jigglover
Smash Lord
Agitha is a 10 year old girl who first appeared in the Legend of Zelda: Twilight Princess. She is a character who is actually surprisingly popular, and is considered by many to be one of the main characters of the game. She lives in Hyrule Castle Town, but of course is taken over by twilight along with the rest of her residence. She has an affinity with golden bugs, and awards Link with items should he collect and give them to her. She also has a fun personality. For example, unlike most Hylians, if you encounter Agitha as Wolf Link, instead of acting scared like every other character in the game, she is very calm to the extent of calling him "puppy" and asking him if he wants to play. For a 10 year old this is pretty impressive, and it also adds on to her popularly spooky persona.
Agitha has received a surprising amount of attention from Nintendo; enough to feature in both the Twilight Princess trading card game and for a playable role in Nintendo's new game Hyrule Warriors, which is especially impressive seeing as how there are only 9 character slots in that game, and at least 2 of them are original for the game! Her inclusion in Hyrule Warriors is a really great thing for her possibly being on the roster for smash, as it gives her material for a moveset in Super Smash Bros. 4. The Legend of Zelda franchise also has 2 major components not yet represented - the sidekicks and the sidequests - and now that Agitha is in Hyrule Warriors she could represent both.
Hyrule Warriors Videos:
Possible attacks (note: not fully complete yet. We need more information for a diverse moveset realistically, but the Final Smash and Neutral Special are there, along with taunts and physical attacks. I also want more inspiration from Twilight Princess):
Physical attacks:
A: Parasol Swipe.
AA: Parasol Swipe in other direction.
AAA: Creates a small whirlwind in front of her which provides
Forward Smash: Throws a bug out of her parasol which fly at differing speeds. They continue going until they fall off-stage. In order from fastest to slowest:
Light Beetle, Butterfly, Stag Beetle, Spider, Cricket, Ant, Stick Insect. I don't know if these bugs have special LoZ names, but these are clearly the bugs in which they are based off of in the game. The parasol deals more damage than the bug, except for the ant onwards, with the faster bugs being the weakest. However, the Light Beetle also has hitstun because it's so light, making the butterfly the worst bug to get. The bug you choose is chosen at random.
Upwards Smash: Agitha spins her parasol above her first, and then jabs upwards quickly with her spear end. The parasol is a horizontal smash, whilst the spear is a strict vertical finisher. Timing is key to utilize this attack to its fullest potential.
Downwards Smash: Agitha crouches down whilst her butterfly wings on her back extend to the flow sharply swiping at anyone who nears Agitha. You can see the butterfly wings in the below screenshots (particularly a nice view of a single one in the bottom screenshot). Sakurai could have a ball detailing those wings.
Side Special -- Bug Frenzy. She takes out a glass bottle of 3 bugs and smashes it against another opponent. The bug inside the pot flies/scuttles away. They are chosen randomly each time, but they do damage. Stag Beetle: Explodes upon stepping on them. Ants: Pitfalls upon stepping on them. Butterfly: Plant damage to whoever hits them while they are flying. Cricket: Jumps around, latches on and deals shadow damage if hit. Stick Insect: Stays still like a mine. Spider: Deals bite damage when touched. RARE -- Light Beetle: Creates a smart bomb explosion if stepped on. Hurts Agitha if she is in range.
SEE 0:36 IN THE ABOVE AGITHA AND A PARASOL TRAILER
Down Special -- Whirlwind. Agitha summons a whirlwind which spins characters around and deals damage to them. This lasts for a couple of second, until Agitha's Golden Butterfly swoops in and rams the characters away. The whirlwind is about the size of Charizard widthways, but it stretches to the top and bottom of the screen, so it's quite thin. Whirlwind: 10% per second inside. Butterfly: 20%, High Knockback.
Final Smash -- Stag Beetle. Agitha summons a stag beetle which jabs at opponents and scuttles along the stage. The bigger the stage the longer this final smash lasts, giving it more time to scurry about.
Neutral Special -- Butterflight. Agitha summons butterflies around her to reflect projectiles. They do small amounts of damage and little knockback if an opponent hits them, however they provide fantastic hitstun.
