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Definitely felt this fighting Ike. I was just like "okay yeah I have no options here."The only things stopping Banjo from being a top tier is that he loses to swords pretty badly
They are, you mean.I feel like he is a good counter pick to campers. Just one good read on a projectile can lead to a KO with Wonderwing
Banjo is actually pretty mobile:They remind me a lot of piranha plant too.
They have quirky, heavy impact and clever moves BUT miss out on that little extra but of mobility that would otherwise push them up.
IMO the reason they’re better than plant though is the throw game and grenades.
In like the first few days I was actually killing ridiculously early with it. I pretty much only saved it for killing and the ocassional recovery. I see some players just throw it out a few times for random punishes, but I don't like staling it. I was consistently killing at around 60 in the first few days, and even as early as 30-40 a couple of times. A lot of the time you could just go for something like F or D-Smash and they can do the punishes with far less commitment.I dunno mang. Feels like they control neutral decently against most good characters.
Saving all five Wonder Wing's for when the opponent is above 100% seems to be key to high tier placement. Optimal Banjo has guaranteed free kills.