Brawl on a Wii U, and to get it on a PAL Wii. So, I'm guessing getting it on a PAL Wii U is especially complicated (so, installing it and whatnot, not just obtaining it).
 

Panudroid

Smash Journeyman
Joined
Jan 20, 2015
Messages
405
Well, you'll need to hack you wii (or the Wii part of the PAL WiiU) so that it can read brawl ISOs, I think.
 
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