Taunt -- Blue Love. Agitha takes out this blue butterfly, stares at her admiringly, and then places her back in her jar and then into her pocket.
Taunt -- Yellow Love. Agitha takes out her yellow butterfly, lets it fly around her head for a second before it dives back into her hair.
A: Parasol Swipe.
AA: Parasol Swipe in other direction.
AAA: Creates a small whirlwind in front of her which provides
Forward Smash: Throws a bug out of her parasol which fly at differing speeds. They continue going until they fall off-stage. In order from fastest to slowest:
Light Beetle, Butterfly, Stag Beetle, Spider, Cricket, Ant, Stick Insect. I don't know if these bugs have special LoZ names, but these are clearly the bugs in which they are based off of in the game. The parasol deals more damage than the bug, except for the ant onwards, with the faster bugs being the weakest. However, the Light Beetle also has hitstun because it's so light, making the butterfly the worst bug to get. The bug you choose is chosen at random.
Upwards Smash: Agitha spins her parasol above her first, and then jabs upwards quickly with her spear end. The parasol is a horizontal smash, whilst the spear is a strict vertical finisher. Timing is key to utilize this attack to its fullest potential.
Downwards Smash: Agitha crouches down whilst her butterfly wings on her back extend to the flow sharply swiping at anyone who nears Agitha. You can see the butterfly wings in the below screenshots (particularly a nice view of a single one in the bottom screenshot). Sakurai could have a ball detailing those wings.
Side Special -- Bug Frenzy. She takes out a glass bottle of 3 bugs and smashes it against another opponent. The bug inside the pot flies/scuttles away. They are chosen randomly each time, but they do damage. Stag Beetle: Explodes upon stepping on them. Ants: Pitfalls upon stepping on them. Butterfly: Plant damage to whoever hits them while they are flying. Cricket: Jumps around, latches on and deals shadow damage if hit. Stick Insect: Stays still like a mine. Spider: Deals bite damage when touched. RARE -- Light Beetle: Creates a smart bomb explosion if stepped on. Hurts Agitha if she is in range.
SEE 0:36 IN THE ABOVE AGITHA AND A PARASOL TRAILER
Down Special -- Whirlwind. Agitha summons a whirlwind which spins characters around and deals damage to them. This lasts for a couple of second, until Agitha's Golden Butterfly swoops in and rams the characters away. The whirlwind is about the size of Charizard widthways, but it stretches to the top and bottom of the screen, so it's quite thin. Whirlwind: 10% per second inside. Butterfly: 20%, High Knockback.
Final Smash -- Stag Beetle. Agitha summons a stag beetle which jabs at opponents and scuttles along the stage. The bigger the stage the longer this final smash lasts, giving it more time to scurry about.
Neutral Special -- Butterflight. Agitha summons butterflies around her to reflect projectiles. They do small amounts of damage and little knockback if an opponent hits them, however they provide fantastic hitstun.
Taunt -- Blue Love. Agitha takes out this blue butterfly, stares at her admiringly, and then places her back in her jar and then into her pocket.
Taunt -- Yellow Love. Agitha takes out her yellow butterfly, lets it fly around her head for a second before it dives back into her hair.
Stage Idea:
Agitha's Castle (where else?)
Basically, the platform is composed of 2 parts. The tree, and the floor. The big tree trunk is quite tall, and has several branches in the tree on the way up to it. There is a segment to the far left of the tree with branches back to the main battlefield, which is honestly there just to camp lol. Bob-ombs pass through the ledges though, so don't worry about sudden death shenanigans! ^_^ The other segment is a flat surface with a slightly higher area being the cupboard of potions. This is just the rest of the room, and would have lots of great details there. This stage would be fairly straight forward, and quite competitive I think. Not tournament legal, but quite competitve!
