Lone Devil
Smash Cadet
- Joined
- Jun 28, 2015
- Messages
- 46
Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208765
(Will need to replace Ganon, I recommend using BrawlEx.)
A original character that is currently my personal Rom Hacking/Modding mascot, Alastor. since I have yet to fulfill my dream to directing and producing a entirely new fighting game franchise. Alastor has no backstory, thus making this his "somewhat" first debut as a complete and serious Brawl and Unofficial Project M Mod. (Also can work best for BrawlEx) The scythe from DMC3 is one of my very first imports. The purpose of this mod is to test my skills of building a new moveset (or should I say Newcomer) from the ground up, besides the sheer amount of enjoyment and that Smash never has a grim reaper style fighter. (Scythe)
Basic Attacks:
Njab - Quick 3 hit combo just by holding the button. 10% - 7% (if whiffed)
Ftilt - Slightly slow knockback based attack. 10%
Dtilt - Weak poke, small pushback if further away. can combo with Utilt or FSmash at higher percentages. 6% - 7%
Utilt - Strong launch attack. 12% - 9%
Dashjab - Quick poke, has mild knockback. 5% - 7%
USmash - Slowest but kill-based smash. 19%
FSmash - Somewhat slow but large hitbox forward smash. 17%
DSmash - Quick 2 Hit smash, not meant for killing with mildly high percentages. 15%
Nair - Slightly slow but quick 2 Hit swing combo with pretty large hitbox from the top. 14% - 13%
Fair - Slow but with decent knockback, can mildly spike at higher percentages after 18 frames. 12% - 9%
Bair - Small hitbox but with mildly strong knockback. 12%
Uair - Best to be used from the side/behind, Can spike after 2 or 4 frames. 11% - 6%
Dair - The alternative to Fair except much faster. 13% - 7%
Grabs:
Forward - Similar to Shiek's Fgrab, can mixup to Fair or Uair spikes at mid percentages. 9%
Back - Simliar to Snake's Bgrab, except from the other side. 10%
Up - Good for air mixups at lower percentages. 11%
Down - Combo starter for either Utilt or Nair. 7%
Specials:
NSpecial - Charge for more powerful specials, excluding parrying and UpSpecial (Ground). May kill at slightly higher percentages if Charged, best to be used wisely midair. 27% - 21% (if turned while charging)
DownSpecial - Knockback based Parry, still received damaged. 12%
UpSpecial - Small 6-Hit hop that's mostly **** for recovery in midair, unless Charged from NeutralSpecial, can be a kill move. decent for edgehogging and spiking either way. 14% - 21% (Charged)
SideSpecial - Similar dash grab to Falcon & Ganon, but without knockback, can't mostly be combo'd with AAA and it's rather safe to dash away after the attack, may be good for mindgames. Can also be Charged for a possible kill. 8% - 20% (Charged)
Demonstration (vBrawl based):
Need more mods? then please check out my Other Thread.
(Will need to replace Ganon, I recommend using BrawlEx.)
A original character that is currently my personal Rom Hacking/Modding mascot, Alastor. since I have yet to fulfill my dream to directing and producing a entirely new fighting game franchise. Alastor has no backstory, thus making this his "somewhat" first debut as a complete and serious Brawl and Unofficial Project M Mod. (Also can work best for BrawlEx) The scythe from DMC3 is one of my very first imports. The purpose of this mod is to test my skills of building a new moveset (or should I say Newcomer) from the ground up, besides the sheer amount of enjoyment and that Smash never has a grim reaper style fighter. (Scythe)
Basic Attacks:
Njab - Quick 3 hit combo just by holding the button. 10% - 7% (if whiffed)
Ftilt - Slightly slow knockback based attack. 10%
Dtilt - Weak poke, small pushback if further away. can combo with Utilt or FSmash at higher percentages. 6% - 7%
Utilt - Strong launch attack. 12% - 9%
Dashjab - Quick poke, has mild knockback. 5% - 7%
USmash - Slowest but kill-based smash. 19%
FSmash - Somewhat slow but large hitbox forward smash. 17%
DSmash - Quick 2 Hit smash, not meant for killing with mildly high percentages. 15%
Nair - Slightly slow but quick 2 Hit swing combo with pretty large hitbox from the top. 14% - 13%
Fair - Slow but with decent knockback, can mildly spike at higher percentages after 18 frames. 12% - 9%
Bair - Small hitbox but with mildly strong knockback. 12%
Uair - Best to be used from the side/behind, Can spike after 2 or 4 frames. 11% - 6%
Dair - The alternative to Fair except much faster. 13% - 7%
Grabs:
Forward - Similar to Shiek's Fgrab, can mixup to Fair or Uair spikes at mid percentages. 9%
Back - Simliar to Snake's Bgrab, except from the other side. 10%
Up - Good for air mixups at lower percentages. 11%
Down - Combo starter for either Utilt or Nair. 7%
Specials:
NSpecial - Charge for more powerful specials, excluding parrying and UpSpecial (Ground). May kill at slightly higher percentages if Charged, best to be used wisely midair. 27% - 21% (if turned while charging)
DownSpecial - Knockback based Parry, still received damaged. 12%
UpSpecial - Small 6-Hit hop that's mostly **** for recovery in midair, unless Charged from NeutralSpecial, can be a kill move. decent for edgehogging and spiking either way. 14% - 21% (Charged)
SideSpecial - Similar dash grab to Falcon & Ganon, but without knockback, can't mostly be combo'd with AAA and it's rather safe to dash away after the attack, may be good for mindgames. Can also be Charged for a possible kill. 8% - 20% (Charged)
Demonstration (vBrawl based):
Need more mods? then please check out my Other Thread.
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