The only credibility I can establish is that I have played this game a lot and am fairly descent at it.
A. I realize that the Metagame isn’t even close to being developed. So many of the characters that are higher could just be characters that are easier to pick up.
B. If you believe a certain character should be higher or lower understand that many of the characters I have hardly fought and at that weren’t played at the highest Metagame or anywhere close to it.
Both of these will skew my results immensely. So why even bother? Mostly I was bored, and wondered where I stood at many of the characters. I do believe I give a fairly loose outline to what’s being developed right now.
I realize that there is already an official tier list discussion, but its quite large and I don’t agree with the direction that it went in. I’m starting with a fairly loose outline so at least there can be some direction. What I want is a good list of pros and cons over the characters to possibly help understand the characters attributes and how they can be used. Please feel free to state why characters belong where they do, but explain the reasoning why and try to be thorough in your character explanation.
Top Tier
Toon Link
Wolf
High Tier
Diddy Kong
Pikmin & Olimar
Pit
Marth
Lucario
Mr. Game & Watch
Ike
Meta Knight
Mid Tier
R.O.B.
King Dedede
Zero Suit Samus
Sheik
Squirtle
Mario
Falco Lombardi
Lucas
Luigi
Fox McCloud
Low Tier
Charizard
Captain Falcon
Yoshi
Kirby
Wario
Princess Zelda
Ice Climbers
Jigglypuff
Pikachu
Ivysaur
Samus Aran
Princess Peach
Ganondorf
Solid Snake
Sonic the Hedgehog
Bottom Tier
Ness
Donkey Kong
Link
Bowser
I have been maining Pit and that is why I wrote his attributes for him.
Pit
Pros.
A. His projectiles are versatile and prevent many campers. These are one of his best selling points.
B. He has great aerials. His Bair has a lot of power behind it. His Fair can be used for comboing.
C. Recovery is one of the best is good and allows him to be more maneuverable with his attacks.
Cons
A. Multiple air dodges allows for his aerials to be less effective and can diminish his combo-ability.
B. His recovery is slow and predictable. It can easily be punished and I believe when the Metagame is fully developed will almost always be.
Summery: Pit has a lot more power than many people give him credit for. He is versatile in use but ultimately I believe that people will learn to punish Pit more leading him to fall below top tier.
Please keep the comments relevant and constructive.
I will try to keep track of the character explanations.
A. I realize that the Metagame isn’t even close to being developed. So many of the characters that are higher could just be characters that are easier to pick up.
B. If you believe a certain character should be higher or lower understand that many of the characters I have hardly fought and at that weren’t played at the highest Metagame or anywhere close to it.
Both of these will skew my results immensely. So why even bother? Mostly I was bored, and wondered where I stood at many of the characters. I do believe I give a fairly loose outline to what’s being developed right now.
I realize that there is already an official tier list discussion, but its quite large and I don’t agree with the direction that it went in. I’m starting with a fairly loose outline so at least there can be some direction. What I want is a good list of pros and cons over the characters to possibly help understand the characters attributes and how they can be used. Please feel free to state why characters belong where they do, but explain the reasoning why and try to be thorough in your character explanation.
Top Tier
Toon Link
Wolf
High Tier
Diddy Kong
Pikmin & Olimar
Pit
Marth
Lucario
Mr. Game & Watch
Ike
Meta Knight
Mid Tier
R.O.B.
King Dedede
Zero Suit Samus
Sheik
Squirtle
Mario
Falco Lombardi
Lucas
Luigi
Fox McCloud
Low Tier
Charizard
Captain Falcon
Yoshi
Kirby
Wario
Princess Zelda
Ice Climbers
Jigglypuff
Pikachu
Ivysaur
Samus Aran
Princess Peach
Ganondorf
Solid Snake
Sonic the Hedgehog
Bottom Tier
Ness
Donkey Kong
Link
Bowser
I have been maining Pit and that is why I wrote his attributes for him.
Pit
Pros.
A. His projectiles are versatile and prevent many campers. These are one of his best selling points.
B. He has great aerials. His Bair has a lot of power behind it. His Fair can be used for comboing.
C. Recovery is one of the best is good and allows him to be more maneuverable with his attacks.
Cons
A. Multiple air dodges allows for his aerials to be less effective and can diminish his combo-ability.
B. His recovery is slow and predictable. It can easily be punished and I believe when the Metagame is fully developed will almost always be.
Summery: Pit has a lot more power than many people give him credit for. He is versatile in use but ultimately I believe that people will learn to punish Pit more leading him to fall below top tier.
Please keep the comments relevant and constructive.
I will try to keep track of the character explanations.