Music:
https://www.youtube.com/watch?v=CPndiXtDlII
https://www.youtube.com/watch?v=8Nq-gEG-E04
https://www.youtube.com/watch?v=IwMc3RsF-1M
https://www.youtube.com/watch?v=DdgEIRBsTaU
https://www.youtube.com/watch?v=pRHoPxAfy_Q
https://www.youtube.com/watch?v=Fm-pxmiv6Gs
https://www.youtube.com/watch?v=kr-I76OxsVg
https://www.youtube.com/watch?v=wNt1JAQk93k
https://www.youtube.com/watch?v=9iltlMCj3Lw
Twilight Princess has some of the best music in video gaming, I swear! ;-;
Arguments & Counter Arguments:
Agitha is not important enough / Agitha does not represent anything new for the Zelda series!
I would have to disagree, for this game, in particular. Someone points this out, but I'm making a big deal out of Agitha being in Hyrule Warriors. Why? Well it shows that, unlike the majority of Zelda NPCs, Agitha isn't a sort of "one-night stand yay for popularity" kind of character. Nintendo is bringing her back for more. She wouldn't have been in Skyward Sword - bugs are almost non-existant in the game, and it's a prequel, whilst Agitha is already only 10 years old - however, bugs have been a thing in Zelda for a long time; think the bees in A Link to the Past. There is no reason why Agitha would not represent the bug-catching sidequests in other Zelda games. Instead of a large man dressed as a bee, actually have her own established characters.
So why did I say for this game in particular? Well Sakurai is looking forward with his reps in this game. Shulk, Wii Fit Trainer. Rosalina and Chorus Men are all good examples of this. Sakurai is choosing characters who maybe aren't incredibly popular, but who have bright futures. Agitha would be another great character for this. The Legend of Zelda franchise doesn't really have many spin-offs, but Agitha, having been in one/one plausible games, has already found her place in one. Especially one with limited slots. This is slightly reminiscent of Rosalina, don't you think? Also, because of Link's hunter-type attire in Zelda U, I see a bug-hunting sidequest in that game a huge probability, especially with it's huge open-world. Agitha would be absolutely perfect here. If Zelda U comes before Twilight Princess, which it probably will as TP is quite late in the Zelda Timeline, then Agitha could be a tiny little toddler, or maybe about 6 or 7. That would be really nostalgic for players of TP (which oh my God was 8 years ago... I feel old 9.9) to see their favourite princess (screw you Zelda) in a baby form. It worked with the Mario humans, why not Agitha? Her future is bright and Sakurai will probably love that. He would also know if Agitha is in Zelda U or not, most likely, so it could change his mind. We know that the game has been in the works for several years, too, so Agitha could easily be on the roster at the start of the game, like Sakurai says it was.
And she's already in more games than some really popular possible characters. She's now in the same number of games as Midna and Skull Kid, and more than Ghirahim and Demise. Note that the latter 2 can never return until a pre-prequel, as Demise literally found his demise, unlike Ganon. Midna and Agitha can return in any games after Twilight Princess (or a bit before) and Skull Kid... just pops up lol. She also now has as many games as Toon Link and Young Link did at the time or Brawl and Melee's releases respectively.
Another human! Imaginative!
She would be unique. She's not another human with swords, or tornado attacks. She uses magic, and while she could share some qualities with Zelda in theory, it would be easy to differ the two. She's also the only child in Smash Bros. besides the Mother kids, who to me feel a lot more like teenagers than children, which after searching it up reveals that Ness is a teenager. Lucas is prepubescent, but they're the same size and feel the same. Agitha would feel like a child, being quite light, cheery and ignorant, just like her persona in the games, and it would also have her being a bit headstrong and reckless like a child would and like she is in TP. This would give her an overall different feel to the other human characters. Especially with Agitha's whole... fairy-tale look to her. For those of you who wanted Lip in the game, Agitha might be a nice temporary replacement!
I would have to disagree, for this game, in particular. Someone points this out, but I'm making a big deal out of Agitha being in Hyrule Warriors. Why? Well it shows that, unlike the majority of Zelda NPCs, Agitha isn't a sort of "one-night stand yay for popularity" kind of character. Nintendo is bringing her back for more. She wouldn't have been in Skyward Sword - bugs are almost non-existant in the game, and it's a prequel, whilst Agitha is already only 10 years old - however, bugs have been a thing in Zelda for a long time; think the bees in A Link to the Past. There is no reason why Agitha would not represent the bug-catching sidequests in other Zelda games. Instead of a large man dressed as a bee, actually have her own established characters.
