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Smash Master
Nor have "Beat Classic/Adventure X Times As Specific Character" ever been a requirement. It's always been "Beat it as A to get related character B" (Roy, for instance) or "Beat it with set of characters A to get unrelated character B" (Marth). That, or alternate unlock methods such as play time (Mewtwo, Sonic), Stage fight count (15 in Shadow Moses for Snake), Stadium modes (Targets, Multiman), et cetera. And as simple as Brawl's requirements were (especially trimming the maximum VS matches down from 1000 to 450), it's hard to accurately predict how Smash4's will work.I believe the idea was that the former unlock method would be for the 3DS, while the latter is for the Wii U. Agreed on it making next to no sense, though. Repetitive unlock requirements like "beat Classic 10 times with <character>" just isn't good design.
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