So why did I say for this game in particular? Well Sakurai is looking forward with his reps in this game. Shulk, Wii Fit Trainer. Rosalina and Chorus Men are all good examples of this. Sakurai is choosing characters who maybe aren't incredibly popular, but who have bright futures. Agitha would be another great character for this. The Legend of Zelda franchise doesn't really have many spin-offs, but Agitha, having been in one/one plausible games, has already found her place in one. Especially one with limited slots. This is slightly reminiscent of Rosalina, don't you think? Also, because of Link's hunter-type attire in Zelda U, I see a bug-hunting sidequest in that game a huge probability, especially with it's huge open-world. Agitha would be absolutely perfect here. If Zelda U comes before Twilight Princess, which it probably will as TP is quite late in the Zelda Timeline, then Agitha could be a tiny little toddler, or maybe about 6 or 7. That would be really nostalgic for players of TP (which oh my God was 8 years ago... I feel old 9.9) to see their favourite princess (screw you Zelda) in a baby form. It worked with the Mario humans, why not Agitha? Her future is bright and Sakurai will probably love that. He would also know if Agitha is in Zelda U or not, most likely, so it could change his mind. We know that the game has been in the works for several years, too, so Agitha could easily be on the roster at the start of the game, like Sakurai says it was.
And she's already in more games than some really popular possible characters. She's now in the same number of games as Midna and Skull Kid, and more than Ghirahim and Demise. Note that the latter 2 can never return until a pre-prequel, as Demise literally found his demise, unlike Ganon. Midna and Agitha can return in any games after Twilight Princess (or a bit before) and Skull Kid... just pops up lol. She also now has as many games as Toon Link and Young Link did at the time or Brawl and Melee's releases respectively.
Another human! Imaginative!
She would be unique. She's not another human with swords, or tornado attacks. She uses magic, and while she could share some qualities with Zelda in theory, it would be easy to differ the two. She's also the only child in Smash Bros. besides the Mother kids, who to me feel a lot more like teenagers than children, which after searching it up reveals that Ness is a teenager. Lucas is prepubescent, but they're the same size and feel the same. Agitha would feel like a child, being quite light, cheery and ignorant, just like her persona in the games, and it would also have her being a bit headstrong and reckless like a child would and like she is in TP. This would give her an overall different feel to the other human characters. Especially with Agitha's whole... fairy-tale look to her. For those of you who wanted Lip in the game, Agitha might be a nice temporary replacement!
Competition:
Right now, Agitha's main competition is: Impa, Tingle and Vaati. It would be Midna too, but she is confirmed as an Assist Trophy. Personally, I feel as if the likelihood of the characters above getting in go in the reverse order: Vaati, Tingle and then Impa. I will tackle them the way I mentioned first, though.
Impa
Why in over Impa? Agh, this point. This has been pointed out a lot, but I'm going to try and keep it short this time: moveset potential. Impa is another sword-wielding fighter who... well yeah. She wields a sword. He combo attack in Hyrule Warriors is literally Marth's Dancing Blade with a couple of changes, and she would truly play too similarly to the rest of the cast. I myself would certainly consider neither of them "all-stars", but then again I don't consider Rosalina, Shulk, Chrom, Roy (in melee) or Captain Falcon all-stars, either. Impa has appeared in more titles, yes, but she rarely actually interacts with Link. While she IS a Sheikah and a Sage and all of that good stuff, both of those niches are taken by Sheik and Zelda respectively.
Impa herself only appears in 8 unique titles - Zelda I, The Adventure of Link, Ocarina of Time, Oracle of Ages and Seasons, Skyward Sword, A Link Between Worlds and Hyrule Warriors - and in all of those cases she has little interaction with the player himself. I don't recall her appearing in Zelda I or II in the game itself, and researching further implies this, though I don't have a definitive answer. Therefore, the first time Impa actually appeared in a game was in Ocarina of Time, pretty much throwing the whole argument of seniority out of the window. She has decent player interaction in Ocarina of Time, but once again much of her actual use is about lore. The only actual thing she does in the game as far as I can see is teaching Link "Zelda's Lullaby", which is an amazing song. Does teaching it to Link get you a place in Smash, though? Maybe not... Impa looks hilarious in the Oracle games, but once against she doesn't do too much. This is one of the few times she actually IS a Sheikah rather than a Hyrulian (how the hell does one simply change race through ancestry?). Basically, in Oracle of Ages, Impa gets possessed and pretty much creates the whole problem of Veran possessing a goddess. Sure, she gives Link the Hero's Sword, but that's not too impressive there, Impa! In Oracle of Seasons, she's there for one battle, and then gets hurt and just lives in a house for the rest of the game, telling Link to go and talk to a tree... OK, we all know Impa does a lot in Skyward Sword! Well, yeah. In the cut scenes. I can't think of a moment where Link can interact with Impa in the game. A Link Between Worlds is similar, too. Impa is there, but only in cutscenes. I suppose you interact with her while she's a painting, though...
So basically, while Impa has got around and done a hell of a lot in the Zelda franchise, only the hardcore fans know that. The more casual gamers think much less of her than they do of Agitha if you just play through the game. Even if you study things carefully. Arguably her biggest role, Oracle of Ages, only has her appearing right at the start of the game. Without seeing her official artwork, I'd also imagine her as extremely flighty in that game. Skyward Sword is her other big title, and you don't interact with her once, therefore she is not memorable in the slightest.
Therefore, I argue with the one main-series game Agitha is in, she has a bigger impact on the player than all of Impa's appearances put together. Unless you bought a story book thing to go along with your Zelda I game, Impa in Ocarina of Time was her first appearance for you. She has incredibly minor roles, and her appearances from game to game all look very different. Therefore, the player also commonly fails to realize that all of the Impas are actually the same, or whether a particular character is Impa at all! You know who Agitha is. She is that little creepy 10-Year Old from Twilight Princess. She gives you the big wallet, the giant wallet and a bunch of rupees if you bring bugs to her, which in itself is a fun little mini-quest type thing. A player who has played through Twilight Princess recently will be able to say "oh! Agitha! She's..." immediately. A player who's played through a game with Impa in (besides Hyrule Warriors) in recently would most likely have to think first before they can detail what she actually does in the game.
I would also like to argue that Agitha is more POPULAR than Impa. Yes, I know, it's a thing. If you search "Impa Zelda -'hyrule warriors' -dynasty" (because some people are calling Hyrule warriors Legend of Zelda Dynasty) the first result is... uhh... this..... I'm going through the search results and I can find nothing like deviantart, or any substantial fan's work besides some stories some people are writing, and threads talking about her being hot and whether she is black or not. If we search "Agitha Zelda -'hyrule warriors' -dynasty" the first result is this. Why is it actually a YouTube video about Agitha? Well, for one thing, she DOES SOMETHING in her game. Seriously, search "Impa -hyrule -warriors" into YouTube. You get some some Skyward Sword things there. The second result is about a mod of Ocarina of Time, not actually Ocarina of Time, and the majority of the videos don't appear to like Impa very much. For example, one of the videos is titled SPOILER ALERT FOR SKYWARD SWORD:
this. If this isn't fan's work, then I don't know what is... yeah, OK.... Here's more of some fan's work...
Tingle
I feel like Tingle's huge hate base may stop him getting in Smash Bros. Agitha and Tingle feature in entirely different games, though and they both fulfill similar roles. Except Agitha is in Hyrule Warriors, and has a LOT more moveset potential. As such, I believe Agitha would be selected over Tingle. She is more recent, appearing in Twilight Princess AND Hyrule Warriors, while Tingle's most recent non-remake appearance was Brawl. They are similar characters, both having an interesting and slightly childish look (very childish in the case of Agitha), but overall, I believe that Agitha doesn't have a hate base, while Tingle has a huge one. Agitha has a fan base, Tingle does too, but it is noticeably smaller than his hate base. The one thing working against Agitha, is that Tingle did get his own game to himself. This could give him moveset potential, but the way he fights would be very generic in Super Smash Bros., so I don't see it being a huge factor. As such, because the moveset material is right THERE, and Agitha is a more recent character fulfilling a similar role to Tingle, as well as adding more diversity to the roster, I whole-heartedly believe that she would be selected BEFORE Tingle would.
Vaati
I really have no counter-arguments for Vaati. I believe he should be in this installment of Smash Bros.. I also believe that Agitha should be in this installment. As such, I am hoping that one is DLC and the other is on-disk; they both deserve it. Once again, though, Agitha has being current on her side, and, once AGAIN, moveset potential up-straight and right there. I am unsure who Sakurai would choose; Ganondorf is already there as a villain for Zelda, whilst we lack a sidekick for Link at this stage, so for maximum potential representation Agitha would be the better choice. However, Vaati is very much a powerful contender, and I look forward to playing as either or both of them as soon as one or both of them get into this game. I am 100% confident that at least one of them will.
Impa
Why in over Impa? Agh, this point. This has been pointed out a lot, but I'm going to try and keep it short this time: moveset potential. Impa is another sword-wielding fighter who... well yeah. She wields a sword. He combo attack in Hyrule Warriors is literally Marth's Dancing Blade with a couple of changes, and she would truly play too similarly to the rest of the cast. I myself would certainly consider neither of them "all-stars", but then again I don't consider Rosalina, Shulk, Chrom, Roy (in melee) or Captain Falcon all-stars, either. Impa has appeared in more titles, yes, but she rarely actually interacts with Link. While she IS a Sheikah and a Sage and all of that good stuff, both of those niches are taken by Sheik and Zelda respectively.
Impa herself only appears in 8 unique titles - Zelda I, The Adventure of Link, Ocarina of Time, Oracle of Ages and Seasons, Skyward Sword, A Link Between Worlds and Hyrule Warriors - and in all of those cases she has little interaction with the player himself. I don't recall her appearing in Zelda I or II in the game itself, and researching further implies this, though I don't have a definitive answer. Therefore, the first time Impa actually appeared in a game was in Ocarina of Time, pretty much throwing the whole argument of seniority out of the window. She has decent player interaction in Ocarina of Time, but once again much of her actual use is about lore. The only actual thing she does in the game as far as I can see is teaching Link "Zelda's Lullaby", which is an amazing song. Does teaching it to Link get you a place in Smash, though? Maybe not... Impa looks hilarious in the Oracle games, but once against she doesn't do too much. This is one of the few times she actually IS a Sheikah rather than a Hyrulian (how the hell does one simply change race through ancestry?). Basically, in Oracle of Ages, Impa gets possessed and pretty much creates the whole problem of Veran possessing a goddess. Sure, she gives Link the Hero's Sword, but that's not too impressive there, Impa! In Oracle of Seasons, she's there for one battle, and then gets hurt and just lives in a house for the rest of the game, telling Link to go and talk to a tree... OK, we all know Impa does a lot in Skyward Sword! Well, yeah. In the cut scenes. I can't think of a moment where Link can interact with Impa in the game. A Link Between Worlds is similar, too. Impa is there, but only in cutscenes. I suppose you interact with her while she's a painting, though...
So basically, while Impa has got around and done a hell of a lot in the Zelda franchise, only the hardcore fans know that. The more casual gamers think much less of her than they do of Agitha if you just play through the game. Even if you study things carefully. Arguably her biggest role, Oracle of Ages, only has her appearing right at the start of the game. Without seeing her official artwork, I'd also imagine her as extremely flighty in that game. Skyward Sword is her other big title, and you don't interact with her once, therefore she is not memorable in the slightest.
Therefore, I argue with the one main-series game Agitha is in, she has a bigger impact on the player than all of Impa's appearances put together. Unless you bought a story book thing to go along with your Zelda I game, Impa in Ocarina of Time was her first appearance for you. She has incredibly minor roles, and her appearances from game to game all look very different. Therefore, the player also commonly fails to realize that all of the Impas are actually the same, or whether a particular character is Impa at all! You know who Agitha is. She is that little creepy 10-Year Old from Twilight Princess. She gives you the big wallet, the giant wallet and a bunch of rupees if you bring bugs to her, which in itself is a fun little mini-quest type thing. A player who has played through Twilight Princess recently will be able to say "oh! Agitha! She's..." immediately. A player who's played through a game with Impa in (besides Hyrule Warriors) in recently would most likely have to think first before they can detail what she actually does in the game.
I would also like to argue that Agitha is more POPULAR than Impa. Yes, I know, it's a thing. If you search "Impa Zelda -'hyrule warriors' -dynasty" (because some people are calling Hyrule warriors Legend of Zelda Dynasty) the first result is... uhh... this..... I'm going through the search results and I can find nothing like deviantart, or any substantial fan's work besides some stories some people are writing, and threads talking about her being hot and whether she is black or not. If we search "Agitha Zelda -'hyrule warriors' -dynasty" the first result is this. Why is it actually a YouTube video about Agitha? Well, for one thing, she DOES SOMETHING in her game. Seriously, search "Impa -hyrule -warriors" into YouTube. You get some some Skyward Sword things there. The second result is about a mod of Ocarina of Time, not actually Ocarina of Time, and the majority of the videos don't appear to like Impa very much. For example, one of the videos is titled SPOILER ALERT FOR SKYWARD SWORD:
this. If this isn't fan's work, then I don't know what is... yeah, OK.... Here's more of some fan's work...
Tingle
I feel like Tingle's huge hate base may stop him getting in Smash Bros. Agitha and Tingle feature in entirely different games, though and they both fulfill similar roles. Except Agitha is in Hyrule Warriors, and has a LOT more moveset potential. As such, I believe Agitha would be selected over Tingle. She is more recent, appearing in Twilight Princess AND Hyrule Warriors, while Tingle's most recent non-remake appearance was Brawl. They are similar characters, both having an interesting and slightly childish look (very childish in the case of Agitha), but overall, I believe that Agitha doesn't have a hate base, while Tingle has a huge one. Agitha has a fan base, Tingle does too, but it is noticeably smaller than his hate base. The one thing working against Agitha, is that Tingle did get his own game to himself. This could give him moveset potential, but the way he fights would be very generic in Super Smash Bros., so I don't see it being a huge factor. As such, because the moveset material is right THERE, and Agitha is a more recent character fulfilling a similar role to Tingle, as well as adding more diversity to the roster, I whole-heartedly believe that she would be selected BEFORE Tingle would.
Vaati
I really have no counter-arguments for Vaati. I believe he should be in this installment of Smash Bros.. I also believe that Agitha should be in this installment. As such, I am hoping that one is DLC and the other is on-disk; they both deserve it. Once again, though, Agitha has being current on her side, and, once AGAIN, moveset potential up-straight and right there. I am unsure who Sakurai would choose; Ganondorf is already there as a villain for Zelda, whilst we lack a sidekick for Link at this stage, so for maximum potential representation Agitha would be the better choice. However, Vaati is very much a powerful contender, and I look forward to playing as either or both of them as soon as one or both of them get into this game. I am 100% confident that at least one of them will.
So, what do you guys think of Agitha in the Legend of Zelda? She appears to be a character which has received a truly surprising amount of attention from Nintendo, which is easy to miss, such as being in the Trading Card Game, her unique personality and her incredibly detailed design for a non-main NPC in... well any game on the GameCube/Wii.
Agitha's Golden Bugs:
jigglover
andimidna
majora_787
BlodermOder
jaytalks
MorbidAltruism
Armlesspuppeteer09
8-peacock-8
choronomantic
Mega Bidoof
TitanTeaTime
Erotic&Heretic
DukeNapoleon
KatKit
Sobreviviente
majorasmaskfan
Brickbuild101
Star_Lee
Last edited: